gecko/content/canvas/test/webgl/conformance/gl-vertexattribpointer.html

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<!--
Copyright (c) 2009 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>WebGL vertexAttribPointer Conformance Tests</title>
<link rel="stylesheet" href="../resources/js-test-style.css"/>
<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
<script src="../resources/js-test-pre.js"></script>
<script src="resources/webgl-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="2" height="2"> </canvas>
<script>
description("This test checks vertexAttribPointer behaviors in WebGL.");
debug("");
debug("Canvas.getContext");
var gl = create3DContext(document.getElementById("canvas"));
if (!gl) {
testFailed("context does not exist");
} else {
testPassed("context exists");
debug("");
debug("Checking gl.vertexAttribPointer.");
gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12);
glErrorShouldBe(gl, gl.INVALID_OPERATION,
"vertexAttribPointer should fail if no buffer is bound");
var vertexObject = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(512), gl.STATIC_DRAW);
gl.vertexAttribPointer(0, 1, gl.FLOAT, 0, 256, 0);
glErrorShouldBe(gl, gl.INVALID_VALUE,
"WebGL API supports vertex attribute data strides up to 255 bytes");
gl.vertexAttribPointer(0, 1, gl.FLOAT, 0, 255, 0);
glErrorShouldBe(gl, gl.NO_ERROR,
"vertexAttribPointer with stride <= 255 should succeed");
}
debug("");
successfullyParsed = true;
</script>
<script src="../resources/js-test-post.js"></script>
<script>
</script>
</body>
</html>