gecko/dom/animation/PendingPlayerTracker.h

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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_PendingPlayerTracker_h
#define mozilla_dom_PendingPlayerTracker_h
#include "mozilla/dom/AnimationPlayer.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIDocument.h"
#include "nsTHashtable.h"
class nsIFrame;
namespace mozilla {
class PendingPlayerTracker MOZ_FINAL
{
public:
explicit PendingPlayerTracker(nsIDocument* aDocument)
: mDocument(aDocument)
{ }
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(PendingPlayerTracker)
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(PendingPlayerTracker)
void AddPlayPending(dom::AnimationPlayer& aPlayer);
void RemovePlayPending(dom::AnimationPlayer& aPlayer);
bool IsWaitingToPlay(dom::AnimationPlayer const& aPlayer) const;
// Causes any pending players to resume at |aReadyTime| by first
// fast-forwarding their timeline to the corresponding time.
void StartPendingPlayers(const TimeStamp& aReadyTime);
bool HasPendingPlayers() const { return mPlayPendingSet.Count() > 0; }
private:
~PendingPlayerTracker() { }
void EnsurePaintIsScheduled();
typedef nsTHashtable<nsRefPtrHashKey<dom::AnimationPlayer>>
AnimationPlayerSet;
AnimationPlayerSet mPlayPendingSet;
nsCOMPtr<nsIDocument> mDocument;
};
} // namespace mozilla
#endif // mozilla_dom_PendingPlayerTracker_h