gecko/layout/xul/base/src/nsMenuPopupFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Original Author: David W. Hyatt (hyatt@netscape.com)
* Mike Pinkerton (pinkerton@netscape.com)
* Dean Tessman <dean_tessman@hotmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
//
// nsMenuPopupFrame
//
#ifndef nsMenuPopupFrame_h__
#define nsMenuPopupFrame_h__
#include "prtypes.h"
#include "nsIAtom.h"
#include "nsGkAtoms.h"
#include "nsCOMPtr.h"
#include "nsMenuFrame.h"
#include "nsIDOMEventTarget.h"
#include "nsBoxFrame.h"
#include "nsMenuParent.h"
#include "nsITimer.h"
class nsIWidget;
// XUL popups can be in several different states. When opening a popup, the
// state changes as follows:
// ePopupClosed - initial state
// ePopupShowing - during the period when the popupshowing event fires
// ePopupOpen - between the popupshowing event and being visible. Creation
// of the child frames, layout and reflow occurs in this state.
// ePopupOpenAndVisible - layout is done and AdjustView is called to make
// the popup's widget visible. The popup is now
// visible and the popupshown event fires.
// When closing a popup:
// ePopupHidden - during the period when the popuphiding event fires and
// the popup is removed.
// ePopupClosed - the popup's widget is made invisible.
enum nsPopupState {
// state when a popup is not open
ePopupClosed,
// state from when a popup is requested to be shown to after the
// popupshowing event has been fired.
ePopupShowing,
// state while a popup is open but the widget is not yet visible
ePopupOpen,
// state while a popup is open and visible on screen
ePopupOpenAndVisible,
// state from when a popup is requested to be hidden to when it is closed.
ePopupHiding,
// state which indicates that the popup was hidden without firing the
// popuphiding or popuphidden events. It is used when executing a menu
// command because the menu needs to be hidden before the command event
// fires, yet the popuphiding and popuphidden events are fired after. This
// state can also occur when the popup is removed because the document is
// unloaded.
ePopupInvisible
};
// values are selected so that the direction can be flipped just by
// changing the sign
#define POPUPALIGNMENT_NONE 0
#define POPUPALIGNMENT_TOPLEFT 1
#define POPUPALIGNMENT_TOPRIGHT -1
#define POPUPALIGNMENT_BOTTOMLEFT 2
#define POPUPALIGNMENT_BOTTOMRIGHT -2
#define INC_TYP_INTERVAL 1000 // 1s. If the interval between two keypresses is shorter than this,
// treat as a continue typing
// XXX, kyle.yuan@sun.com, there are 4 definitions for the same purpose:
// nsMenuPopupFrame.h, nsListControlFrame.cpp, listbox.xml, tree.xml
// need to find a good place to put them together.
// if someone changes one, please also change the other.
nsIFrame* NS_NewMenuPopupFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
class nsIViewManager;
class nsIView;
class nsMenuPopupFrame;
class nsMenuPopupFrame : public nsBoxFrame, public nsMenuParent
{
public:
NS_DECL_FRAMEARENA_HELPERS
nsMenuPopupFrame(nsIPresShell* aShell, nsStyleContext* aContext);
// nsMenuParent interface
virtual nsMenuFrame* GetCurrentMenuItem();
NS_IMETHOD SetCurrentMenuItem(nsMenuFrame* aMenuItem);
virtual void CurrentMenuIsBeingDestroyed();
NS_IMETHOD ChangeMenuItem(nsMenuFrame* aMenuItem, PRBool aSelectFirstItem);
// as popups are opened asynchronously, the popup pending state is used to
// prevent multiple requests from attempting to open the same popup twice
nsPopupState PopupState() { return mPopupState; }
void SetPopupState(nsPopupState aPopupState) { mPopupState = aPopupState; }
NS_IMETHOD SetActive(PRBool aActiveFlag) { return NS_OK; } // We don't care.
virtual PRBool IsActive() { return PR_FALSE; }
virtual PRBool IsMenuBar() { return PR_FALSE; }
/*
* When this popup is open, should clicks outside of it be consumed?
* Return PR_TRUE if the popup should rollup on an outside click,
* but consume that click so it can't be used for anything else.
* Return PR_FALSE to allow clicks outside the popup to activate content
* even when the popup is open.
* ---------------------------------------------------------------------
*
* Should clicks outside of a popup be eaten?
*
* Menus Autocomplete Comboboxes
* Mac Eat No Eat
* Win No No Eat
* Unix Eat No Eat
*
*/
PRBool ConsumeOutsideClicks();
virtual PRBool IsContextMenu() { return mIsContextMenu; }
virtual PRBool MenuClosed() { return PR_TRUE; }
virtual void LockMenuUntilClosed(PRBool aLock);
virtual PRBool IsMenuLocked() { return mIsMenuLocked; }
NS_IMETHOD GetWidget(nsIWidget **aWidget);
// The dismissal listener gets created and attached to the window.
void AttachedDismissalListener();
// Overridden methods
NS_IMETHOD Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow);
NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aModType);
virtual void DestroyFrom(nsIFrame* aDestructRoot);
virtual void InvalidateInternal(const nsRect& aDamageRect,
nscoord aX, nscoord aY, nsIFrame* aForChild,
PRUint32 aFlags);
// returns true if the popup is a panel with the noautohide attribute set to
// true. These panels do not roll up automatically.
PRBool IsNoAutoHide() const;
nsPopupLevel PopupLevel() const
{
return PopupLevel(IsNoAutoHide());
}
void EnsureWidget();
nsresult CreateWidgetForView(nsIView* aView);
PRUint8 GetShadowStyle();
NS_IMETHOD SetInitialChildList(nsIAtom* aListName,
nsFrameList& aChildList);
virtual PRBool IsLeaf() const;
// layout, position and display the popup as needed
void LayoutPopup(nsBoxLayoutState& aState, nsIFrame* aParentMenu, PRBool aSizedToPopup);
// AdjustView is called by LayoutPopup to position and show the popup's view.
void AdjustView();
nsIView* GetRootViewForPopup(nsIFrame* aStartFrame);
// set the position of the popup either relative to the anchor aAnchorFrame
// (or the frame for mAnchorContent if aAnchorFrame is null) or at a specific
// point if a screen position (mScreenXPos and mScreenYPos) are set. The popup
// will be adjusted so that it is on screen. If aIsMove is true, then the popup
// is being moved, and should not be flipped.
nsresult SetPopupPosition(nsIFrame* aAnchorFrame, PRBool aIsMove);
PRBool HasGeneratedChildren() { return mGeneratedChildren; }
void SetGeneratedChildren() { mGeneratedChildren = PR_TRUE; }
// called when the Enter key is pressed while the popup is open. This will
// just pass the call down to the current menu, if any. If a current menu
// should be opened as a result, this method should return the frame for
// that menu, or null if no menu should be opened. Also, calling Enter will
// reset the current incremental search string, calculated in
// FindMenuWithShortcut.
nsMenuFrame* Enter();
nsPopupType PopupType() const { return mPopupType; }
PRBool IsMenu() { return mPopupType == ePopupTypeMenu; }
PRBool IsOpen() { return mPopupState == ePopupOpen || mPopupState == ePopupOpenAndVisible; }
// returns the parent menupopup, if any
nsMenuFrame* GetParentMenu() {
nsIFrame* parent = GetParent();
if (parent && parent->GetType() == nsGkAtoms::menuFrame) {
return static_cast<nsMenuFrame *>(parent);
}
return nsnull;
}
nsIContent* GetTriggerContent() { return mTriggerContent; }
void SetTriggerContent(nsIContent* aTriggerContent) { mTriggerContent = aTriggerContent; }
// returns true if the popup is in a content shell, or false for a popup in
// a chrome shell
PRBool IsInContentShell() { return mInContentShell; }
// the Initialize methods are used to set the anchor position for
// each way of opening a popup.
void InitializePopup(nsIContent* aAnchorContent,
nsIContent* aTriggerContent,
const nsAString& aPosition,
PRInt32 aXPos, PRInt32 aYPos,
PRBool aAttributesOverride);
/**
* @param aIsContextMenu if true, then the popup is
* positioned at a slight offset from aXPos/aYPos to ensure the
* (presumed) mouse position is not over the menu.
*/
void InitializePopupAtScreen(nsIContent* aTriggerContent,
PRInt32 aXPos, PRInt32 aYPos,
PRBool aIsContextMenu);
void InitializePopupWithAnchorAlign(nsIContent* aAnchorContent,
nsAString& aAnchor,
nsAString& aAlign,
PRInt32 aXPos, PRInt32 aYPos);
// indicate that the popup should be opened
PRBool ShowPopup(PRBool aIsContextMenu, PRBool aSelectFirstItem);
// indicate that the popup should be hidden. The new state should either be
// ePopupClosed or ePopupInvisible.
void HidePopup(PRBool aDeselectMenu, nsPopupState aNewState);
// locate and return the menu frame that should be activated for the
// supplied key event. If doAction is set to true by this method,
// then the menu's action should be carried out, as if the user had pressed
// the Enter key. If doAction is false, the menu should just be highlighted.
// This method also handles incremental searching in menus so the user can
// type the first few letters of an item/s name to select it.
nsMenuFrame* FindMenuWithShortcut(nsIDOMKeyEvent* aKeyEvent, PRBool& doAction);
void ClearIncrementalString() { mIncrementalString.Truncate(); }
virtual nsIAtom* GetType() const { return nsGkAtoms::menuPopupFrame; }
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("MenuPopup"), aResult);
}
#endif
void EnsureMenuItemIsVisible(nsMenuFrame* aMenuFrame);
// Move the popup to the screen coordinate (aLeft, aTop). If aUpdateAttrs
// is true, and the popup already has left or top attributes, then those
// attributes are updated to the new location.
// The frame may be destroyed by this method.
void MoveTo(PRInt32 aLeft, PRInt32 aTop, PRBool aUpdateAttrs);
PRBool GetAutoPosition();
void SetAutoPosition(PRBool aShouldAutoPosition);
void SetConsumeRollupEvent(PRUint32 aConsumeMode);
nsIScrollableFrame* GetScrollFrame(nsIFrame* aStart);
// For a popup that should appear anchored at the given rect, determine
// the screen area that it is constrained by. This will be the available
// area of the screen the popup should be displayed on. Content popups,
// however, will also be constrained by the content area, given by
// aRootScreenRect. All coordinates are in app units.
nsRect GetConstraintRect(const nsRect& aAnchorRect, const nsRect& aRootScreenRect);
// Determines whether the given edges of the popup may be moved, where
// aHorizontalSide and aVerticalSide are one of the NS_SIDE_* constants, or
// 0 for no movement in that direction. aChange is the distance to move on
// those sides. If will be reset to 0 if the side cannot be adjusted at all
// in that direction. For example, a popup cannot be moved if it is anchored
// on a particular side.
//
// Later, when bug 357725 is implemented, we can make this adjust aChange by
// the amount that the side can be resized, so that minimums and maximums
// can be taken into account.
void CanAdjustEdges(PRInt8 aHorizontalSide, PRInt8 aVerticalSide, nsIntPoint& aChange);
// Return true if the popup is positioned relative to an anchor.
PRBool IsAnchored() const { return mScreenXPos == -1 && mScreenYPos == -1; }
// Return the screen coordinates of the popup, or (-1, -1) if anchored.
nsIntPoint ScreenPosition() const { return nsIntPoint(mScreenXPos, mScreenYPos); }
protected:
// returns the popup's level.
nsPopupLevel PopupLevel(PRBool aIsNoAutoHide) const;
// redefine to tell the box system not to move the views.
virtual void GetLayoutFlags(PRUint32& aFlags);
void InitPositionFromAnchorAlign(const nsAString& aAnchor,
const nsAString& aAlign);
// return the position where the popup should be, when it should be
// anchored at anchorRect. aHFlip and aVFlip will be set if the popup may be
// flipped in that direction if there is not enough space available.
nsPoint AdjustPositionForAnchorAlign(const nsRect& anchorRect, PRBool& aHFlip, PRBool& aVFlip);
// check if the popup will fit into the available space and resize it. This
// method handles only one axis at a time so is called twice, once for
// horizontal and once for vertical. All arguments are specified for this
// one axis. All coordinates are in app units relative to the screen.
// aScreenPoint - the point where the popup should appear
// aSize - the size of the popup
// aScreenBegin - the left or top edge of the screen
// aScreenEnd - the right or bottom edge of the screen
// aAnchorBegin - the left or top edge of the anchor rectangle
// aAnchorEnd - the right or bottom edge of the anchor rectangle
// aMarginBegin - the left or top margin of the popup
// aMarginEnd - the right or bottom margin of the popup
// aOffsetForContextMenu - the additional offset to add for context menus
// aFlip - whether to flip or resize the popup when there isn't space
// aFlipSide - pointer to where current flip mode is stored
nscoord FlipOrResize(nscoord& aScreenPoint, nscoord aSize,
nscoord aScreenBegin, nscoord aScreenEnd,
nscoord aAnchorBegin, nscoord aAnchorEnd,
nscoord aMarginBegin, nscoord aMarginEnd,
nscoord aOffsetForContextMenu, PRBool aFlip,
PRPackedBool* aFlipSide);
// Move the popup to the position specified in its |left| and |top| attributes.
void MoveToAttributePosition();
nsString mIncrementalString; // for incremental typing navigation
// the content that the popup is anchored to, if any, which may be in a
// different document than the popup.
nsCOMPtr<nsIContent> mAnchorContent;
// the content that triggered the popup, typically the node where the mouse
// was clicked. It will be cleared when the popup is hidden.
nsCOMPtr<nsIContent> mTriggerContent;
nsMenuFrame* mCurrentMenu; // The current menu that is active.
// A popup's preferred size may be different than its actual size stored in
// mRect in the case where the popup was resized because it was too large
// for the screen. The preferred size mPrefSize holds the full size the popup
// would be before resizing. Computations are performed using this size.
nsSize mPrefSize;
// the position of the popup. The screen coordinates, if set to values other
// than -1, override mXPos and mYPos.
PRInt32 mXPos;
PRInt32 mYPos;
PRInt32 mScreenXPos;
PRInt32 mScreenYPos;
nsPopupType mPopupType; // type of popup
nsPopupState mPopupState; // open state of the popup
// popup alignment relative to the anchor node
PRInt8 mPopupAlignment;
PRInt8 mPopupAnchor;
PRPackedBool mIsOpenChanged; // true if the open state changed since the last layout
PRPackedBool mIsContextMenu; // true for context menus
// true if we need to offset the popup to ensure it's not under the mouse
PRPackedBool mAdjustOffsetForContextMenu;
PRPackedBool mGeneratedChildren; // true if the contents have been created
PRPackedBool mMenuCanOverlapOSBar; // can we appear over the taskbar/menubar?
PRPackedBool mShouldAutoPosition; // Should SetPopupPosition be allowed to auto position popup?
PRPackedBool mConsumeRollupEvent; // Should the rollup event be consumed?
PRPackedBool mInContentShell; // True if the popup is in a content shell
PRPackedBool mIsMenuLocked; // Should events inside this menu be ignored?
// the flip modes that were used when the popup was opened
PRPackedBool mHFlip;
PRPackedBool mVFlip;
static PRInt8 sDefaultLevelIsTop;
}; // class nsMenuPopupFrame
#endif