gecko/browser/metro/base/content/contenthandlers/SelectionHandler.js

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
dump("### SelectionHandler.js loaded\n");
/*
http://mxr.mozilla.org/mozilla-central/source/docshell/base/nsIDocShell.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionDisplay.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionListener.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionPrivate.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelectionController.idl
http://mxr.mozilla.org/mozilla-central/source/content/base/public/nsISelection.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMDocument.idl#372
rangeCount
getRangeAt
containsNode
http://www.w3.org/TR/DOM-Level-2-Traversal-Range/ranges.html
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/range/nsIDOMRange.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMDocument.idl#80
content.document.createRange()
getBoundingClientRect
isPointInRange
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMNode.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/base/nsIDOMWindowUtils.idl
setSelectionAtPoint
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/core/nsIDOMElement.idl
getClientRect
http://mxr.mozilla.org/mozilla-central/source/layout/generic/nsFrameSelection.h
http://mxr.mozilla.org/mozilla-central/source/editor/idl/nsIEditor.idl
http://mxr.mozilla.org/mozilla-central/source/dom/interfaces/base/nsIFocusManager.idl
*/
// selection node parameters for various apis
const kSelectionNodeAnchor = 1;
const kSelectionNodeFocus = 2;
var SelectionHandler = {
_debugEvents: false,
_cache: {},
_targetElement: null,
_targetIsEditable: false,
_contentWindow: null,
_contentOffset: { x:0, y:0 },
_domWinUtils: null,
_selectionMoveActive: false,
_debugOptions: { dumpRanges: false, displayRanges: false },
_snap: true,
init: function init() {
addMessageListener("Browser:SelectionStart", this);
addMessageListener("Browser:SelectionAttach", this);
addMessageListener("Browser:SelectionEnd", this);
addMessageListener("Browser:SelectionMoveStart", this);
addMessageListener("Browser:SelectionMove", this);
addMessageListener("Browser:SelectionMoveEnd", this);
addMessageListener("Browser:SelectionUpdate", this);
addMessageListener("Browser:SelectionClose", this);
addMessageListener("Browser:SelectionClear", this);
addMessageListener("Browser:SelectionCopy", this);
addMessageListener("Browser:SelectionDebug", this);
addMessageListener("Browser:CaretAttach", this);
addMessageListener("Browser:CaretMove", this);
addMessageListener("Browser:CaretUpdate", this);
addMessageListener("Browser:SelectionSwitchMode", this);
addMessageListener("Browser:RepositionInfoRequest", this);
},
shutdown: function shutdown() {
removeMessageListener("Browser:SelectionStart", this);
removeMessageListener("Browser:SelectionAttach", this);
removeMessageListener("Browser:SelectionEnd", this);
removeMessageListener("Browser:SelectionMoveStart", this);
removeMessageListener("Browser:SelectionMove", this);
removeMessageListener("Browser:SelectionMoveEnd", this);
removeMessageListener("Browser:SelectionUpdate", this);
removeMessageListener("Browser:SelectionClose", this);
removeMessageListener("Browser:SelectionClear", this);
removeMessageListener("Browser:SelectionCopy", this);
removeMessageListener("Browser:SelectionDebug", this);
removeMessageListener("Browser:CaretAttach", this);
removeMessageListener("Browser:CaretMove", this);
removeMessageListener("Browser:CaretUpdate", this);
removeMessageListener("Browser:SelectionSwitchMode", this);
removeMessageListener("Browser:RepositionInfoRequest", this);
},
/*************************************************
* Properties
*/
get isActive() {
return !!this._targetElement;
},
get targetIsEditable() {
return this._targetIsEditable || false;
},
/*
* snap - enable or disable word snap for the active marker when a
* SelectionMoveEnd event is received. Typically you would disable
* snap when zoom is < 1.0 for precision selection.
*/
get snap() {
return this._snap;
},
/*************************************************
* Browser event handlers
*/
/*
* Selection start event handler
*/
_onSelectionStart: function _onSelectionStart(aX, aY) {
// Init content window information
if (!this._initTargetInfo(aX, aY)) {
this._onFail("failed to get target information");
return;
}
// Clear any existing selection from the document
let selection = this._contentWindow.getSelection();
selection.removeAllRanges();
// Set our initial selection, aX and aY should be in client coordinates.
let framePoint = this._clientPointToFramePoint({ xPos: aX, yPos: aY });
if (!this._domWinUtils.selectAtPoint(framePoint.xPos, framePoint.yPos,
Ci.nsIDOMWindowUtils.SELECT_WORDNOSPACE)) {
this._onFail("failed to set selection at point");
return;
}
// Update the position of our selection monocles
this._updateSelectionUI(true, true);
},
_onSelectionAttach: function _onSelectionAttach(aX, aY) {
// Init content window information
if (!this._initTargetInfo(aX, aY)) {
this._onFail("failed to get frame offset");
return;
}
// Update the position of our selection monocles
this._updateSelectionUI(true, true);
},
/*
* Switch selection modes. Currently we only support switching
* from "caret" to "selection".
*/
_onSwitchMode: function _onSwitchMode(aMode, aMarker, aX, aY) {
if (aMode != "selection") {
this._onFail("unsupported mode switch");
return;
}
// Sanity check to be sure we are initialized
if (!this._targetElement) {
this._onFail("not initialized");
return;
}
// Similar to _onSelectionStart - we need to create initial selection
// but without the initialization bits.
let framePoint = this._clientPointToFramePoint({ xPos: aX, yPos: aY });
if (!this._domWinUtils.selectAtPoint(framePoint.xPos, framePoint.yPos,
Ci.nsIDOMWindowUtils.SELECT_CHARACTER)) {
this._onFail("failed to set selection at point");
return;
}
// We bail if things get out of sync here implying we missed a message.
this._selectionMoveActive = true;
// Update the position of the selection marker that is *not*
// being dragged.
this._updateSelectionUI(aMarker == "end", aMarker == "start");
},
/*
* Selection monocle start move event handler
*/
_onSelectionMoveStart: function _onSelectionMoveStart(aMsg) {
if (!this._contentWindow) {
this._onFail("_onSelectionMoveStart was called without proper view set up");
return;
}
if (this._selectionMoveActive) {
this._onFail("mouse is already down on drag start?");
return;
}
// We bail if things get out of sync here implying we missed a message.
this._selectionMoveActive = true;
if (this._targetIsEditable) {
// If we're coming out of an out-of-bounds scroll, the node the user is
// trying to drag may be hidden (the monocle will be pegged to the edge
// of the edit). Make sure the node the user wants to move is visible
// and has focus.
this._updateInputFocus(aMsg.change);
}
// Update the position of our selection monocles
this._updateSelectionUI(true, true);
},
/*
* Selection monocle move event handler
*/
_onSelectionMove: function _onSelectionMove(aMsg) {
if (!this._contentWindow) {
this._onFail("_onSelectionMove was called without proper view set up");
return;
}
if (!this._selectionMoveActive) {
this._onFail("mouse isn't down for drag move?");
return;
}
// Update selection in the doc
let pos = null;
if (aMsg.change == "start") {
pos = aMsg.start;
} else {
pos = aMsg.end;
}
this._handleSelectionPoint(aMsg.change, pos, false);
},
/*
* Selection monocle move finished event handler
*/
_onSelectionMoveEnd: function _onSelectionMoveComplete(aMsg) {
if (!this._contentWindow) {
this._onFail("_onSelectionMove was called without proper view set up");
return;
}
if (!this._selectionMoveActive) {
this._onFail("mouse isn't down for drag move?");
return;
}
// Update selection in the doc
let pos = null;
if (aMsg.change == "start") {
pos = aMsg.start;
} else {
pos = aMsg.end;
}
this._handleSelectionPoint(aMsg.change, pos, true);
this._selectionMoveActive = false;
// _handleSelectionPoint may set a scroll timer, so this must
// be reset after the last call.
this._clearTimers();
// Update the position of our selection monocles
this._updateSelectionUI(true, true);
},
/*
* _onCaretAttach - called by SelectionHelperUI when the user taps in a
* form input. Initializes SelectionHandler, updates the location of the
* caret, and messages back with current monocle position information.
*
* @param aX, aY tap location in client coordinates.
*/
_onCaretAttach: function _onCaretAttach(aX, aY) {
// Init content window information
if (!this._initTargetInfo(aX, aY)) {
this._onFail("failed to get target information");
return;
}
// This should never happen, but we check to make sure
if (!this._targetIsEditable || !Util.isTextInput(this._targetElement)) {
this._onFail("Unexpected, coordiates didn't find a text input element.");
return;
}
// Locate and sanity check the caret position
let selection = this._getSelection();
if (!selection || !selection.isCollapsed) {
this._onFail("Unexpected, No selection or selection is not collapsed.");
return;
}
// Update the position of our selection monocles
this._updateSelectionUI(false, false, true);
},
/*
* _onCaretPositionUpdate - sets the current caret location based on
* a client coordinates. Messages back with updated monocle position
* information.
*
* @param aX, aY drag location in client coordinates.
*/
_onCaretPositionUpdate: function _onCaretPositionUpdate(aX, aY) {
this._onCaretMove(aX, aY);
// Update the position of our selection monocles
this._updateSelectionUI(false, false, true);
},
/*
* _onCaretMove - updates the current caret location based on a client
* coordinates.
*
* @param aX, aY drag location in client coordinates.
*/
_onCaretMove: function _onCaretMove(aX, aY) {
if (!this._targetIsEditable) {
this._onFail("Unexpected, caret position isn't supported with non-inputs.");
return;
}
let cp = this._contentWindow.document.caretPositionFromPoint(aX, aY);
let input = cp.offsetNode;
let offset = cp.offset;
input.selectionStart = input.selectionEnd = offset;
},
/*
* Selection copy event handler
*
* Check to see if the incoming click was on our selection rect.
* if it was, copy to the clipboard. Incoming coordinates are
* content values.
*/
_onSelectionCopy: function _onSelectionCopy(aMsg) {
let tap = {
xPos: aMsg.xPos,
yPos: aMsg.yPos,
};
let tapInSelection = (tap.xPos > this._cache.selection.left &&
tap.xPos < this._cache.selection.right) &&
(tap.yPos > this._cache.selection.top &&
tap.yPos < this._cache.selection.bottom);
// Util.dumpLn(tapInSelection,
// tap.xPos, tap.yPos, "|", this._cache.selection.left,
// this._cache.selection.right, this._cache.selection.top,
// this._cache.selection.bottom);
let success = false;
let selectedText = this._getSelectedText();
if (tapInSelection && selectedText.length) {
let clipboard = Cc["@mozilla.org/widget/clipboardhelper;1"]
.getService(Ci.nsIClipboardHelper);
clipboard.copyString(selectedText, this._contentWindow.document);
success = true;
}
sendSyncMessage("Content:SelectionCopied", { succeeded: success });
},
/*
* Selection close event handler
*/
_onSelectionClose: function _onSelectionClose() {
this._closeSelection();
},
/*
* Selection clear message handler
*
* @param aClearFocus requests that the focus also be cleared.
*/
_onSelectionClear: function _onSelectionClear(aClearFocus) {
this._clearSelection();
if (aClearFocus && this._targetElement) {
this._targetElement.blur();
}
},
/*
* Called any time SelectionHelperUI would like us to
* recalculate the selection bounds.
*/
_onSelectionUpdate: function _onSelectionUpdate() {
if (!this._contentWindow) {
this._onFail("_onSelectionUpdate was called without proper view set up");
return;
}
// Update the position of our selection monocles
this._updateSelectionUI(true, true);
},
/*
* Called if for any reason we fail during the selection
* process. Cancels the selection.
*/
_onFail: function _onFail(aDbgMessage) {
if (aDbgMessage && aDbgMessage.length > 0)
Util.dumpLn(aDbgMessage);
sendAsyncMessage("Content:SelectionFail");
this._clearSelection();
this._closeSelection();
},
/*
* Turning on or off various debug featues.
*/
_onSelectionDebug: function _onSelectionDebug(aMsg) {
this._debugOptions = aMsg;
this._debugEvents = aMsg.dumpEvents;
},
/*
* _repositionInfoRequest - fired at us by ContentAreaObserver when the
* soft keyboard is being displayed. CAO wants to make a decision about
* whether the browser deck needs repositioning.
*/
_repositionInfoRequest: function _repositionInfoRequest(aJsonMsg) {
if (!this.isActive) {
Util.dumpLn("unexpected: repositionInfoRequest but selection isn't active.");
sendAsyncMessage("Content:RepositionInfoResponse", { reposition: false });
return;
}
if (!this.targetIsEditable) {
Util.dumpLn("unexpected: repositionInfoRequest but targetIsEditable is false.");
sendAsyncMessage("Content:RepositionInfoResponse", { reposition: false });
}
let result = this._calcNewContentPosition(aJsonMsg.viewHeight);
// no repositioning needed
if (result == 0) {
sendAsyncMessage("Content:RepositionInfoResponse", { reposition: false });
return;
}
sendAsyncMessage("Content:RepositionInfoResponse", {
reposition: true,
raiseContent: result,
});
},
/*************************************************
* Selection helpers
*/
/*
* _clearSelection
*
* Clear existing selection if it exists and reset our internla state.
*/
_clearSelection: function _clearSelection() {
this._clearTimers();
if (this._contentWindow) {
let selection = this._getSelection();
if (selection)
selection.removeAllRanges();
} else {
let selection = content.getSelection();
if (selection)
selection.removeAllRanges();
}
this.selectedText = "";
},
/*
* _closeSelection
*
* Shuts SelectionHandler down.
*/
_closeSelection: function _closeSelection() {
this._clearTimers();
this._cache = null;
this._contentWindow = null;
this._targetElement = null;
this.selectedText = "";
this._selectionMoveActive = false;
this._contentOffset = null;
this._domWinUtils = null;
this._targetIsEditable = false;
},
/*
* _updateSelectionUI
*
* Informs SelectionHelperUI about selection marker position
* so that our selection monocles can be positioned properly.
*
* @param aUpdateStart bool update start marker position
* @param aUpdateEnd bool update end marker position
* @param aUpdateCaret bool update caret marker position, can be
* undefined, defaults to false.
*/
_updateSelectionUI: function _updateSelectionUI(aUpdateStart, aUpdateEnd,
aUpdateCaret) {
let selection = this._getSelection();
// If the range didn't have any text, let's bail
if (!selection) {
this._onFail("no selection was present");
return;
}
// Updates this._cache content selection position data which we send over
// to SelectionHelperUI. Note updateUIMarkerRects will fail if there isn't
// any selection in the page. This can happen when we start a monocle drag
// but haven't dragged enough to create selection. Just return.
try {
this._updateUIMarkerRects(selection);
} catch (ex) {
Util.dumpLn("_updateUIMarkerRects:", ex.message);
return;
}
this._cache.updateStart = aUpdateStart;
this._cache.updateEnd = aUpdateEnd;
this._cache.updateCaret = aUpdateCaret || false;
this._cache.targetIsEditable = this._targetIsEditable;
// Get monocles positioned correctly
sendAsyncMessage("Content:SelectionRange", this._cache);
},
/*
* Find content within frames - cache the target nsIDOMWindow,
* client coordinate offset, target element, and dom utils interface.
*/
_initTargetInfo: function _initTargetInfo(aX, aY) {
// getCurrentWindowAndOffset takes client coordinates
let { element: element,
contentWindow: contentWindow,
offset: offset,
utils: utils } =
this.getCurrentWindowAndOffset(aX, aY);
if (!contentWindow) {
return false;
}
this._targetElement = element;
this._contentWindow = contentWindow;
this._contentOffset = offset;
this._domWinUtils = utils;
this._targetIsEditable = false;
if (this._isTextInput(this._targetElement)) {
this._targetIsEditable = true;
// Since we have an overlay, focus will not get set, so set it. There
// are ways around this if this causes trouble - we have the selection
// controller, so we can turn selection display on manually. (Selection
// display is setup on edits when focus changes.) I think web pages will
// prefer that focus be set when we are interacting with selection in
// the element.
this._targetElement.focus();
}
return true;
},
/*
* _updateUIMarkerRects(aSelection)
*
* Extracts the rects of the current selection, clips them to any text
* input bounds, and stores them in the cache table we send over to
* SelectionHelperUI.
*/
_updateUIMarkerRects: function _updateUIMarkerRects(aSelection) {
this._cache = this._extractUIRects(aSelection.getRangeAt(0));
if (this. _debugOptions.dumpRanges) {
Util.dumpLn("start:", "(" + this._cache.start.xPos + "," +
this._cache.start.yPos + ")");
Util.dumpLn("end:", "(" + this._cache.end.xPos + "," +
this._cache.end.yPos + ")");
Util.dumpLn("caret:", "(" + this._cache.caret.xPos + "," +
this._cache.caret.yPos + ")");
}
this._restrictSelectionRectToEditBounds();
},
/*
* Selection bounds will fall outside the bound of a control if the control
* can scroll. Clip UI cache data to the bounds of the target so monocles
* don't draw outside the control.
*/
_restrictSelectionRectToEditBounds: function _restrictSelectionRectToEditBounds() {
if (!this._targetIsEditable)
return;
let bounds = this._getTargetClientRect();
if (this._cache.start.xPos < bounds.left)
this._cache.start.xPos = bounds.left;
if (this._cache.end.xPos < bounds.left)
this._cache.end.xPos = bounds.left;
if (this._cache.caret.xPos < bounds.left)
this._cache.caret.xPos = bounds.left;
if (this._cache.start.xPos > bounds.right)
this._cache.start.xPos = bounds.right;
if (this._cache.end.xPos > bounds.right)
this._cache.end.xPos = bounds.right;
if (this._cache.caret.xPos > bounds.right)
this._cache.caret.xPos = bounds.right;
if (this._cache.start.yPos < bounds.top)
this._cache.start.yPos = bounds.top;
if (this._cache.end.yPos < bounds.top)
this._cache.end.yPos = bounds.top;
if (this._cache.caret.yPos < bounds.top)
this._cache.caret.yPos = bounds.top;
if (this._cache.start.yPos > bounds.bottom)
this._cache.start.yPos = bounds.bottom;
if (this._cache.end.yPos > bounds.bottom)
this._cache.end.yPos = bounds.bottom;
if (this._cache.caret.yPos > bounds.bottom)
this._cache.caret.yPos = bounds.bottom;
},
/*
* _handleSelectionPoint(aMarker, aPoint, aEndOfSelection)
*
* After a monocle moves to a new point in the document, determines
* what the target is and acts on its selection accordingly. If the
* monocle is within the bounds of the target, adds or subtracts selection
* at the monocle coordinates appropriately and then merges selection ranges
* into a single continuous selection. If the monocle is outside the bounds
* of the target and the underlying target is editable, uses the selection
* controller to advance selection and visibility within the control.
*/
_handleSelectionPoint: function _handleSelectionPoint(aMarker, aClientPoint,
aEndOfSelection) {
let selection = this._getSelection();
let clientPoint = { xPos: aClientPoint.xPos, yPos: aClientPoint.yPos };
if (selection.rangeCount == 0) {
this._onFail("selection.rangeCount == 0");
return;
}
// We expect continuous selection ranges.
if (selection.rangeCount > 1) {
this._setContinuousSelection();
}
// Adjust our y position up such that we are sending coordinates on
// the text line vs. below it where the monocle is positioned.
let halfLineHeight = this._queryHalfLineHeight(aMarker, selection);
clientPoint.yPos -= halfLineHeight;
// Modify selection based on monocle movement
if (this._targetIsEditable) {
this._adjustEditableSelection(aMarker, clientPoint,
halfLineHeight, aEndOfSelection);
} else {
this._adjustSelection(aMarker, clientPoint, aEndOfSelection);
}
},
/*
* _handleSelectionPoint helper methods
*/
/*
* _adjustEditableSelection
*
* Based on a monocle marker and position, adds or subtracts from the
* existing selection in editable controls. Handles auto-scroll as well.
*
* @param the marker currently being manipulated
* @param aAdjustedClientPoint client point adjusted for line height.
* @param aHalfLineHeight half line height in pixels
* @param aEndOfSelection indicates if this is the end of a selection
* move, in which case we may want to snap to the end of a word or
* sentence.
*/
_adjustEditableSelection: function _adjustEditableSelection(aMarker,
aAdjustedClientPoint,
aHalfLineHeight,
aEndOfSelection) {
// Test to see if we need to handle auto-scroll in cases where the
// monocle is outside the bounds of the control. This also handles
// adjusting selection if out-of-bounds is true.
let result = this.updateTextEditSelection(aAdjustedClientPoint);
// If result.trigger is true, the monocle is outside the bounds of the
// control.
if (result.trigger) {
// _handleSelectionPoint is triggered by input movement, so if we've
// tested positive for out-of-bounds scrolling here, we need to set a
// recurring timer to keep the expected selection behavior going as
// long as the user keeps the monocle out of bounds.
this._setTextEditUpdateInterval(result.speed);
// Smooth the selection
this._setContinuousSelection();
// Update the other monocle's position if we've dragged off to one side
this._updateSelectionUI(result.start, result.end);
} else {
// If we aren't out-of-bounds, clear the scroll timer if it exists.
this._clearTimers();
// Restrict the client point to the interior of the control. Prevents
// _adjustSelection from accidentally selecting content outside the
// control.
let constrainedPoint =
this._constrainPointWithinControl(aAdjustedClientPoint, aHalfLineHeight);
// Add or subtract selection
this._adjustSelection(aMarker, constrainedPoint, aEndOfSelection);
}
},
/*
* _adjustSelection
*
* Based on a monocle marker and position, adds or subtracts from the
* existing selection.
*
* @param the marker currently being manipulated
* @param aClientPoint the point designating the new start or end
* position for the selection.
* @param aEndOfSelection indicates if this is the end of a selection
* move, in which case we may want to snap to the end of a word or
* sentence.
*/
_adjustSelection: function _adjustSelection(aMarker, aClientPoint,
aEndOfSelection) {
// Make a copy of the existing range, we may need to reset it.
this._backupRangeList();
// shrinkSelectionFromPoint takes sub-frame relative coordinates.
let framePoint = this._clientPointToFramePoint(aClientPoint);
// Tests to see if the user is trying to shrink the selection, and if so
// collapses it down to the appropriate side such that our calls below
// will reset the selection to the proper range.
let shrunk = this._shrinkSelectionFromPoint(aMarker, framePoint);
let selectResult = false;
try {
// If we're at the end of a selection (touchend) snap to the word.
let type = ((aEndOfSelection && this._snap) ?
Ci.nsIDOMWindowUtils.SELECT_WORD :
Ci.nsIDOMWindowUtils.SELECT_CHARACTER);
// Select a character at the point.
selectResult =
this._domWinUtils.selectAtPoint(framePoint.xPos,
framePoint.yPos,
type);
} catch (ex) {
}
// If selectAtPoint failed (which can happen if there's nothing to select)
// reset our range back before we shrunk it.
if (!selectResult) {
this._restoreRangeList();
}
this._freeRangeList();
// Smooth over the selection between all existing ranges.
this._setContinuousSelection();
// Update the other monocle's position. We do this because the dragging
// monocle may reset the static monocle to a new position if the dragging
// monocle drags ahead or behind the other.
if (aMarker == "start") {
this._updateSelectionUI(false, true);
} else {
this._updateSelectionUI(true, false);
}
},
/*
* _backupRangeList, _restoreRangeList, and _freeRangeList
*
* Utilities that manage a cloned copy of the existing selection.
*/
_backupRangeList: function _backupRangeList() {
this._rangeBackup = new Array();
for (let idx = 0; idx < this._getSelection().rangeCount; idx++) {
this._rangeBackup.push(this._getSelection().getRangeAt(idx).cloneRange());
}
},
_restoreRangeList: function _restoreRangeList() {
if (this._rangeBackup == null)
return;
for (let idx = 0; idx < this._rangeBackup.length; idx++) {
this._getSelection().addRange(this._rangeBackup[idx]);
}
this._freeRangeList();
},
_freeRangeList: function _restoreRangeList() {
this._rangeBackup = null;
},
/*
* Constrains a selection point within a text input control bounds.
*
* @param aPoint - client coordinate point
* @param aHalfLineHeight - half the line height at the point
* @return new constrained point struct
*/
_constrainPointWithinControl: function _cpwc(aPoint, aHalfLineHeight) {
let bounds = this._getTargetClientRect();
let point = { xPos: aPoint.xPos, yPos: aPoint.yPos };
if (point.xPos <= bounds.left)
point.xPos = bounds.left + 2;
if (point.xPos >= bounds.right)
point.xPos = bounds.right - 2;
if (point.yPos <= (bounds.top + aHalfLineHeight))
point.yPos = (bounds.top + aHalfLineHeight);
if (point.yPos >= (bounds.bottom - aHalfLineHeight))
point.yPos = (bounds.bottom - aHalfLineHeight);
return point;
},
/*
* _pointOrientationToRect(aPoint, aRect)
*
* Returns a table representing which sides of target aPoint is offset
* from: { left: offset, top: offset, right: offset, bottom: offset }
* Works on client coordinates.
*/
_pointOrientationToRect: function _pointOrientationToRect(aPoint) {
let bounds = this._targetElement.getBoundingClientRect();
let result = { left: 0, right: 0, top: 0, bottom: 0 };
if (aPoint.xPos <= bounds.left)
result.left = bounds.left - aPoint.xPos;
if (aPoint.xPos >= bounds.right)
result.right = aPoint.xPos - bounds.right;
if (aPoint.yPos <= bounds.top)
result.top = bounds.top - aPoint.yPos;
if (aPoint.yPos >= bounds.bottom)
result.bottom = aPoint.yPos - bounds.bottom;
return result;
},
/*
* updateTextEditSelection(aPoint, aClientPoint)
*
* Checks to see if the monocle point is outside the bounds of the target
* edit. If so, use the selection controller to select and scroll the edit
* appropriately.
*
* @param aClientPoint raw pointer position
* @return { speed: 0.0 -> 1.0,
* trigger: true/false if out of bounds,
* start: true/false if updated position,
* end: true/false if updated position }
*/
updateTextEditSelection: function updateTextEditSelection(aClientPoint) {
if (aClientPoint == undefined) {
aClientPoint = this._rawSelectionPoint;
}
this._rawSelectionPoint = aClientPoint;
let orientation = this._pointOrientationToRect(aClientPoint);
let result = { speed: 1, trigger: false, start: false, end: false };
if (orientation.left || orientation.top) {
this._addEditSelection(kSelectionNodeAnchor);
result.speed = orientation.left + orientation.top;
result.trigger = true;
result.end = true;
} else if (orientation.right || orientation.bottom) {
this._addEditSelection(kSelectionNodeFocus);
result.speed = orientation.right + orientation.bottom;
result.trigger = true;
result.start = true;
}
// 'speed' is just total pixels offset, so clamp it to something
// reasonable callers can work with.
if (result.speed > 100)
result.speed = 100;
if (result.speed < 1)
result.speed = 1;
result.speed /= 100;
return result;
},
_setTextEditUpdateInterval: function _setTextEditUpdateInterval(aSpeedValue) {
let timeout = (75 - (aSpeedValue * 75));
if (!this._scrollTimer)
this._scrollTimer = new Util.Timeout();
this._scrollTimer.interval(timeout, this.scrollTimerCallback);
},
_clearTimers: function _clearTimers() {
if (this._scrollTimer) {
this._scrollTimer.clear();
}
},
/*
* _addEditSelection - selection control call wrapper for text inputs.
* Adds selection on the anchor or focus side of selection in a text
* input. Scrolls the location into view as well.
*
* @param const selection node identifier
*/
_addEditSelection: function _addEditSelection(aLocation) {
let selCtrl = this._getSelectController();
try {
if (aLocation == kSelectionNodeAnchor) {
let start = Math.max(this._targetElement.selectionStart - 1, 0);
this._targetElement.setSelectionRange(start, this._targetElement.selectionEnd,
"backward");
} else {
let end = Math.min(this._targetElement.selectionEnd + 1,
this._targetElement.textLength);
this._targetElement.setSelectionRange(this._targetElement.selectionStart,
end,
"forward");
}
selCtrl.scrollSelectionIntoView(Ci.nsISelectionController.SELECTION_NORMAL,
Ci.nsISelectionController.SELECTION_FOCUS_REGION,
Ci.nsISelectionController.SCROLL_SYNCHRONOUS);
} catch (ex) { Util.dumpLn(ex);}
},
_updateInputFocus: function _updateInputFocus(aMarker) {
try {
let selCtrl = this._getSelectController();
this._targetElement.setSelectionRange(this._targetElement.selectionStart,
this._targetElement.selectionEnd,
aMarker == "start" ?
"backward" : "forward");
selCtrl.scrollSelectionIntoView(Ci.nsISelectionController.SELECTION_NORMAL,
Ci.nsISelectionController.SELECTION_FOCUS_REGION,
Ci.nsISelectionController.SCROLL_SYNCHRONOUS);
} catch (ex) {}
},
/*
* _queryHalfLineHeight(aMarker, aSelection)
*
* Y offset applied to the coordinates of the selection position we send
* to dom utils. The selection marker sits below text, but we want the
* selection position to be on the text above the monocle. Since text
* height can vary across the entire selection range, we need the correct
* height based on the line the marker in question is moving on.
*/
_queryHalfLineHeight: function _queryHalfLineHeight(aMarker, aSelection) {
let rects = aSelection.getRangeAt(0).getClientRects();
if (!rects.length) {
return 0;
}
// We are assuming here that these rects are ordered correctly.
// From looking at the range code it appears they will be.
let height = 0;
if (aMarker == "start") {
// height of the first rect corresponding to the start marker:
height = rects[0].bottom - rects[0].top;
} else {
// height of the last rect corresponding to the end marker:
let len = rects.length - 1;
height = rects[len].bottom - rects[len].top;
}
return height / 2;
},
/*
* _setContinuousSelection()
*
* Smooths a selection with multiple ranges into a single
* continuous range.
*/
_setContinuousSelection: function _setContinuousSelection() {
let selection = this._getSelection();
try {
if (selection.rangeCount > 1) {
let startRange = selection.getRangeAt(0);
if (this. _debugOptions.displayRanges) {
let clientRect = startRange.getBoundingClientRect();
this._setDebugRect(clientRect, "red", false);
}
let newStartNode = null;
let newStartOffset = 0;
let newEndNode = null;
let newEndOffset = 0;
for (let idx = 1; idx < selection.rangeCount; idx++) {
let range = selection.getRangeAt(idx);
switch (startRange.compareBoundaryPoints(Ci.nsIDOMRange.START_TO_START, range)) {
case -1: // startRange is before
newStartNode = startRange.startContainer;
newStartOffset = startRange.startOffset;
break;
case 0: // startRange is equal
newStartNode = startRange.startContainer;
newStartOffset = startRange.startOffset;
break;
case 1: // startRange is after
newStartNode = range.startContainer;
newStartOffset = range.startOffset;
break;
}
switch (startRange.compareBoundaryPoints(Ci.nsIDOMRange.END_TO_END, range)) {
case -1: // startRange is before
newEndNode = range.endContainer;
newEndOffset = range.endOffset;
break;
case 0: // startRange is equal
newEndNode = range.endContainer;
newEndOffset = range.endOffset;
break;
case 1: // startRange is after
newEndNode = startRange.endContainer;
newEndOffset = startRange.endOffset;
break;
}
if (this. _debugOptions.displayRanges) {
let clientRect = range.getBoundingClientRect();
this._setDebugRect(clientRect, "orange", false);
}
}
let range = content.document.createRange();
range.setStart(newStartNode, newStartOffset);
range.setEnd(newEndNode, newEndOffset);
selection.addRange(range);
}
} catch (ex) {
Util.dumpLn("exception while modifying selection:", ex.message);
this._onFail("_handleSelectionPoint failed.");
return false;
}
return true;
},
/*
* _shrinkSelectionFromPoint(aMarker, aFramePoint)
*
* Tests to see if aFramePoint intersects the current selection and if so,
* collapses selection down to the opposite start or end point leaving a
* character of selection at the collapse point.
*
* @param aMarker the marker that is being relocated. ("start" or "end")
* @param aFramePoint position of the marker.
*/
_shrinkSelectionFromPoint: function _shrinkSelectionFromPoint(aMarker, aFramePoint) {
let result = false;
try {
let selection = this._getSelection();
for (let range = 0; range < selection.rangeCount; range++) {
// relative to frame
let rects = selection.getRangeAt(range).getClientRects();
for (let idx = 0; idx < rects.length; idx++) {
// Util.dumpLn("[" + idx + "]", aFramePoint.xPos, aFramePoint.yPos, rects[idx].left,
// rects[idx].top, rects[idx].right, rects[idx].bottom);
if (Util.pointWithinDOMRect(aFramePoint.xPos, aFramePoint.yPos, rects[idx])) {
result = true;
if (aMarker == "start") {
selection.collapseToEnd();
} else {
selection.collapseToStart();
}
// collapseToStart and collapseToEnd leave an empty range in the
// selection at the collapse point. Therefore we need to add some
// selection such that the selection added by selectAtPoint and
// the current empty range will get merged properly when we smooth
// the selection ranges out.
let selCtrl = this._getSelectController();
// Expand the collapsed range such that it occupies a little space.
if (aMarker == "start") {
// State: focus = anchor (collapseToEnd does this)
selCtrl.characterMove(false, true);
// State: focus = (anchor - 1)
selection.collapseToStart();
// State: focus = anchor and both are -1 from the original offset
selCtrl.characterMove(true, true);
// State: focus = anchor + 1, both have been moved back one char
} else {
selCtrl.characterMove(true, true);
}
break;
}
}
}
} catch (ex) {
Util.dumpLn("error shrinking selection:", ex.message);
}
return result;
},
/*
* _calcNewContentPosition - calculates the distance the browser should be
* raised to move the focused form input out of the way of the soft
* keyboard.
*
* @param aNewViewHeight the new content view height
* @return 0 if no positioning is required or a positive val equal to the
* distance content should be raised to center the target element.
*/
_calcNewContentPosition: function _calcNewContentPosition(aNewViewHeight) {
// We don't support this on non-editable elements
if (!this._targetIsEditable) {
return 0;
}
// If the bottom of the target bounds is higher than the new height,
// there's no need to adjust. It will be above the keyboard.
if (this._cache.element.bottom <= aNewViewHeight) {
return 0;
}
// height of the target element
let targetHeight = this._cache.element.bottom - this._cache.element.top;
// height of the browser view.
let viewBottom = this._targetElement.ownerDocument.defaultView.innerHeight;
// If the target is shorter than the new content height, we can go ahead
// and center it.
if (targetHeight <= aNewViewHeight) {
// Try to center the element vertically in the new content area, but
// don't position such that the bottom of the browser view moves above
// the top of the chrome. We purposely do not resize the browser window
// by making it taller when trying to center elements that are near the
// lower bounds. This would trigger reflow which can cause content to
// shift around.
let splitMargin = Math.round((aNewViewHeight - targetHeight) * .5);
let distanceToPageBounds = viewBottom - this._cache.element.bottom;
let distanceFromChromeTop = this._cache.element.bottom - aNewViewHeight;
let distanceToCenter =
distanceFromChromeTop + Math.min(distanceToPageBounds, splitMargin);
return distanceToCenter;
}
// Special case: we are dealing with an input that is taller than the
// desired height of content. We need to center on the caret location.
let rect =
this._domWinUtils.sendQueryContentEvent(this._domWinUtils.QUERY_CARET_RECT,
this._targetElement.selectionEnd,
0, 0, 0);
if (!rect || !rect.succeeded) {
Util.dumpLn("no caret was present, unexpected.");
return 0;
}
// Note sendQueryContentEvent with QUERY_CARET_RECT is really buggy. If it
// can't find the exact location of the caret position it will "guess".
// Sometimes this can put the result in unexpected locations.
let caretLocation = Math.max(Math.min(Math.round(rect.top + (rect.height * .5)),
viewBottom), 0);
// Caret is above the bottom of the new view bounds, no need to shift.
if (caretLocation <= aNewViewHeight) {
return 0;
}
// distance from the top of the keyboard down to the caret location
return caretLocation - aNewViewHeight;
},
/*
* Events
*/
/*
* Scroll + selection advancement timer when the monocle is
* outside the bounds of an input control.
*/
scrollTimerCallback: function scrollTimerCallback() {
let result = SelectionHandler.updateTextEditSelection();
// Update monocle position and speed if we've dragged off to one side
if (result.trigger) {
if (result.start)
SelectionHandler._updateSelectionUI(true, false);
if (result.end)
SelectionHandler._updateSelectionUI(false, true);
}
},
receiveMessage: function sh_receiveMessage(aMessage) {
if (this._debugEvents && aMessage.name != "Browser:SelectionMove") {
Util.dumpLn("SelectionHandler:", aMessage.name);
}
let json = aMessage.json;
switch (aMessage.name) {
case "Browser:SelectionStart":
this._onSelectionStart(json.xPos, json.yPos);
break;
case "Browser:SelectionAttach":
this._onSelectionAttach(json.xPos, json.yPos);
break;
case "Browser:CaretAttach":
this._onCaretAttach(json.xPos, json.yPos);
break;
case "Browser:CaretMove":
this._onCaretMove(json.caret.xPos, json.caret.yPos);
break;
case "Browser:CaretUpdate":
this._onCaretPositionUpdate(json.caret.xPos, json.caret.yPos);
break;
case "Browser:SelectionSwitchMode":
this._onSwitchMode(json.newMode, json.change, json.xPos, json.yPos);
break;
case "Browser:SelectionClose":
this._onSelectionClose();
break;
case "Browser:SelectionMoveStart":
this._onSelectionMoveStart(json);
break;
case "Browser:SelectionMove":
this._onSelectionMove(json);
break;
case "Browser:SelectionMoveEnd":
this._onSelectionMoveEnd(json);
break;
case "Browser:SelectionCopy":
this._onSelectionCopy(json);
break;
case "Browser:SelectionClear":
this._onSelectionClear(json.clearFocus);
break;
case "Browser:SelectionDebug":
this._onSelectionDebug(json);
break;
case "Browser:SelectionUpdate":
this._onSelectionUpdate();
break;
case "Browser:RepositionInfoRequest":
this._repositionInfoRequest(json);
break;
}
},
/*
* Utilities
*/
/*
* _extractUIRects - Extracts selection and target element information
* used by SelectionHelperUI. Returns client relative coordinates.
*
* @return table containing various ui rects and information
*/
_extractUIRects: function _extractUIRects(aRange) {
let seldata = {
start: {}, end: {}, caret: {},
selection: { left: 0, top: 0, right: 0, bottom: 0 },
element: { left: 0, top: 0, right: 0, bottom: 0 }
};
// When in an iframe, aRange coordinates are relative to the frame origin.
let rects = aRange.getClientRects();
if (rects && rects.length) {
let startSet = false;
for (let idx = 0; idx < rects.length; idx++) {
if (this. _debugOptions.dumpRanges) Util.dumpDOMRect(idx, rects[idx]);
if (!startSet && !Util.isEmptyDOMRect(rects[idx])) {
seldata.start.xPos = rects[idx].left + this._contentOffset.x;
seldata.start.yPos = rects[idx].bottom + this._contentOffset.y;
seldata.caret = seldata.start;
startSet = true;
if (this. _debugOptions.dumpRanges) Util.dumpLn("start set");
}
if (!Util.isEmptyDOMRect(rects[idx])) {
seldata.end.xPos = rects[idx].right + this._contentOffset.x;
seldata.end.yPos = rects[idx].bottom + this._contentOffset.y;
if (this. _debugOptions.dumpRanges) Util.dumpLn("end set");
}
}
// Store the client rect of selection
let r = aRange.getBoundingClientRect();
seldata.selection.left = r.left + this._contentOffset.x;
seldata.selection.top = r.top + this._contentOffset.y;
seldata.selection.right = r.right + this._contentOffset.x;
seldata.selection.bottom = r.bottom + this._contentOffset.y;
}
// Store the client rect of target element
r = this._getTargetClientRect();
seldata.element.left = r.left + this._contentOffset.x;
seldata.element.top = r.top + this._contentOffset.y;
seldata.element.right = r.right + this._contentOffset.x;
seldata.element.bottom = r.bottom + this._contentOffset.y;
// If we don't have a range we can attach to let SelectionHelperUI know.
seldata.selectionRangeFound = !!rects.length;
return seldata;
},
_getTargetClientRect: function _getTargetClientRect() {
return this._targetElement.getBoundingClientRect();
},
/*
* Translate a top level client point to frame relative client point.
*/
_clientPointToFramePoint: function _clientPointToFramePoint(aClientPoint) {
let point = {
xPos: aClientPoint.xPos - this._contentOffset.x,
yPos: aClientPoint.yPos - this._contentOffset.y
};
return point;
},
/*
* Retrieve the total offset from the window's origin to the sub frame
* element including frame and scroll offsets. The resulting offset is
* such that:
* sub frame coords + offset = root frame position
*/
getCurrentWindowAndOffset: function(x, y) {
// If the element at the given point belongs to another document (such
// as an iframe's subdocument), the element in the calling document's
// DOM (e.g. the iframe) is returned.
let utils = Util.getWindowUtils(content);
let element = utils.elementFromPoint(x, y, true, false);
let offset = { x:0, y:0 };
while (element && (element instanceof HTMLIFrameElement ||
element instanceof HTMLFrameElement)) {
// get the child frame position in client coordinates
let rect = element.getBoundingClientRect();
// calculate offsets for digging down into sub frames
// using elementFromPoint:
// Get the content scroll offset in the child frame
scrollOffset = ContentScroll.getScrollOffset(element.contentDocument.defaultView);
// subtract frame and scroll offset from our elementFromPoint coordinates
x -= rect.left + scrollOffset.x;
y -= rect.top + scrollOffset.y;
// calculate offsets we'll use to translate to client coords:
// add frame client offset to our total offset result
offset.x += rect.left;
offset.y += rect.top;
// get the frame's nsIDOMWindowUtils
utils = element.contentDocument
.defaultView
.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils);
// retrieve the target element in the sub frame at x, y
element = utils.elementFromPoint(x, y, true, false);
}
if (!element)
return {};
return {
element: element,
contentWindow: element.ownerDocument.defaultView,
offset: offset,
utils: utils
};
},
_isTextInput: function _isTextInput(aElement) {
return ((aElement instanceof Ci.nsIDOMHTMLInputElement &&
aElement.mozIsTextField(false)) ||
aElement instanceof Ci.nsIDOMHTMLTextAreaElement);
},
_getDocShell: function _getDocShell(aWindow) {
if (aWindow == null)
return null;
return aWindow.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIWebNavigation)
.QueryInterface(Ci.nsIDocShell);
},
_getSelectedText: function _getSelectedText() {
let selection = this._getSelection();
if (selection)
return selection.toString();
return "";
},
_getSelection: function _getSelection() {
if (this._targetElement instanceof Ci.nsIDOMNSEditableElement) {
return this._targetElement
.QueryInterface(Ci.nsIDOMNSEditableElement)
.editor.selection;
} else if (this._contentWindow)
return this._contentWindow.getSelection();
return null;
},
_getSelectController: function _getSelectController() {
if (this._targetElement instanceof Ci.nsIDOMNSEditableElement) {
return this._targetElement
.QueryInterface(Ci.nsIDOMNSEditableElement)
.editor.selectionController;
} else {
let docShell = this._getDocShell(this._contentWindow);
if (docShell == null)
return null;
return docShell.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsISelectionDisplay)
.QueryInterface(Ci.nsISelectionController);
}
},
/*
* Debug routines
*/
_debugDumpSelection: function _debugDumpSelection(aNote, aSel) {
Util.dumpLn("--" + aNote + "--");
Util.dumpLn("anchor:", aSel.anchorNode, aSel.anchorOffset);
Util.dumpLn("focus:", aSel.focusNode, aSel.focusOffset);
},
_debugDumpChildNodes: function _dumpChildNodes(aNode, aSpacing) {
for (let idx = 0; idx < aNode.childNodes.length; idx++) {
let node = aNode.childNodes.item(idx);
for (let spaceIdx = 0; spaceIdx < aSpacing; spaceIdx++) dump(" ");
Util.dumpLn("[" + idx + "]", node);
this._debugDumpChildNodes(node, aSpacing + 1);
}
},
_setDebugElementRect: function _setDebugElementRect(e, aScrollOffset, aColor) {
try {
if (e == null) {
Util.dumpLn("SelectionHandler _setDebugElementRect(): passed in null element");
return;
}
if (e.offsetWidth == 0 || e.offsetHeight== 0) {
Util.dumpLn("SelectionHandler _setDebugElementRect(): passed in flat rect");
return;
}
// e.offset values are positioned relative to the view.
sendAsyncMessage("Content:SelectionDebugRect",
{ left:e.offsetLeft - aScrollOffset.x,
top:e.offsetTop - aScrollOffset.y,
right:e.offsetLeft + e.offsetWidth - aScrollOffset.x,
bottom:e.offsetTop + e.offsetHeight - aScrollOffset.y,
color:aColor, id: e.id });
} catch(ex) {
Util.dumpLn("SelectionHandler _setDebugElementRect():", ex.message);
}
},
/*
* Adds a debug rect to the selection overlay, useful in identifying
* locations for points and rects. Params are in client coordinates.
*
* Example:
* let rect = { left: aPoint.xPos - 1, top: aPoint.yPos - 1,
* right: aPoint.xPos + 1, bottom: aPoint.yPos + 1 };
* this._setDebugRect(rect, "red");
*
* In SelectionHelperUI, you'll need to turn on displayDebugLayer
* in init().
*/
_setDebugRect: function _setDebugRect(aRect, aColor, aFill, aId) {
sendAsyncMessage("Content:SelectionDebugRect",
{ left:aRect.left, top:aRect.top,
right:aRect.right, bottom:aRect.bottom,
color:aColor, fill: aFill, id: aId });
},
/*
* Adds a small debug rect at the point specified. Params are in
* client coordinates.
*
* In SelectionHelperUI, you'll need to turn on displayDebugLayer
* in init().
*/
_setDebugPoint: function _setDebugPoint(aX, aY, aColor) {
let rect = { left: aX - 2, top: aY - 2,
right: aX + 2, bottom: aY + 2 };
this._setDebugRect(rect, aColor, true);
},
};
SelectionHandler.init();