gecko/gfx/layers/ipc/CompositableForwarder.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_COMPOSITABLEFORWARDER
#define MOZILLA_LAYERS_COMPOSITABLEFORWARDER
#include <stdint.h> // for int32_t, uint64_t
#include "gfxASurface.h" // for gfxASurface, etc
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
#include "mozilla/layers/LayersTypes.h" // for LayersBackend
#include "nsRegion.h" // for nsIntRegion
struct nsIntPoint;
struct nsIntRect;
namespace mozilla {
namespace layers {
class CompositableClient;
class TextureFactoryIdentifier;
class SurfaceDescriptor;
class SurfaceDescriptorTiles;
class ThebesBufferData;
class DeprecatedTextureClient;
class TextureClient;
class BasicTiledLayerBuffer;
/**
* A transaction is a set of changes that happenned on the content side, that
* should be sent to the compositor side.
* CompositableForwarder is an interface to manage a transaction of
* compositable objetcs.
*
* ShadowLayerForwarder is an example of a CompositableForwarder (that can
* additionally forward modifications of the Layer tree).
* ImageBridgeChild is another CompositableForwarder.
*/
class CompositableForwarder : public ISurfaceAllocator
{
friend class AutoOpenSurface;
friend class DeprecatedTextureClientShmem;
public:
CompositableForwarder()
: mMultiProcess(false)
{}
/**
* Setup the IPDL actor for aCompositable to be part of layers
* transactions.
*/
virtual void Connect(CompositableClient* aCompositable) = 0;
/**
* When using the Thebes layer pattern of swapping or updating
* TextureClient/Host pairs without sending SurfaceDescriptors,
* use these messages to assign the single or double buffer
* (TextureClient/Host pairs) to the CompositableHost.
* We expect the textures to already have been created.
* With these messages, the ownership of the SurfaceDescriptor(s)
* moves to the compositor.
*/
virtual void CreatedSingleBuffer(CompositableClient* aCompositable,
const SurfaceDescriptor& aDescriptor,
const TextureInfo& aTextureInfo,
const SurfaceDescriptor* aDescriptorOnWhite = nullptr) = 0;
virtual void CreatedDoubleBuffer(CompositableClient* aCompositable,
const SurfaceDescriptor& aFrontDescriptor,
const SurfaceDescriptor& aBackDescriptor,
const TextureInfo& aTextureInfo,
const SurfaceDescriptor* aFrontDescriptorOnWhite = nullptr,
const SurfaceDescriptor* aBackDescriptorOnWhite = nullptr) = 0;
/**
* Notify the CompositableHost that it should create host-side-only
* texture(s), that we will update incrementally using UpdateTextureIncremental.
*/
virtual void CreatedIncrementalBuffer(CompositableClient* aCompositable,
const TextureInfo& aTextureInfo,
const nsIntRect& aBufferRect) = 0;
/**
* Tell the compositor that a Compositable is killing its buffer(s),
* that is TextureClient/Hosts.
*/
virtual void DestroyThebesBuffer(CompositableClient* aCompositable) = 0;
virtual void PaintedTiledLayerBuffer(CompositableClient* aCompositable,
const SurfaceDescriptorTiles& aTiledDescriptor) = 0;
/**
* Communicate to the compositor that the texture identified by aCompositable
* and aTextureId has been updated to aImage.
*/
virtual void UpdateTexture(CompositableClient* aCompositable,
TextureIdentifier aTextureId,
SurfaceDescriptor* aDescriptor) = 0;
/**
* Same as UpdateTexture, but performs an asynchronous layer transaction (if possible)
*/
virtual void UpdateTextureNoSwap(CompositableClient* aCompositable,
TextureIdentifier aTextureId,
SurfaceDescriptor* aDescriptor) = 0;
/**
* Communicate to the compositor that aRegion in the texture identified by
* aCompositable and aIdentifier has been updated to aThebesBuffer.
*/
virtual void UpdateTextureRegion(CompositableClient* aCompositable,
const ThebesBufferData& aThebesBufferData,
const nsIntRegion& aUpdatedRegion) = 0;
/**
* Notify the compositor to update aTextureId using aDescriptor, and take
* ownership of aDescriptor.
*
* aDescriptor only contains the pixels for aUpdatedRegion, and is relative
* to aUpdatedRegion.TopLeft().
*
* aBufferRect/aBufferRotation define the new valid region contained
* within the texture after the update has been applied.
*/
virtual void UpdateTextureIncremental(CompositableClient* aCompositable,
TextureIdentifier aTextureId,
SurfaceDescriptor& aDescriptor,
const nsIntRegion& aUpdatedRegion,
const nsIntRect& aBufferRect,
const nsIntPoint& aBufferRotation) = 0;
/**
* Communicate the picture rect of a YUV image in aLayer to the compositor
*/
virtual void UpdatePictureRect(CompositableClient* aCompositable,
const nsIntRect& aRect) = 0;
/**
* The specified layer is destroying its buffers.
* |aBackBufferToDestroy| is deallocated when this transaction is
* posted to the parent. During the parent-side transaction, the
* shadow is told to destroy its front buffer. This can happen when
* a new front/back buffer pair have been created because of a layer
* resize, e.g.
*/
virtual void DestroyedThebesBuffer(const SurfaceDescriptor& aBackBufferToDestroy) = 0;
/**
* Tell the compositor side to create a TextureHost that corresponds to
* aClient.
*/
virtual void AddTexture(CompositableClient* aCompositable,
TextureClient* aClient) = 0;
/**
* Tell the compositor side to delete the TextureHost corresponding to
* aTextureID.
* By default the shared Data is deallocated along with the TextureHost, but
* this behaviour can be overriden by the TextureFlags passed here.
* XXX - This is kind of bad, but for now we have to do this, because of some
* edge cases caused by the lifetime of the TextureHost being limited by the
* lifetime of the CompositableHost. We should be able to remove this flags
* parameter when we remove the lifetime constraint.
*/
virtual void RemoveTexture(CompositableClient* aCompositable,
uint64_t aTextureID,
TextureFlags aFlags) = 0;
/**
* Tell the CompositableHost on the compositor side what texture to use for
* the next composition.
*/
virtual void UseTexture(CompositableClient* aCompositable,
TextureClient* aClient) = 0;
/**
* Tell the compositor side that the shared data has been modified so that
* it can react accordingly (upload textures, etc.).
*/
virtual void UpdatedTexture(CompositableClient* aCompositable,
TextureClient* aTexture,
nsIntRegion* aRegion) = 0;
void IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier);
/**
* Returns the maximum texture size supported by the compositor.
*/
virtual int32_t GetMaxTextureSize() const { return mTextureFactoryIdentifier.mMaxTextureSize; }
bool IsOnCompositorSide() const MOZ_OVERRIDE { return false; }
/**
* Returns the type of backend that is used off the main thread.
* We only don't allow changing the backend type at runtime so this value can
* be queried once and will not change until Gecko is restarted.
*/
LayersBackend GetCompositorBackendType() const
{
return mTextureFactoryIdentifier.mParentBackend;
}
bool SupportsTextureBlitting() const
{
return mTextureFactoryIdentifier.mSupportsTextureBlitting;
}
bool SupportsPartialUploads() const
{
return mTextureFactoryIdentifier.mSupportsPartialUploads;
}
bool ForwardsToDifferentProcess() const
{
return mMultiProcess;
}
protected:
TextureFactoryIdentifier mTextureFactoryIdentifier;
bool mMultiProcess;
};
} // namespace
} // namespace
#endif