gecko/widget/src/cocoa/nsCocoaUtils.mm

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Josh Aas <josh@mozilla.com>
* Sylvain Pasche <sylvain.pasche@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsCocoaUtils.h"
// Returns the height (from lowest 'y' to highest 'y', regardless of sign) of
// the global coordinate system that includes all NSScreen objects.
float CocoaScreenCoordsHeight()
{
float globalLowestY = 0;
float globalHighestY = 0;
NSArray *allScreens = [NSScreen screens];
for (unsigned i = 0; i < [allScreens count]; ++i) {
NSScreen *aScreen = (NSScreen*) [allScreens objectAtIndex:i];
NSRect screenFrame = [aScreen frame];
float screenLowestY = screenFrame.origin.y;
float screenHighestY = screenFrame.origin.y + screenFrame.size.height;
if (screenLowestY < globalLowestY)
globalLowestY = screenLowestY;
if (screenHighestY > globalHighestY)
globalHighestY = screenHighestY;
}
return globalHighestY - globalLowestY;
}
NSRect geckoRectToCocoaRect(const nsRect &geckoRect)
{
// We only need to change the Y coordinate by starting with the screen
// height, subtracting the gecko Y coordinate, and subtracting the height.
return NSMakeRect(geckoRect.x,
CocoaScreenCoordsHeight() - geckoRect.y - geckoRect.height,
geckoRect.width,
geckoRect.height);
}
nsRect cocoaRectToGeckoRect(const NSRect &cocoaRect)
{
// We only need to change the Y coordinate by starting with the screen
// height and subtracting both the cocoa y origin and the height of the
// cocoa rect.
return nsRect((nscoord)cocoaRect.origin.x,
(nscoord)(CocoaScreenCoordsHeight() - (cocoaRect.origin.y + cocoaRect.size.height)),
(nscoord)cocoaRect.size.width,
(nscoord)cocoaRect.size.height);
}