gecko/netwerk/base/public/nsIUDPServerSocket.idl

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/* vim:set ts=4 sw=4 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
#include "nsINetAddr.idl"
interface nsIUDPServerSocketListener;
interface nsIUDPMessage;
interface nsISocketTransport;
interface nsIOutputStream;
%{ C++
#include "mozilla/net/DNS.h"
%}
native NetAddr(mozilla::net::NetAddr);
[ptr] native NetAddrPtr(mozilla::net::NetAddr);
/**
* nsIUDPServerSocket
*
* An interface to a server socket that can accept incoming connections.
*/
[scriptable, uuid(c2a38bd0-024b-4ae8-bcb2-20d766b54389)]
interface nsIUDPServerSocket : nsISupports
{
/**
* init
*
* This method initializes a server socket.
*
* @param aPort
* The port of the server socket. Pass -1 to indicate no preference,
* and a port will be selected automatically.
* @param aLoopbackOnly
* If true, the server socket will only respond to connections on the
* local loopback interface. Otherwise, it will accept connections
* from any interface. To specify a particular network interface,
* use initWithAddress.
*/
void init(in long aPort, in boolean aLoopbackOnly);
/**
* initWithAddress
*
* This method initializes a server socket, and binds it to a particular
* local address (and hence a particular local network interface).
*
* @param aAddr
* The address to which this server socket should be bound.
*/
[noscript] void initWithAddress([const] in NetAddrPtr aAddr);
/**
* close
*
* This method closes a server socket. This does not affect already
* connected client sockets (i.e., the nsISocketTransport instances
* created from this server socket). This will cause the onStopListening
* event to asynchronously fire with a status of NS_BINDING_ABORTED.
*/
void close();
/**
* asyncListen
*
* This method puts the server socket in the listening state. It will
* asynchronously listen for and accept client connections. The listener
* will be notified once for each client connection that is accepted. The
* listener's onSocketAccepted method will be called on the same thread
* that called asyncListen (the calling thread must have a nsIEventTarget).
*
* The listener will be passed a reference to an already connected socket
* transport (nsISocketTransport). See below for more details.
*
* @param aListener
* The listener to be notified when client connections are accepted.
*/
void asyncListen(in nsIUDPServerSocketListener aListener);
/**
* Returns the port of this server socket.
*/
readonly attribute long port;
/**
* Returns the address to which this server socket is bound. Since a
* server socket may be bound to multiple network devices, this address
* may not necessarily be specific to a single network device. In the
* case of an IP socket, the IP address field would be zerod out to
* indicate a server socket bound to all network devices. Therefore,
* this method cannot be used to determine the IP address of the local
* system. See nsIDNSService::myHostName if this is what you need.
*/
[noscript] NetAddr getAddress();
};
/**
* nsIUDPServerSocketListener
*
* This interface is notified whenever a server socket accepts a new connection.
* The transport is in the connected state, and read/write streams can be opened
* using the normal nsITransport API. The address of the client can be found by
* calling the nsISocketTransport::GetAddress method or by inspecting
* nsISocketTransport::GetHost, which returns a string representation of the
* client's IP address (NOTE: this may be an IPv4 or IPv6 string literal).
*/
[scriptable, uuid(0500a336-29b2-4df1-9103-911f8ee0a569)]
interface nsIUDPServerSocketListener : nsISupports
{
/**
* onPacketReceived
*
* This method is called when a client sends an UDP packet.
*
* @param aServ
* The server socket.
* @param aMessage
* The message.
*/
void onPacketReceived(in nsIUDPServerSocket aServ,
in nsIUDPMessage aMessage);
/**
* onStopListening
*
* This method is called when the listening socket stops for some reason.
* The server socket is effectively dead after this notification.
*
* @param aServ
* The server socket.
* @param aStatus
* The reason why the server socket stopped listening. If the
* server socket was manually closed, then this value will be
* NS_BINDING_ABORTED.
*/
void onStopListening(in nsIUDPServerSocket aServ, in nsresult aStatus);
};
/**
* nsIUDPMessage
*
* This interface is used to encapsulate an incomming UDP message
*/
[scriptable, uuid(1587698a-60b6-4a8d-9df9-708cd793e24b)]
interface nsIUDPMessage : nsISupports
{
/**
* Address of the source of the message
*/
readonly attribute nsINetAddr fromAddr;
/**
* Data of the message
*/
readonly attribute ACString data;
/**
* Stream to send a response
*/
readonly attribute nsIOutputStream outputStream;
};