gecko/browser/devtools/tilt/test/browser_tilt_gl04.js

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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
let isWebGLAvailable;
function onWebGLFail() {
isWebGLAvailable = false;
}
function onWebGLSuccess() {
isWebGLAvailable = true;
}
function test() {
if (!isWebGLSupported()) {
info("Skipping tilt_gl04 because WebGL isn't supported on this hardware.");
return;
}
let canvas = createCanvas();
let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
let gl = renderer.context;
if (!isWebGLAvailable) {
return;
}
renderer.perspective();
ok(isApproxVec(renderer.projMatrix, [
1.2071068286895752, 0, 0, 0, 0, -2.4142136573791504, 0, 0, 0, 0,
-1.0202020406723022, -1, -181.06602478027344, 181.06602478027344,
148.14492797851562, 181.06602478027344
]), "The default perspective proj. matrix wasn't calculated correctly.");
ok(isApproxVec(renderer.mvMatrix, [
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
]), "Changing the perpective matrix should reset the modelview by default.");
renderer.ortho();
ok(isApproxVec(renderer.projMatrix, [
0.006666666828095913, 0, 0, 0, 0, -0.013333333656191826, 0, 0, 0, 0, -1,
0, -1, 1, 0, 1
]), "The default ortho proj. matrix wasn't calculated correctly.");
ok(isApproxVec(renderer.mvMatrix, [
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
]), "Changing the ortho matrix should reset the modelview by default.");
renderer.projection(mat4.perspective(45, 1, 0.1, 100));
ok(isApproxVec(renderer.projMatrix, [
2.4142136573791504, 0, 0, 0, 0, 2.4142136573791504, 0, 0, 0, 0,
-1.0020020008087158, -1, 0, 0, -0.20020020008087158, 0
]), "A custom proj. matrix couldn't be set correctly.");
ok(isApproxVec(renderer.mvMatrix, [
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
]), "Setting a custom proj. matrix should reset the model view by default.");
renderer.translate(1, 1, 1);
ok(isApproxVec(renderer.mvMatrix, [
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1
]), "The translation transformation wasn't applied correctly.");
renderer.rotate(0.5, 1, 1, 1);
ok(isApproxVec(renderer.mvMatrix, [
0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0,
-0.23599065840244293, 0.9183883666992188, 0.317602276802063, 0,
0.317602276802063, -0.23599065840244293, 0.9183883666992188, 0, 1, 1, 1, 1
]), "The rotation transformation wasn't applied correctly.");
renderer.rotateX(0.5);
ok(isApproxVec(renderer.mvMatrix, [
0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0,
-0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0,
0.391862154006958, -0.6474001407623291, 0.6536949872970581, 0, 1, 1, 1, 1
]), "The X rotation transformation wasn't applied correctly.");
renderer.rotateY(0.5);
ok(isApproxVec(renderer.mvMatrix, [
0.6180928945541382, 0.5891023874282837, -0.5204993486404419, 0,
-0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0,
0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1
]), "The Y rotation transformation wasn't applied correctly.");
renderer.rotateZ(0.5);
ok(isApproxVec(renderer.mvMatrix, [
0.5161384344100952, 0.8491423726081848, -0.11206408590078354, 0,
-0.3444514572620392, 0.3255774974822998, 0.8805410265922546, 0,
0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1
]), "The Z rotation transformation wasn't applied correctly.");
renderer.scale(2, 2, 2);
ok(isApproxVec(renderer.mvMatrix, [
1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0,
-0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0,
1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1
]), "The Z rotation transformation wasn't applied correctly.");
renderer.transform(mat4.create());
ok(isApproxVec(renderer.mvMatrix, [
1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0,
-0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0,
1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1
]), "The identity matrix transformation wasn't applied correctly.");
renderer.origin(1, 1, 1);
ok(isApproxVec(renderer.mvMatrix, [
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
]), "The origin wasn't reset to identity correctly.");
renderer.translate(1, 2);
ok(isApproxVec(renderer.mvMatrix, [
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1
]), "The second translation transformation wasn't applied correctly.");
renderer.scale(3, 4);
ok(isApproxVec(renderer.mvMatrix, [
3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1
]), "The second scale transformation wasn't applied correctly.");
}