gecko/browser/base/content/tabcandy/app/trench.js

306 lines
9.3 KiB
JavaScript
Raw Normal View History

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is trench.js.
*
* The Initial Developer of the Original Code is
* Michael Yoshitaka Erlewine <mitcho@mitcho.com>.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Ian Gilman <ian@iangilman.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// **********
// Title: trench.js
2010-06-15 12:26:35 -07:00
// Class: Trench
// Class for drag-snapping regions; called "trenches" as they are long and narrow.
var Trench = function(element, xory, type, edge) {
this.id = Trenches.nextId++;
2010-06-15 12:26:35 -07:00
this.el = element;
this.$el = iQ(this.el);
this.xory = xory; // either "x" or "y"
this.type = type; // either "border" or "guide"
this.edge = edge; // "top", "left", "bottom", or "right"
this.active = false;
this.gutter = 15;
// position is the position that we should snap to
this.position = 0;
// radius is how far away we should snap from
this.radius = 10;
// active range - this is along the perpendicular axis
this.range = {min: 0, max: 10000};
};
Trench.prototype = {
setPosition: function Trench_setPos(position, range) {
this.position = position;
// optionally, set the range.
if (range && 'min' in range && 'max' in range) {
this.range.min = range.min;
this.range.max = range.max;
}
// set the appropriate bounds as a rect.
if ( this.xory == "x" ) // horizontal
this.rect = new Rect ( this.position - this.radius, this.range.min, 2 * this.radius, this.range.max - this.range.min );
else
this.rect = new Rect ( this.range.min, this.position - this.radius, this.range.max - this.range.min, 2 * this.radius );
this.show(); // DEBUG
},
setWithRect: function Trench_setWithRect(rect) {
if (this.type == "border") {
// border trenches have a range.
if (this.xory == "x")
var range = {min: rect.top - this.gutter, max: rect.top + rect.height + this.gutter};
else
var range = {min: rect.left - this.gutter, max: rect.left + rect.width + this.gutter};
if (this.edge == "left")
this.setPosition(rect.left - this.gutter, range);
else if (this.edge == "right")
this.setPosition(rect.left + rect.width + this.gutter, range);
else if (this.edge == "top")
this.setPosition(rect.top - this.gutter, range);
else if (this.edge == "bottom")
this.setPosition(rect.top + rect.height + this.gutter, range);
} else if (this.type == "guide") {
// guide trenches have no range.
if (this.edge == "left")
this.setPosition(rect.left);
else if (this.edge == "right")
this.setPosition(rect.left + rect.width);
else if (this.edge == "top")
this.setPosition(rect.top);
else if (this.edge == "bottom")
this.setPosition(rect.top + rect.height);
}
},
show: function Trench_show() { // DEBUG
if (!Trenches.showDebug) {
this.hide();
2010-06-15 12:26:35 -07:00
return;
}
if (!this.visibleTrench)
this.visibleTrench = iQ("<div/>").css({position: 'absolute', zIndex:-102, opacity: 0.05});
2010-06-15 12:26:35 -07:00
var visibleTrench = this.visibleTrench;
if (!this.activeVisibleTrench)
this.activeVisibleTrench = iQ("<div/>").css({position: 'absolute', zIndex:-101});
var activeVisibleTrench = this.activeVisibleTrench;
2010-06-15 12:26:35 -07:00
if (this.active)
activeVisibleTrench.css({opacity: 0.45});
2010-06-15 12:26:35 -07:00
else
activeVisibleTrench.css({opacity: 0});
2010-06-15 12:26:35 -07:00
if (this.type == "border") {
2010-06-15 12:26:35 -07:00
visibleTrench.css({backgroundColor:'red'});
activeVisibleTrench.css({backgroundColor:'red'});
} else {
2010-06-15 12:26:35 -07:00
visibleTrench.css({backgroundColor:'blue'});
activeVisibleTrench.css({backgroundColor:'blue'});
}
2010-06-15 12:26:35 -07:00
visibleTrench.css(this.rect);
activeVisibleTrench.css(this.activeRect || this.rect);
2010-06-15 12:26:35 -07:00
iQ("body").append(visibleTrench);
iQ("body").append(activeVisibleTrench);
2010-06-15 12:26:35 -07:00
},
hide: function Trench_hide() {
if (this.visibleTrench)
this.visibleTrench.remove();
},
rectOverlaps: function Trench_rectOverlaps(rect,assumeConstantSize,keepProportional) {
2010-06-15 12:26:35 -07:00
var xRange = {min: rect.left, max: rect.left + rect.width};
var yRange = {min: rect.top, max: rect.top + rect.height};
var edgeToCheck;
if (this.type == "border") {
if (this.edge == "left")
edgeToCheck = "right";
else if (this.edge == "right")
edgeToCheck = "left";
else if (this.edge == "top")
edgeToCheck = "bottom";
else if (this.edge == "bottom")
edgeToCheck = "top";
} else if (this.type == "guide") {
edgeToCheck = this.edge;
}
rect.adjustedEdge = edgeToCheck;
switch (edgeToCheck) {
2010-06-15 12:26:35 -07:00
case "left":
if (this.ruleOverlaps(rect.left, yRange)) {
rect.left = this.position;
return rect;
}
break;
case "right":
if (this.ruleOverlaps(rect.left + rect.width, yRange)) {
if (assumeConstantSize) {
2010-06-15 12:26:35 -07:00
rect.left = this.position - rect.width;
} else {
var newWidth = this.position - rect.left;
if (keepProportional)
rect.height = rect.height * newWidth / rect.width;
rect.width = newWidth;
}
2010-06-15 12:26:35 -07:00
return rect;
}
break;
case "top":
if (this.ruleOverlaps(rect.top, xRange)) {
rect.top = this.position;
return rect;
}
break;
case "bottom":
if (this.ruleOverlaps(rect.top + rect.height, xRange)) {
if (assumeConstantSize) {
2010-06-15 12:26:35 -07:00
rect.top = this.position - rect.height;
} else {
var newHeight = this.position - rect.top;
if (keepProportional)
rect.width = rect.width * newHeight / rect.height;
rect.height = newHeight;
}
2010-06-15 12:26:35 -07:00
return rect;
}
}
return false;
},
ruleOverlaps: function Trench_ruleOverlaps(position, range) {
return (this.position - this.radius <= position && position <= this.position + this.radius
&& range.min <= this.range.max && this.range.min <= range.max);
}
};
// global Trenches
// used to track "trenches" in which the edges will snap.
var Trenches = {
nextId: 0,
preferTop: true,
preferLeft: true,
activeTrenches: {},
2010-06-15 12:26:35 -07:00
trenches: [],
showDebug: false,
getById: function Trenches_getById(id) {
return this.trenches[id];
},
2010-06-15 12:26:35 -07:00
register: function Trenches_register(element, xory, type, edge) {
var trench = new Trench(element, xory, type, edge);
this.trenches[trench.id] = trench;
return trench.id;
2010-06-15 12:26:35 -07:00
},
unregister: function Trenches_unregister(ids) {
if (!iQ.isArray(ids))
ids = [ids];
var self = this;
ids.forEach(function(id){
self.trenches[id].hide();
delete self.trenches[id];
});
},
2010-06-15 12:26:35 -07:00
activateOthersTrenches: function Trenches_activateOthersTrenches(element) {
this.trenches.forEach(function(t) {
if (t.el === element)
return;
t.active = true;
t.show(); // debug
});
},
disactivate: function Trenches_disactivate() {
this.trenches.forEach(function(t) {
t.active = false;
t.show();
});
},
snap: function Trenches_snap(rect,assumeConstantSize,keepProportional) {
var aT = this.activeTrenches;
2010-06-15 12:26:35 -07:00
var updated = false;
var updatedX = false;
var updatedY = false;
for (let i in this.trenches) {
var t = this.trenches[i];
if (!t.active)
continue;
// newRect will be a new rect, or false
var newRect = t.rectOverlaps(rect,assumeConstantSize,keepProportional);
if (newRect) {
if (assumeConstantSize && updatedX && updatedY)
break;
if (assumeConstantSize && updatedX && (newRect.adjustedEdge == "left"||newRect.adjustedEdge == "right"))
continue;
if (assumeConstantSize && updatedY && (newRect.adjustedEdge == "top"||newRect.adjustedEdge == "bottom"))
continue;
rect = newRect;
updated = true;
// if updatedX, we don't need to update x any more.
if (newRect.adjustedEdge == "left" && this.preferLeft)
updatedX = true;
if (newRect.adjustedEdge == "right" && !this.preferLeft)
updatedX = true;
// if updatedY, we don't need to update x any more.
if (newRect.adjustedEdge == "top" && this.preferTop)
updatedY = true;
if (newRect.adjustedEdge == "bottom" && !this.preferTop)
updatedY = true;
2010-06-15 12:26:35 -07:00
}
}
2010-06-15 12:26:35 -07:00
if (updated)
return rect;
else
return false;
},
show: function Trenches_show() {
this.trenches.forEach(function(t){
2010-06-15 12:26:35 -07:00
t.show();
});
},
toggleShown: function Trenches_toggleShown() {
this.showDebug = !this.showDebug;
this.show();
}
2010-06-15 12:26:35 -07:00
};