mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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516 lines
19 KiB
JavaScript
516 lines
19 KiB
JavaScript
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80 filetype=javascript: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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this.EXPORTED_SYMBOLS = [
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"Promise"
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];
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/**
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* This module implements the "promise" construct, according to the
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* "Promises/A+" proposal as known in April 2013, documented here:
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*
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* <http://promises-aplus.github.com/promises-spec/>
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*
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* A promise is an object representing a value that may not be available yet.
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* Internally, a promise can be in one of three states:
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*
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* - Pending, when the final value is not available yet. This is the only state
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* that may transition to one of the other two states.
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*
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* - Resolved, when and if the final value becomes available. A resolution
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* value becomes permanently associated with the promise. This may be any
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* value, including "undefined".
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*
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* - Rejected, if an error prevented the final value from being determined. A
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* rejection reason becomes permanently associated with the promise. This may
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* be any value, including "undefined", though it is generally an Error
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* object, like in exception handling.
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*
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* A reference to an existing promise may be received by different means, for
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* example as the return value of a call into an asynchronous API. In this
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* case, the state of the promise can be observed but not directly controlled.
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*
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* To observe the state of a promise, its "then" method must be used. This
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* method registers callback functions that are called as soon as the promise is
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* either resolved or rejected. The method returns a new promise, that in turn
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* is resolved or rejected depending on the state of the original promise and on
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* the behavior of the callbacks. For example, unhandled exceptions in the
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* callbacks cause the new promise to be rejected, even if the original promise
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* is resolved. See the documentation of the "then" method for details.
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*
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* Promises may also be created using the "Promise.defer" function, the main
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* entry point of this module. The function, along with the new promise,
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* returns separate methods to change its state to be resolved or rejected.
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* See the documentation of the "Deferred" prototype for details.
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*
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* -----------------------------------------------------------------------------
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*
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* Cu.import("resource://gre/modules/Promise.jsm");
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*
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* // This function creates and returns a new promise.
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* function promiseValueAfterTimeout(aValue, aTimeout)
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* {
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* let deferred = Promise.defer();
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*
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* try {
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* // An asynchronous operation will trigger the resolution of the promise.
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* // In this example, we don't have a callback that triggers a rejection.
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* do_timeout(aTimeout, function () {
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* deferred.resolve(aValue);
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* });
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* } catch (ex) {
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* // Generally, functions returning promises propagate exceptions through
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* // the returned promise, though they may also choose to fail early.
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* deferred.reject(ex);
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* }
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*
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* // We don't return the deferred to the caller, but only the contained
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* // promise, so that the caller cannot accidentally change its state.
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* return deferred.promise;
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* }
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*
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* // This code uses the promise returned be the function above.
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* let promise = promiseValueAfterTimeout("Value", 1000);
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*
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* let newPromise = promise.then(function onResolve(aValue) {
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* do_print("Resolved with this value: " + aValue);
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* }, function onReject(aReason) {
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* do_print("Rejected with this reason: " + aReason);
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* });
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*
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* // Unexpected errors should always be reported at the end of a promise chain.
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* newPromise.then(null, Components.utils.reportError);
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*
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* -----------------------------------------------------------------------------
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*/
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////////////////////////////////////////////////////////////////////////////////
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//// Globals
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cu = Components.utils;
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const Cr = Components.results;
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Cu.import("resource://gre/modules/Services.jsm");
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const STATUS_PENDING = 0;
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const STATUS_RESOLVED = 1;
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const STATUS_REJECTED = 2;
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// These "private names" allow some properties of the Promise object to be
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// accessed only by this module, while still being visible on the object
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// manually when using a debugger. They don't strictly guarantee that the
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// properties are inaccessible by other code, but provide enough protection to
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// avoid using them by mistake.
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const salt = Math.floor(Math.random() * 100);
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const Name = (n) => "{private:" + n + ":" + salt + "}";
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const N_STATUS = Name("status");
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const N_VALUE = Name("value");
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const N_HANDLERS = Name("handlers");
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////////////////////////////////////////////////////////////////////////////////
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//// Promise
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/**
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* This object provides the public module functions.
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*/
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this.Promise = Object.freeze({
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/**
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* Creates a new pending promise and provides methods to resolve or reject it.
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*
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* @return A new object, containing the new promise in the "promise" property,
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* and the methods to change its state in the "resolve" and "reject"
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* properties. See the Deferred documentation for details.
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*/
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defer: function ()
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{
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return new Deferred();
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},
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/**
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* Creates a new promise resolved with the specified value, or propagates the
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* state of an existing promise.
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*
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* @param aValue
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* If this value is not a promise, including "undefined", it becomes
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* the resolution value of the returned promise. If this value is a
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* promise, then the returned promise will eventually assume the same
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* state as the provided promise.
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*
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* @return A promise that can be pending, resolved, or rejected.
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*/
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resolve: function (aValue)
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{
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let promise = new PromiseImpl();
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PromiseWalker.completePromise(promise, STATUS_RESOLVED, aValue);
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return promise;
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},
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/**
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* Creates a new promise rejected with the specified reason.
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*
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* @param aReason
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* The rejection reason for the returned promise. Although the reason
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* can be "undefined", it is generally an Error object, like in
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* exception handling.
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*
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* @return A rejected promise.
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*
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* @note The aReason argument should not be a promise. Using a rejected
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* promise for the value of aReason would make the rejection reason
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* equal to the rejected promise itself, and not its rejection reason.
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*/
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reject: function (aReason)
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{
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let promise = new PromiseImpl();
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PromiseWalker.completePromise(promise, STATUS_REJECTED, aReason);
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return promise;
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},
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});
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////////////////////////////////////////////////////////////////////////////////
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//// PromiseWalker
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/**
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* This singleton object invokes the handlers registered on resolved and
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* rejected promises, ensuring that processing is not recursive and is done in
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* the same order as registration occurred on each promise.
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*
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* There is no guarantee on the order of execution of handlers registered on
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* different promises.
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*/
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this.PromiseWalker = {
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/**
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* Singleton array of all the unprocessed handlers currently registered on
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* resolved or rejected promises. Handlers are removed from the array as soon
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* as they are processed.
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*/
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handlers: [],
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/**
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* Called when a promise needs to change state to be resolved or rejected.
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*
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* @param aPromise
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* Promise that needs to change state. If this is already resolved or
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* rejected, this method has no effect.
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* @param aStatus
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* New desired status, either STATUS_RESOLVED or STATUS_REJECTED.
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* @param aValue
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* Associated resolution value or rejection reason.
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*/
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completePromise: function (aPromise, aStatus, aValue)
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{
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// Do nothing if the promise is already resolved or rejected.
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if (aPromise[N_STATUS] != STATUS_PENDING) {
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return;
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}
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// Resolving with another promise will cause this promise to eventually
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// assume the state of the provided promise.
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if (aStatus == STATUS_RESOLVED && aValue &&
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typeof(aValue.then) == "function") {
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aValue.then(this.completePromise.bind(this, aPromise, STATUS_RESOLVED),
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this.completePromise.bind(this, aPromise, STATUS_REJECTED));
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return;
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}
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// Change the promise status and schedule our handlers for processing.
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aPromise[N_STATUS] = aStatus;
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aPromise[N_VALUE] = aValue;
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if (aPromise[N_HANDLERS].length > 0) {
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this.schedulePromise(aPromise);
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}
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},
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/**
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* Schedules the resolution or rejection handlers registered on the provided
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* promise for processing.
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*
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* @param aPromise
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* Resolved or rejected promise whose handlers should be processed. It
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* is expected that this promise has at least one handler to process.
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*/
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schedulePromise: function (aPromise)
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{
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// Migrate the handlers from the provided promise to the global list.
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for (let handler of aPromise[N_HANDLERS]) {
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this.handlers.push(handler);
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}
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aPromise[N_HANDLERS].length = 0;
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// Schedule the walker loop on the next tick of the event loop.
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if (!this.walkerLoopScheduled) {
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this.walkerLoopScheduled = true;
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Services.tm.currentThread.dispatch(this.walkerLoop,
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Ci.nsIThread.DISPATCH_NORMAL);
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}
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},
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/**
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* Indicates whether the walker loop is currently scheduled for execution on
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* the next tick of the event loop.
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*/
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walkerLoopScheduled: false,
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/**
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* Processes all the known handlers during this tick of the event loop. This
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* eager processing is done to avoid unnecessarily exiting and re-entering the
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* JavaScript context for each handler on a resolved or rejected promise.
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*
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* This function is called with "this" bound to the PromiseWalker object.
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*/
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walkerLoop: function ()
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{
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// Allow rescheduling the walker loop immediately. This makes this walker
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// resilient to the case where one handler does not return, but starts a
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// nested event loop. In that case, the newly scheduled walker will take
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// over. In the common case, the newly scheduled walker will be invoked
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// after this one has returned, with no actual handler to process. This
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// small overhead is required to make nested event loops work correctly, but
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// occurs at most once per resolution chain, thus having only a minor
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// impact on overall performance.
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this.walkerLoopScheduled = false;
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// Process all the known handlers eagerly.
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while (this.handlers.length > 0) {
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this.handlers.shift().process();
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}
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},
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};
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// Bind the function to the singleton once.
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PromiseWalker.walkerLoop = PromiseWalker.walkerLoop.bind(PromiseWalker);
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////////////////////////////////////////////////////////////////////////////////
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//// Deferred
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/**
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* Returned by "Promise.defer" to provide a new promise along with methods to
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* change its state.
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*/
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function Deferred()
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{
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this.promise = new PromiseImpl();
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this.resolve = this.resolve.bind(this);
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this.reject = this.reject.bind(this);
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Object.freeze(this);
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}
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Deferred.prototype = {
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/**
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* A newly created promise, initially in the pending state.
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*/
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promise: null,
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/**
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* Resolves the associated promise with the specified value, or propagates the
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* state of an existing promise. If the associated promise has already been
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* resolved or rejected, this method does nothing.
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*
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* This function is bound to its associated promise when "Promise.defer" is
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* called, and can be called with any value of "this".
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*
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* @param aValue
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* If this value is not a promise, including "undefined", it becomes
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* the resolution value of the associated promise. If this value is a
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* promise, then the associated promise will eventually assume the same
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* state as the provided promise.
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*
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* @note Calling this method with a pending promise as the aValue argument,
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* and then calling it again with another value before the promise is
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* resolved or rejected, has unspecified behavior and should be avoided.
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*/
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resolve: function (aValue) {
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PromiseWalker.completePromise(this.promise, STATUS_RESOLVED, aValue);
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},
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/**
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* Rejects the associated promise with the specified reason. If the promise
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* has already been resolved or rejected, this method does nothing.
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*
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* This function is bound to its associated promise when "Promise.defer" is
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* called, and can be called with any value of "this".
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*
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* @param aReason
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* The rejection reason for the associated promise. Although the
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* reason can be "undefined", it is generally an Error object, like in
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* exception handling.
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*
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* @note The aReason argument should not generally be a promise. In fact,
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* using a rejected promise for the value of aReason would make the
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* rejection reason equal to the rejected promise itself, not to the
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* rejection reason of the rejected promise.
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*/
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reject: function (aReason) {
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PromiseWalker.completePromise(this.promise, STATUS_REJECTED, aReason);
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},
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};
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////////////////////////////////////////////////////////////////////////////////
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//// PromiseImpl
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/**
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* The promise object implementation. This includes the public "then" method,
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* as well as private state properties.
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*/
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function PromiseImpl()
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{
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/*
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* Internal status of the promise. This can be equal to STATUS_PENDING,
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* STATUS_RESOLVED, or STATUS_REJECTED.
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*/
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Object.defineProperty(this, N_STATUS, { value: STATUS_PENDING,
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writable: true });
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/*
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* When the N_STATUS property is STATUS_RESOLVED, this contains the final
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* resolution value, that cannot be a promise, because resolving with a
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* promise will cause its state to be eventually propagated instead. When the
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* N_STATUS property is STATUS_REJECTED, this contains the final rejection
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* reason, that could be a promise, even if this is uncommon.
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*/
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Object.defineProperty(this, N_VALUE, { writable: true });
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/*
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* Array of Handler objects registered by the "then" method, and not processed
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* yet. Handlers are removed when the promise is resolved or rejected.
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*/
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Object.defineProperty(this, N_HANDLERS, { value: [] });
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Object.seal(this);
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}
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PromiseImpl.prototype = {
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/**
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* Calls one of the provided functions as soon as this promise is either
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* resolved or rejected. A new promise is returned, whose state evolves
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* depending on this promise and the provided callback functions.
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*
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* The appropriate callback is always invoked after this method returns, even
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* if this promise is already resolved or rejected. You can also call the
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* "then" method multiple times on the same promise, and the callbacks will be
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* invoked in the same order as they were registered.
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*
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* @param aOnResolve
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* If the promise is resolved, this function is invoked with the
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* resolution value of the promise as its only argument, and the
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* outcome of the function determines the state of the new promise
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* returned by the "then" method. In case this parameter is not a
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* function (usually "null"), the new promise returned by the "then"
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* method is resolved with the same value as the original promise.
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*
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* @param aOnReject
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* If the promise is rejected, this function is invoked with the
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* rejection reason of the promise as its only argument, and the
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* outcome of the function determines the state of the new promise
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* returned by the "then" method. In case this parameter is not a
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* function (usually left "undefined"), the new promise returned by the
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* "then" method is rejected with the same reason as the original
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* promise.
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*
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* @return A new promise that is initially pending, then assumes a state that
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* depends on the outcome of the invoked callback function:
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* - If the callback returns a value that is not a promise, including
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* "undefined", the new promise is resolved with this resolution
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* value, even if the original promise was rejected.
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* - If the callback throws an exception, the new promise is rejected
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* with the exception as the rejection reason, even if the original
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* promise was resolved.
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* - If the callback returns a promise, the new promise will
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* eventually assume the same state as the returned promise.
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*
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* @note If the aOnResolve callback throws an exception, the aOnReject
|
||
|
* callback is not invoked. You can register a rejection callback on
|
||
|
* the returned promise instead, to process any exception occurred in
|
||
|
* either of the callbacks registered on this promise.
|
||
|
*/
|
||
|
then: function (aOnResolve, aOnReject)
|
||
|
{
|
||
|
let handler = new Handler(this, aOnResolve, aOnReject);
|
||
|
this[N_HANDLERS].push(handler);
|
||
|
|
||
|
// Ensure the handler is scheduled for processing if this promise is already
|
||
|
// resolved or rejected.
|
||
|
if (this[N_STATUS] != STATUS_PENDING) {
|
||
|
PromiseWalker.schedulePromise(this);
|
||
|
}
|
||
|
|
||
|
return handler.nextPromise;
|
||
|
},
|
||
|
};
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//// Handler
|
||
|
|
||
|
/**
|
||
|
* Handler registered on a promise by the "then" function.
|
||
|
*/
|
||
|
function Handler(aThisPromise, aOnResolve, aOnReject)
|
||
|
{
|
||
|
this.thisPromise = aThisPromise;
|
||
|
this.onResolve = aOnResolve;
|
||
|
this.onReject = aOnReject;
|
||
|
this.nextPromise = new PromiseImpl();
|
||
|
}
|
||
|
|
||
|
Handler.prototype = {
|
||
|
/**
|
||
|
* Promise on which the "then" method was called.
|
||
|
*/
|
||
|
thisPromise: null,
|
||
|
|
||
|
/**
|
||
|
* Unmodified resolution handler provided to the "then" method.
|
||
|
*/
|
||
|
onResolve: null,
|
||
|
|
||
|
/**
|
||
|
* Unmodified rejection handler provided to the "then" method.
|
||
|
*/
|
||
|
onReject: null,
|
||
|
|
||
|
/**
|
||
|
* New promise that will be returned by the "then" method.
|
||
|
*/
|
||
|
nextPromise: null,
|
||
|
|
||
|
/**
|
||
|
* Called after thisPromise is resolved or rejected, invokes the appropriate
|
||
|
* callback and propagates the result to nextPromise.
|
||
|
*/
|
||
|
process: function()
|
||
|
{
|
||
|
// The state of this promise is propagated unless a handler is defined.
|
||
|
let nextStatus = this.thisPromise[N_STATUS];
|
||
|
let nextValue = this.thisPromise[N_VALUE];
|
||
|
|
||
|
try {
|
||
|
// If a handler is defined for either resolution or rejection, invoke it
|
||
|
// to determine the state of the next promise, that will be resolved with
|
||
|
// the returned value, that can also be another promise.
|
||
|
if (nextStatus == STATUS_RESOLVED) {
|
||
|
if (typeof(this.onResolve) == "function") {
|
||
|
nextValue = this.onResolve(nextValue);
|
||
|
}
|
||
|
} else if (typeof(this.onReject) == "function") {
|
||
|
nextValue = this.onReject(nextValue);
|
||
|
nextStatus = STATUS_RESOLVED;
|
||
|
}
|
||
|
} catch (ex) {
|
||
|
// If an exception occurred in the handler, reject the next promise.
|
||
|
nextStatus = STATUS_REJECTED;
|
||
|
nextValue = ex;
|
||
|
}
|
||
|
|
||
|
// Propagate the newly determined state to the next promise.
|
||
|
PromiseWalker.completePromise(this.nextPromise, nextStatus, nextValue);
|
||
|
},
|
||
|
};
|