gecko/content/canvas/src/WebGLTexture.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
using namespace mozilla;
JSObject*
WebGLTexture::WrapObject(JSContext *cx, JSObject *scope, bool *triedToWrap) {
return dom::WebGLTextureBinding::Wrap(cx, scope, this, triedToWrap);
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTexture)
NS_IMPL_CYCLE_COLLECTING_ADDREF(WebGLTexture)
NS_IMPL_CYCLE_COLLECTING_RELEASE(WebGLTexture)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(WebGLTexture)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END