gecko/widget/src/cocoa/nsMenuBarX.mm

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Josh Aas <josh@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsMenuBarX.h"
#include "nsMenuX.h"
#include "nsMenuItemX.h"
#include "nsMenuUtilsX.h"
#include "nsCocoaUtils.h"
#include "nsCocoaWindow.h"
#include "nsCOMPtr.h"
#include "nsString.h"
#include "nsWidgetAtoms.h"
#include "nsGUIEvent.h"
#include "nsObjCExceptions.h"
#include "nsHashtable.h"
#include "nsThreadUtils.h"
#include "nsIContent.h"
#include "nsIWidget.h"
#include "nsIDocument.h"
#include "nsIDOMDocument.h"
#include "nsIDOMElement.h"
NS_IMPL_ISUPPORTS1(nsMenuBarX, nsIMutationObserver)
NativeMenuItemTarget* nsMenuBarX::sNativeEventTarget = nil;
nsMenuBarX* nsMenuBarX::sLastGeckoMenuBarPainted = nsnull;
NSMenu* sApplicationMenu = nil;
BOOL gSomeMenuBarPainted = NO;
// We keep references to the first quit and pref item content nodes we find, which
// will be from the hidden window. We use these when the document for the current
// window does not have a quit or pref item. We don't need strong refs here because
// these items are always strong ref'd by their owning menu bar (instance variable).
static nsIContent* sAboutItemContent = nsnull;
static nsIContent* sPrefItemContent = nsnull;
static nsIContent* sQuitItemContent = nsnull;
// Special command IDs that we know Mac OS X does not use for anything else. We use
// these in place of carbon's IDs for these commands in order to stop Carbon from
// messing with our event handlers. See bug 346883.
enum {
eCommand_ID_About = 1,
eCommand_ID_Prefs = 2,
eCommand_ID_Quit = 3,
eCommand_ID_Last = 4
};
NS_IMPL_ISUPPORTS1(nsNativeMenuServiceX, nsINativeMenuService)
NS_IMETHODIMP nsNativeMenuServiceX::CreateNativeMenuBar(nsIWidget* aParent, nsIContent* aMenuBarNode)
{
NS_ASSERTION(NS_IsMainThread(), "Attempting to create native menu bar on wrong thread!");
nsRefPtr<nsMenuBarX> mb = new nsMenuBarX();
if (!mb)
return NS_ERROR_OUT_OF_MEMORY;
return mb->Create(aParent, aMenuBarNode);
}
nsMenuBarX::nsMenuBarX()
: mParentWindow(nsnull),
mCurrentCommandID(eCommand_ID_Last),
mDocument(nsnull)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
mNativeMenu = [[GeckoNSMenu alloc] initWithTitle:@"MainMenuBar"];
NS_OBJC_END_TRY_ABORT_BLOCK;
}
nsMenuBarX::~nsMenuBarX()
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
if (nsMenuBarX::sLastGeckoMenuBarPainted == this)
nsMenuBarX::sLastGeckoMenuBarPainted = nsnull;
// the quit/pref items of a random window might have been used if there was no
// hidden window, thus we need to invalidate the weak references.
if (sAboutItemContent == mAboutItemContent)
sAboutItemContent = nsnull;
if (sQuitItemContent == mQuitItemContent)
sQuitItemContent = nsnull;
if (sPrefItemContent == mPrefItemContent)
sPrefItemContent = nsnull;
// make sure we unregister ourselves as a document observer
if (mDocument)
mDocument->RemoveMutationObserver(this);
// We have to manually clear the array here because clearing causes menu items
// to call back into the menu bar to unregister themselves. We don't want to
// depend on member variable ordering to ensure that the array gets cleared
// before the registration hash table is destroyed.
mMenuArray.Clear();
[mNativeMenu release];
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NS_OBJC_END_TRY_ABORT_BLOCK;
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}
nsresult nsMenuBarX::Create(nsIWidget* aParent, nsIContent* aContent)
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{
if (!aParent || !aContent)
return NS_ERROR_INVALID_ARG;
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mParentWindow = aParent;
mContent = aContent;
AquifyMenuBar();
nsIDocument* doc = aContent->GetOwnerDoc();
if (!doc)
return NS_ERROR_FAILURE;
doc->AddMutationObserver(this);
mDocument = doc;
ConstructNativeMenus();
// Give this to the parent window. The parent takes ownership.
return mParentWindow->SetMenuBar(this);
}
void nsMenuBarX::ConstructNativeMenus()
{
PRUint32 count = mContent->GetChildCount();
for (PRUint32 i = 0; i < count; i++) {
nsIContent *menuContent = mContent->GetChildAt(i);
if (menuContent &&
menuContent->Tag() == nsWidgetAtoms::menu &&
menuContent->IsNodeOfType(nsINode::eXUL)) {
nsMenuX* newMenu = new nsMenuX();
if (newMenu) {
nsresult rv = newMenu->Create(this, this, menuContent);
if (NS_SUCCEEDED(rv))
InsertMenuAtIndex(newMenu, GetMenuCount());
else
delete newMenu;
}
}
}
}
PRUint32 nsMenuBarX::GetMenuCount()
{
return mMenuArray.Length();
}
bool nsMenuBarX::MenuContainsAppMenu()
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_RETURN;
return ([mNativeMenu numberOfItems] > 0 &&
[[mNativeMenu itemAtIndex:0] submenu] == sApplicationMenu);
NS_OBJC_END_TRY_ABORT_BLOCK_RETURN(false);
}
nsresult nsMenuBarX::InsertMenuAtIndex(nsMenuX* aMenu, PRUint32 aIndex)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT;
// If we haven't created a global Application menu yet, do it.
if (!sApplicationMenu) {
nsresult rv = NS_OK; // avoid warning about rv being unused
rv = CreateApplicationMenu(aMenu);
NS_ASSERTION(NS_SUCCEEDED(rv), "Can't create Application menu");
// Hook the new Application menu up to the menu bar.
NSMenu* mainMenu = [NSApp mainMenu];
NS_ASSERTION([mainMenu numberOfItems] > 0, "Main menu does not have any items, something is terribly wrong!");
[[mainMenu itemAtIndex:0] setSubmenu:sApplicationMenu];
}
// add menu to array that owns our menus
mMenuArray.InsertElementAt(aIndex, aMenu);
// hook up submenus
nsIContent* menuContent = aMenu->Content();
if (menuContent->GetChildCount() > 0 &&
!nsMenuUtilsX::NodeIsHiddenOrCollapsed(menuContent)) {
PRUint32 insertAfter = 0;
nsresult rv = nsMenuUtilsX::CountVisibleBefore(this, aMenu, &insertAfter);
NS_ASSERTION(NS_SUCCEEDED(rv), "nsMenuUtilsX::CountVisibleBefore failed!\n");
if (NS_FAILED(rv))
return rv;
if (MenuContainsAppMenu())
insertAfter++;
[mNativeMenu insertItem:aMenu->NativeMenuItem() atIndex:insertAfter];
}
return NS_OK;
NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT;
}
void nsMenuBarX::RemoveMenuAtIndex(PRUint32 aIndex)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
NS_ASSERTION(aIndex < mMenuArray.Length(), "Attempting submenu removal with bad index!");
// Our native menu and our internal menu object array might be out of sync.
// This happens, for example, when a submenu is hidden. Because of this we
// should not assume that a native submenu is hooked up.
NSMenuItem* nativeMenuItem = mMenuArray[aIndex]->NativeMenuItem();
int nativeMenuItemIndex = [mNativeMenu indexOfItem:nativeMenuItem];
if (nativeMenuItemIndex != -1)
[mNativeMenu removeItemAtIndex:nativeMenuItemIndex];
mMenuArray.RemoveElementAt(aIndex);
NS_OBJC_END_TRY_ABORT_BLOCK;
}
// Calling this forces a full reload of the menu system, reloading all native
// menus and their items.
// Without this testing is hard because changes to the DOM affect the native
// menu system lazily.
void nsMenuBarX::ForceNativeMenuReload()
{
// tear down everything
while (GetMenuCount() > 0)
RemoveMenuAtIndex(0);
// construct everything
ConstructNativeMenus();
}
nsMenuX* nsMenuBarX::GetMenuAt(PRUint32 aIndex)
{
if (mMenuArray.Length() <= aIndex) {
NS_ERROR("Requesting menu at invalid index!");
return NULL;
}
return mMenuArray[aIndex];
}
nsresult nsMenuBarX::Paint()
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT;
// Don't try to optimize anything in this painting by checking
// sLastGeckoMenuBarPainted because the menubar can be manipulated by
// native dialogs and sheet code and other things besides this paint method.
// We have to keep the same menu item for the Application menu so we keep
// passing it along.
NSMenu* outgoingMenu = [NSApp mainMenu];
NS_ASSERTION([outgoingMenu numberOfItems] > 0, "Main menu does not have any items, something is terribly wrong!");
NSMenuItem* appMenuItem = [[outgoingMenu itemAtIndex:0] retain];
[outgoingMenu removeItemAtIndex:0];
[mNativeMenu insertItem:appMenuItem atIndex:0];
[appMenuItem release];
// Set menu bar and event target.
[NSApp setMainMenu:mNativeMenu];
nsMenuBarX::sLastGeckoMenuBarPainted = this;
gSomeMenuBarPainted = YES;
return NS_OK;
NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT;
}
// Hide the item in the menu by setting the 'hidden' attribute. Returns it in |outHiddenNode| so
// the caller can hang onto it if they so choose. It is acceptable to pass nsull
// for |outHiddenNode| if the caller doesn't care about the hidden node.
void nsMenuBarX::HideItem(nsIDOMDocument* inDoc, const nsAString & inID, nsIContent** outHiddenNode)
{
nsCOMPtr<nsIDOMElement> menuItem;
inDoc->GetElementById(inID, getter_AddRefs(menuItem));
nsCOMPtr<nsIContent> menuContent(do_QueryInterface(menuItem));
if (menuContent) {
menuContent->SetAttr(kNameSpaceID_None, nsWidgetAtoms::hidden, NS_LITERAL_STRING("true"), PR_FALSE);
if (outHiddenNode) {
*outHiddenNode = menuContent.get();
NS_IF_ADDREF(*outHiddenNode);
}
}
}
// Do what is necessary to conform to the Aqua guidelines for menus.
void nsMenuBarX::AquifyMenuBar()
{
nsCOMPtr<nsIDOMDocument> domDoc(do_QueryInterface(mContent->GetDocument()));
if (domDoc) {
// remove the "About..." item and its separator
HideItem(domDoc, NS_LITERAL_STRING("aboutSeparator"), nsnull);
HideItem(domDoc, NS_LITERAL_STRING("aboutName"), getter_AddRefs(mAboutItemContent));
if (!sAboutItemContent)
sAboutItemContent = mAboutItemContent;
// remove quit item and its separator
HideItem(domDoc, NS_LITERAL_STRING("menu_FileQuitSeparator"), nsnull);
HideItem(domDoc, NS_LITERAL_STRING("menu_FileQuitItem"), getter_AddRefs(mQuitItemContent));
if (!sQuitItemContent)
sQuitItemContent = mQuitItemContent;
// remove prefs item and its separator, but save off the pref content node
// so we can invoke its command later.
HideItem(domDoc, NS_LITERAL_STRING("menu_PrefsSeparator"), nsnull);
HideItem(domDoc, NS_LITERAL_STRING("menu_preferences"), getter_AddRefs(mPrefItemContent));
if (!sPrefItemContent)
sPrefItemContent = mPrefItemContent;
// hide items that we use for the Application menu
HideItem(domDoc, NS_LITERAL_STRING("menu_mac_services"), nsnull);
HideItem(domDoc, NS_LITERAL_STRING("menu_mac_hide_app"), nsnull);
HideItem(domDoc, NS_LITERAL_STRING("menu_mac_hide_others"), nsnull);
HideItem(domDoc, NS_LITERAL_STRING("menu_mac_show_all"), nsnull);
}
}
// for creating menu items destined for the Application menu
NSMenuItem* nsMenuBarX::CreateNativeAppMenuItem(nsMenuX* inMenu, const nsAString& nodeID, SEL action,
int tag, NativeMenuItemTarget* target)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL;
nsCOMPtr<nsIDocument> doc = inMenu->Content()->GetDocument();
if (!doc)
return nil;
nsCOMPtr<nsIDOMDocument> domdoc(do_QueryInterface(doc));
if (!domdoc)
return nil;
// Get information from the gecko menu item
nsAutoString label;
nsAutoString modifiers;
nsAutoString key;
nsCOMPtr<nsIDOMElement> menuItem;
domdoc->GetElementById(nodeID, getter_AddRefs(menuItem));
if (menuItem) {
menuItem->GetAttribute(NS_LITERAL_STRING("label"), label);
menuItem->GetAttribute(NS_LITERAL_STRING("modifiers"), modifiers);
menuItem->GetAttribute(NS_LITERAL_STRING("key"), key);
}
else {
return nil;
}
// Get more information about the key equivalent. Start by
// finding the key node we need.
NSString* keyEquiv = nil;
unsigned int macKeyModifiers = 0;
if (!key.IsEmpty()) {
nsCOMPtr<nsIDOMElement> keyElement;
domdoc->GetElementById(key, getter_AddRefs(keyElement));
if (keyElement) {
nsCOMPtr<nsIContent> keyContent (do_QueryInterface(keyElement));
// first grab the key equivalent character
nsAutoString keyChar(NS_LITERAL_STRING(" "));
keyContent->GetAttr(kNameSpaceID_None, nsWidgetAtoms::key, keyChar);
if (!keyChar.EqualsLiteral(" ")) {
keyEquiv = [[NSString stringWithCharacters:keyChar.get() length:keyChar.Length()] lowercaseString];
}
// now grab the key equivalent modifiers
nsAutoString modifiersStr;
keyContent->GetAttr(kNameSpaceID_None, nsWidgetAtoms::modifiers, modifiersStr);
PRUint8 geckoModifiers = nsMenuUtilsX::GeckoModifiersForNodeAttribute(modifiersStr);
macKeyModifiers = nsMenuUtilsX::MacModifiersForGeckoModifiers(geckoModifiers);
}
}
// get the label into NSString-form
NSString* labelString = [NSString stringWithCharacters:label.get() length:label.Length()];
if (!labelString)
labelString = @"";
if (!keyEquiv)
keyEquiv = @"";
// put together the actual NSMenuItem
NSMenuItem* newMenuItem = [[NSMenuItem alloc] initWithTitle:labelString action:action keyEquivalent:keyEquiv];
[newMenuItem setTag:tag];
[newMenuItem setTarget:target];
[newMenuItem setKeyEquivalentModifierMask:macKeyModifiers];
return newMenuItem;
NS_OBJC_END_TRY_ABORT_BLOCK_NIL;
}
// build the Application menu shared by all menu bars
nsresult nsMenuBarX::CreateApplicationMenu(nsMenuX* inMenu)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT;
// At this point, the application menu is the application menu from
// the nib in cocoa widgets. We do not have a way to create an application
// menu manually, so we grab the one from the nib and use that.
sApplicationMenu = [[[[NSApp mainMenu] itemAtIndex:0] submenu] retain];
/*
We support the following menu items here:
Menu Item DOM Node ID Notes
==================
= About This App = <- aboutName
==================
= Preferences... = <- menu_preferences
==================
= Services > = <- menu_mac_services <- (do not define key equivalent)
==================
= Hide App = <- menu_mac_hide_app
= Hide Others = <- menu_mac_hide_others
= Show All = <- menu_mac_show_all
==================
= Quit = <- menu_FileQuitItem
==================
If any of them are ommitted from the application's DOM, we just don't add
them. We always add a "Quit" item, but if an app developer does not provide a
DOM node with the right ID for the Quit item, we add it in English. App
developers need only add each node with a label and a key equivalent (if they
want one). Other attributes are optional. Like so:
<menuitem id="menu_preferences"
label="&preferencesCmdMac.label;"
key="open_prefs_key"/>
We need to use this system for localization purposes, until we have a better way
to define the Application menu to be used on Mac OS X.
*/
if (sApplicationMenu) {
// This code reads attributes we are going to care about from the DOM elements
NSMenuItem *itemBeingAdded = nil;
// Add the About menu item
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("aboutName"), @selector(menuItemHit:),
eCommand_ID_About, nsMenuBarX::sNativeEventTarget);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
// Add separator after About menu
[sApplicationMenu addItem:[NSMenuItem separatorItem]];
}
// Add the Preferences menu item
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_preferences"), @selector(menuItemHit:),
eCommand_ID_Prefs, nsMenuBarX::sNativeEventTarget);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
// Add separator after Preferences menu
[sApplicationMenu addItem:[NSMenuItem separatorItem]];
}
// Add Services menu item
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_services"), nil,
0, nil);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
// set this menu item up as the Mac OS X Services menu
NSMenu* servicesMenu = [[NSMenu alloc] initWithTitle:@""];
[itemBeingAdded setSubmenu:servicesMenu];
[NSApp setServicesMenu:servicesMenu];
[itemBeingAdded release];
itemBeingAdded = nil;
// Add separator after Services menu
[sApplicationMenu addItem:[NSMenuItem separatorItem]];
}
BOOL addHideShowSeparator = FALSE;
// Add menu item to hide this application
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_hide_app"), @selector(hide:),
0, NSApp);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
addHideShowSeparator = TRUE;
}
// Add menu item to hide other applications
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_hide_others"), @selector(hideOtherApplications:),
0, NSApp);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
addHideShowSeparator = TRUE;
}
// Add menu item to show all applications
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_mac_show_all"), @selector(unhideAllApplications:),
0, NSApp);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
addHideShowSeparator = TRUE;
}
// Add a separator after the hide/show menus if at least one exists
if (addHideShowSeparator)
[sApplicationMenu addItem:[NSMenuItem separatorItem]];
// Add quit menu item
itemBeingAdded = CreateNativeAppMenuItem(inMenu, NS_LITERAL_STRING("menu_FileQuitItem"), @selector(menuItemHit:),
eCommand_ID_Quit, nsMenuBarX::sNativeEventTarget);
if (itemBeingAdded) {
[sApplicationMenu addItem:itemBeingAdded];
[itemBeingAdded release];
itemBeingAdded = nil;
}
else {
// the current application does not have a DOM node for "Quit". Add one
// anyway, in English.
NSMenuItem* defaultQuitItem = [[[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(menuItemHit:)
keyEquivalent:@"q"] autorelease];
[defaultQuitItem setTarget:nsMenuBarX::sNativeEventTarget];
[defaultQuitItem setTag:eCommand_ID_Quit];
[sApplicationMenu addItem:defaultQuitItem];
}
}
return (sApplicationMenu) ? NS_OK : NS_ERROR_FAILURE;
NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT;
}
void nsMenuBarX::SetParent(nsIWidget* aParent)
{
mParentWindow = aParent;
}
//
// nsIMutationObserver
//
void nsMenuBarX::CharacterDataWillChange(nsIDocument* aDocument,
nsIContent* aContent,
CharacterDataChangeInfo* aInfo)
{
}
void nsMenuBarX::CharacterDataChanged(nsIDocument* aDocument,
nsIContent* aContent,
CharacterDataChangeInfo* aInfo)
{
}
void nsMenuBarX::ContentAppended(nsIDocument* aDocument, nsIContent* aContainer,
PRInt32 aNewIndexInContainer)
{
PRUint32 childCount = aContainer->GetChildCount();
while ((PRUint32)aNewIndexInContainer < childCount) {
nsIContent *child = aContainer->GetChildAt(aNewIndexInContainer);
ContentInserted(aDocument, aContainer, child, aNewIndexInContainer);
aNewIndexInContainer++;
}
}
void nsMenuBarX::NodeWillBeDestroyed(const nsINode * aNode)
{
// our menu bar node is being destroyed
mDocument = nsnull;
}
void nsMenuBarX::AttributeChanged(nsIDocument * aDocument, nsIContent * aContent,
PRInt32 aNameSpaceID, nsIAtom * aAttribute,
PRInt32 aModType, PRUint32 aStateMask)
{
nsChangeObserver* obs = LookupContentChangeObserver(aContent);
if (obs)
obs->ObserveAttributeChanged(aDocument, aContent, aAttribute);
}
void nsMenuBarX::ContentRemoved(nsIDocument * aDocument, nsIContent * aContainer,
nsIContent * aChild, PRInt32 aIndexInContainer)
{
if (aContainer == mContent) {
RemoveMenuAtIndex(aIndexInContainer);
}
else {
nsChangeObserver* obs = LookupContentChangeObserver(aContainer);
if (obs) {
obs->ObserveContentRemoved(aDocument, aChild, aIndexInContainer);
}
else {
// We do a lookup on the parent container in case things were removed
// under a "menupopup" item. That is basically a wrapper for the contents
// of a "menu" node.
nsCOMPtr<nsIContent> parent = aContainer->GetParent();
if (parent) {
obs = LookupContentChangeObserver(parent);
if (obs)
obs->ObserveContentRemoved(aDocument, aChild, aIndexInContainer);
}
}
}
}
void nsMenuBarX::ContentInserted(nsIDocument * aDocument, nsIContent * aContainer,
nsIContent * aChild, PRInt32 aIndexInContainer)
{
if (aContainer == mContent) {
nsMenuX* newMenu = new nsMenuX();
if (newMenu) {
nsresult rv = newMenu->Create(this, this, aChild);
if (NS_SUCCEEDED(rv))
InsertMenuAtIndex(newMenu, aIndexInContainer);
else
delete newMenu;
}
}
else {
nsChangeObserver* obs = LookupContentChangeObserver(aContainer);
if (obs)
obs->ObserveContentInserted(aDocument, aChild, aIndexInContainer);
else {
// We do a lookup on the parent container in case things were removed
// under a "menupopup" item. That is basically a wrapper for the contents
// of a "menu" node.
nsCOMPtr<nsIContent> parent = aContainer->GetParent();
if (parent) {
obs = LookupContentChangeObserver(parent);
if (obs)
obs->ObserveContentInserted(aDocument, aChild, aIndexInContainer);
}
}
}
}
void nsMenuBarX::ParentChainChanged(nsIContent *aContent)
{
}
// For change management, we don't use a |nsSupportsHashtable| because we know that the
// lifetime of all these items is bounded by the lifetime of the menubar. No need to add
// any more strong refs to the picture because the containment hierarchy already uses
// strong refs.
void nsMenuBarX::RegisterForContentChanges(nsIContent *aContent, nsChangeObserver *aMenuObject)
{
nsVoidKey key(aContent);
mObserverTable.Put(&key, aMenuObject);
}
void nsMenuBarX::UnregisterForContentChanges(nsIContent *aContent)
{
nsVoidKey key(aContent);
mObserverTable.Remove(&key);
}
nsChangeObserver* nsMenuBarX::LookupContentChangeObserver(nsIContent* aContent)
{
nsVoidKey key(aContent);
return reinterpret_cast<nsChangeObserver*>(mObserverTable.Get(&key));
}
// Given a menu item, creates a unique 4-character command ID and
// maps it to the item. Returns the id for use by the client.
PRUint32 nsMenuBarX::RegisterForCommand(nsMenuItemX* inMenuItem)
{
// no real need to check for uniqueness. We always start afresh with each
// window at 1. Even if we did get close to the reserved Apple command id's,
// those don't start until at least ' ', which is integer 538976288. If
// we have that many menu items in one window, I think we have other problems.
// make id unique
++mCurrentCommandID;
// put it in the table, set out param for client
nsPRUint32Key key(mCurrentCommandID);
mObserverTable.Put(&key, inMenuItem);
return mCurrentCommandID;
}
// Removes the mapping between the given 4-character command ID
// and its associated menu item.
void nsMenuBarX::UnregisterCommand(PRUint32 inCommandID)
{
nsPRUint32Key key(inCommandID);
mObserverTable.Remove(&key);
}
nsMenuItemX* nsMenuBarX::GetMenuItemForCommandID(PRUint32 inCommandID)
{
nsPRUint32Key key(inCommandID);
return reinterpret_cast<nsMenuItemX*>(mObserverTable.Get(&key));
}
//
// Objective-C class used to allow us to have keyboard commands
// look like they are doing something but actually do nothing.
// We allow mouse actions to work normally.
//
// This tells us whether or not pKE is on the stack from a GeckoNSMenu. If it
// is nil, it is not on the stack. The non-nil value is the object that put it
// on the stack first.
static GeckoNSMenu* gPerformKeyEquivOnStack = nil;
// If this is YES, act on key equivs.
static BOOL gActOnKeyEquiv = NO;
// When this variable is set to NO, don't do special command processing.
static BOOL gActOnSpecialCommands = YES;
@implementation GeckoNSMenu
- (BOOL)performKeyEquivalent:(NSEvent *)theEvent
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_RETURN;
NS_ASSERTION(gPerformKeyEquivOnStack != self, "GeckoNSMenu pKE re-entering for the same object!");
// Don't bother doing this if we don't have any items. It appears as though
// the OS will sometimes expect this sort of check.
if ([self numberOfItems] <= 0)
return NO;
if (!gPerformKeyEquivOnStack)
gPerformKeyEquivOnStack = self;
BOOL rv = [super performKeyEquivalent:theEvent];
if (gPerformKeyEquivOnStack == self)
gPerformKeyEquivOnStack = nil;
return rv;
NS_OBJC_END_TRY_ABORT_BLOCK_RETURN(NO);
}
-(void)actOnKeyEquivalent:(NSEvent *)theEvent
{
gActOnKeyEquiv = YES;
[self performKeyEquivalent:theEvent];
gActOnKeyEquiv = NO;
}
- (void)performMenuUserInterfaceEffectsForEvent:(NSEvent*)theEvent
{
gActOnSpecialCommands = NO;
[self performKeyEquivalent:theEvent];
gActOnSpecialCommands = YES;
}
@end
//
// Objective-C class used as action target for menu items
//
@implementation NativeMenuItemTarget
// called when some menu item in this menu gets hit
-(IBAction)menuItemHit:(id)sender
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
int tag = [sender tag];
nsMenuBarX* menuBar = nsMenuBarX::sLastGeckoMenuBarPainted;
if (!menuBar)
return;
// We want to avoid processing app-global commands when we are asked to
// perform native menu effects only. This avoids sending events twice,
// which can lead to major problems.
if (gActOnSpecialCommands) {
// Do special processing if this is for an app-global command.
if (tag == eCommand_ID_About) {
nsIContent* mostSpecificContent = sAboutItemContent;
if (menuBar && menuBar->mAboutItemContent)
mostSpecificContent = menuBar->mAboutItemContent;
nsMenuUtilsX::DispatchCommandTo(mostSpecificContent);
}
else if (tag == eCommand_ID_Prefs) {
nsIContent* mostSpecificContent = sPrefItemContent;
if (menuBar && menuBar->mPrefItemContent)
mostSpecificContent = menuBar->mPrefItemContent;
nsMenuUtilsX::DispatchCommandTo(mostSpecificContent);
}
else if (tag == eCommand_ID_Quit) {
nsIContent* mostSpecificContent = sQuitItemContent;
if (menuBar && menuBar->mQuitItemContent)
mostSpecificContent = menuBar->mQuitItemContent;
// If we have some content for quit we execute it. Otherwise we send a native app terminate
// message. If you want to stop a quit from happening, provide quit content and return
// the event as unhandled.
if (mostSpecificContent) {
nsMenuUtilsX::DispatchCommandTo(mostSpecificContent);
}
else {
[NSApp terminate:nil];
return;
}
}
// Quit now if the "active" menu bar has changed (as the result of
// processing an app-global command above). This resolves bmo bug
// 430506.
if (menuBar != nsMenuBarX::sLastGeckoMenuBarPainted)
return;
}
// Don't do anything unless this is not a keyboard command and
// this isn't for the hidden window menu. We assume that if there
// is no main window then the hidden window menu bar is up, even
// if that isn't true for some reason we better play it safe if
// there is no main window.
if (gPerformKeyEquivOnStack && !gActOnKeyEquiv && [NSApp mainWindow])
return;
// given the commandID, look it up in our hashtable and dispatch to
// that menu item.
if (menuBar) {
nsMenuItemX* menuItem = menuBar->GetMenuItemForCommandID(static_cast<PRUint32>(tag));
if (menuItem)
menuItem->DoCommand();
}
NS_OBJC_END_TRY_ABORT_BLOCK;
}
@end