mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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65 lines
2.6 KiB
HTML
65 lines
2.6 KiB
HTML
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<!--
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Copyright (c) 2009 The Chromium Authors. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the
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distribution.
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* Neither the name of Google Inc. nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-->
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<html>
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<head>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description('Regression test for <a href="https://bugs.webkit.org/show_bug.cgi?id=32364">https://bugs.webkit.org/show_bug.cgi?id=32364</a> : <code>[Chromium] SporeViewer demo doesn\'t work in Chromium</code>');
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var gl = create3DContext();
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var floatProgram = loadProgram(gl, "resources/floatUniformShader.vert", "resources/noopUniformShader.frag");
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shouldBeUndefined("gl.useProgram(floatProgram)");
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var fval4Loc = gl.getUniformLocation(floatProgram, "fval4");
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shouldBe("gl.getError()", "gl.NO_ERROR");
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shouldBeUndefined("gl.uniform4fv(fval4Loc, new WebGLFloatArray([0.1, 0.2, 0.4, 1.0]));");
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var tmpcanvas = document.createElement("canvas");
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tmpcanvas.width = 2;
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tmpcanvas.height = 2;
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var texture = gl.createTexture();
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shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)");
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shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, tmpcanvas)");
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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