gecko/gfx/layers/basic/X11TextureSourceBasic.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_X11TEXTURESOURCEBASIC__H
#define MOZILLA_GFX_X11TEXTURESOURCEBASIC__H
#include "mozilla/layers/TextureHostBasic.h"
#include "mozilla/gfx/2D.h"
namespace mozilla {
namespace layers {
class BasicCompositor;
// TextureSource for Xlib-backed surfaces.
class X11TextureSourceBasic
: public TextureSourceBasic,
public NewTextureSource
{
public:
X11TextureSourceBasic(BasicCompositor* aCompositor, gfxXlibSurface* aSurface);
virtual X11TextureSourceBasic* AsSourceBasic() MOZ_OVERRIDE { return this; }
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
virtual gfx::SourceSurface* GetSurface() MOZ_OVERRIDE;
virtual void DeallocateDeviceData() MOZ_OVERRIDE { }
virtual void SetCompositor(Compositor* aCompositor);
static gfx::SurfaceFormat ContentTypeToSurfaceFormat(gfxContentType aType);
protected:
BasicCompositor* mCompositor;
RefPtr<gfxXlibSurface> mSurface;
RefPtr<gfx::SourceSurface> mSourceSurface;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_X11TEXTURESOURCEBASIC__H