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41 lines
925 B
JavaScript
41 lines
925 B
JavaScript
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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let isWebGLAvailable;
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function onWebGLFail() {
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isWebGLAvailable = false;
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}
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function onWebGLSuccess() {
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isWebGLAvailable = true;
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}
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function test() {
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if (!isWebGLSupported()) {
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info("Skipping tilt_gl05 because WebGL isn't supported on this hardware.");
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return;
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}
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let canvas = createCanvas();
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let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
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let gl = renderer.context;
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if (!isWebGLAvailable) {
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return;
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}
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let mesh = {
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vertices: new renderer.VertexBuffer([1, 2, 3], 3),
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indices: new renderer.IndexBuffer([1]),
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};
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ok(mesh.vertices instanceof TiltGL.VertexBuffer,
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"The mesh vertices weren't saved at initialization.");
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ok(mesh.indices instanceof TiltGL.IndexBuffer,
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"The mesh indices weren't saved at initialization.");
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}
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