gecko/services/sync/modules/service.js

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Bookmarks Sync.
*
* The Initial Developer of the Original Code is Mozilla.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Dan Mills <thunder@mozilla.com>
* Myk Melez <myk@mozilla.org>
* Anant Narayanan <anant@kix.in>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
const EXPORTED_SYMBOLS = ['Weave'];
const Cc = Components.classes;
const Ci = Components.interfaces;
const Cr = Components.results;
const Cu = Components.utils;
// The following constants determine when Weave will automatically sync data.
// An interval of one minute, initial threshold of 100, and step of 5 means
// that we'll try to sync each engine 21 times, once per minute, at
// consecutively lower thresholds (from 100 down to 5 in steps of 5 and then
// one more time with the threshold set to the minimum 1) before resetting
// the engine's threshold to the initial value and repeating the cycle
// until at some point the engine's score exceeds the threshold, at which point
// we'll sync it, reset its threshold to the initial value, rinse, and repeat.
// How long we wait between sync checks.
const SCHEDULED_SYNC_INTERVAL = 60 * 1000 * 5; // five minutes
// how long we should wait before actually syncing on idle
const IDLE_TIME = 5; // xxxmpc: in seconds, should be preffable
// INITIAL_THRESHOLD represents the value an engine's score has to exceed
// in order for us to sync it the first time we start up (and the first time
// we do a sync check after having synced the engine or reset the threshold).
const INITIAL_THRESHOLD = 75;
// THRESHOLD_DECREMENT_STEP is the amount by which we decrement an engine's
// threshold each time we do a sync check and don't sync that engine.
const THRESHOLD_DECREMENT_STEP = 25;
// How long before refreshing the cluster
const CLUSTER_BACKOFF = SCHEDULED_SYNC_INTERVAL;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://weave/ext/Sync.js");
Cu.import("resource://weave/log4moz.js");
Cu.import("resource://weave/constants.js");
Cu.import("resource://weave/util.js");
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Cu.import("resource://weave/auth.js");
Cu.import("resource://weave/resource.js");
Cu.import("resource://weave/base_records/wbo.js");
Cu.import("resource://weave/base_records/crypto.js");
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Cu.import("resource://weave/base_records/keys.js");
Cu.import("resource://weave/engines.js");
Cu.import("resource://weave/identity.js");
Cu.import("resource://weave/engines/clientData.js");
// for export
let Weave = {};
Cu.import("resource://weave/constants.js", Weave);
Cu.import("resource://weave/util.js", Weave);
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Cu.import("resource://weave/auth.js", Weave);
Cu.import("resource://weave/resource.js", Weave);
Cu.import("resource://weave/base_records/keys.js", Weave);
Cu.import("resource://weave/notifications.js", Weave);
Cu.import("resource://weave/identity.js", Weave);
Cu.import("resource://weave/stores.js", Weave);
Cu.import("resource://weave/engines.js", Weave);
Cu.import("resource://weave/engines/bookmarks.js", Weave);
Cu.import("resource://weave/engines/clientData.js", Weave);
Cu.import("resource://weave/engines/cookies.js", Weave);
Cu.import("resource://weave/engines/extensions.js", Weave);
Cu.import("resource://weave/engines/forms.js", Weave);
Cu.import("resource://weave/engines/history.js", Weave);
Cu.import("resource://weave/engines/input.js", Weave);
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Cu.import("resource://weave/engines/prefs.js", Weave);
Cu.import("resource://weave/engines/microformats.js", Weave);
Cu.import("resource://weave/engines/passwords.js", Weave);
Cu.import("resource://weave/engines/plugins.js", Weave);
Cu.import("resource://weave/engines/tabs.js", Weave);
Cu.import("resource://weave/engines/themes.js", Weave);
Utils.lazy(Weave, 'Service', WeaveSvc);
/*
* Service status query system. See constants defined in constants.js.
*/
function StatusRecord() {
this._init();
}
StatusRecord.prototype = {
_init: function() {
this.server = [];
this.sync = null;
this.engines = {};
},
addServerStatus: function(statusCode) {
this.server.push(statusCode);
},
setSyncStatus: function(statusCode) {
this.sync = statusCode;
},
setEngineStatus: function(engineName, statusCode) {
this.engines[engineName] = statusCode;
}
};
/*
* Service singleton
* Main entry point into Weave's sync framework
*/
function WeaveSvc() {
this._notify = Utils.notify("weave:service:");
}
WeaveSvc.prototype = {
_lock: Utils.lock,
_catch: Utils.catch,
_isQuitting: false,
_loggedIn: false,
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_syncInProgress: false,
_keyGenEnabled: true,
// WEAVE_STATUS_OK, WEAVE_STATUS_FAILED, or WEAVE_STATUS_PARTIAL
_weaveStatusCode: null,
// More detailed status info:
_detailedStatus: null,
// object for caching public and private keys
_keyPair: {},
// Timer object for automagically syncing
_syncTimer: null,
get username() {
return Svc.Prefs.get("username", "");
},
set username(value) {
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if (value)
Svc.Prefs.set("username", value);
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else
Svc.Prefs.reset("username");
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// fixme - need to loop over all Identity objects - needs some rethinking...
ID.get('WeaveID').username = value;
ID.get('WeaveCryptoID').username = value;
// FIXME: need to also call this whenever the username pref changes
this._genKeyURLs();
},
get password password() ID.get("WeaveID").password,
set password password(value) ID.get("WeaveID").password = value,
get passphrase passphrase() ID.get("WeaveCryptoID").password,
set passphrase passphrase(value) ID.get("WeaveCryptoID").password = value,
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get baseURL() {
return Utils.getURLPref("serverURL");
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},
set baseURL(value) {
Svc.Prefs.set("serverURL", value);
},
get miscURL() {
return Utils.getURLPref("miscURL");
},
set miscURL(value) {
Svc.Prefs.set("miscURL", value);
},
get clusterURL() {
return Utils.getURLPref("clusterURL", null, "0.5/");
},
set clusterURL(value) {
Svc.Prefs.set("clusterURL", value);
this._genKeyURLs();
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},
get userURL() this.clusterURL + this.username,
get infoURL() this.userURL + "/info/collections",
get userPath() { return ID.get('WeaveID').username; },
get isLoggedIn() { return this._loggedIn; },
get isQuitting() { return this._isQuitting; },
set isQuitting(value) { this._isQuitting = value; },
get keyGenEnabled() { return this._keyGenEnabled; },
set keyGenEnabled(value) { this._keyGenEnabled = value; },
get enabled() { return Svc.Prefs.get("enabled"); },
set enabled(value) { Svc.Prefs.set("enabled", value); },
get statusCode() { return this._weaveStatusCode; },
get detailedStatus() { return this._detailedStatus; },
get locked() { return this._locked; },
lock: function Svc_lock() {
if (this._locked)
return false;
this._locked = true;
return true;
},
unlock: function Svc_unlock() {
this._locked = false;
},
_setSyncFailure: function WeavSvc__setSyncFailure(code) {
this._weaveStatusCode = WEAVE_STATUS_FAILED;
this._detailedStatus.setSyncStatus(code);
},
_genKeyURLs: function WeaveSvc__genKeyURLs() {
let url = this.userURL;
PubKeys.defaultKeyUri = url + "/storage/keys/pubkey";
PrivKeys.defaultKeyUri = url + "/storage/keys/privkey";
},
_checkCrypto: function WeaveSvc__checkCrypto() {
let ok = false;
try {
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let iv = Svc.Crypto.generateRandomIV();
if (iv.length == 24)
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ok = true;
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} catch (e) {
this._log.debug("Crypto check failed: " + e);
}
return ok;
},
onWindowOpened: function WeaveSvc__onWindowOpened() {
},
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// one-time initialization like setting up observers and the like
// xxx we might need to split some of this out into something we can call
// again when username/server/etc changes
onStartup: function WeaveSvc_onStartup() {
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this._initLogs();
this._log.info("Weave " + WEAVE_VERSION + " initializing");
this._registerEngines();
this._detailedStatus = new StatusRecord();
// Reset our sync id if we're upgrading, so sync knows to reset local data
if (WEAVE_VERSION != Svc.Prefs.get("lastversion")) {
this._log.info("Resetting client syncID from _onStartup.");
Clients.resetSyncID();
}
let ua = Cc["@mozilla.org/network/protocol;1?name=http"].
getService(Ci.nsIHttpProtocolHandler).userAgent;
this._log.info(ua);
if (!this._checkCrypto()) {
this.enabled = false;
this._log.error("Could not load the Weave crypto component. Disabling " +
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"Weave, since it will not work correctly.");
}
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Utils.prefs.addObserver("", this, false);
Svc.Observer.addObserver(this, "network:offline-status-changed", true);
Svc.Observer.addObserver(this, "private-browsing", true);
Svc.Observer.addObserver(this, "quit-application", true);
Svc.Observer.addObserver(this, "weave:service:sync:finish", true);
Svc.Observer.addObserver(this, "weave:service:sync:error", true);
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if (!this.enabled)
this._log.info("Weave Sync disabled");
// Create Weave identities (for logging in, and for encryption)
ID.set('WeaveID', new Identity('Mozilla Services Password', this.username));
Auth.defaultAuthenticator = new BasicAuthenticator(ID.get('WeaveID'));
ID.set('WeaveCryptoID',
new Identity('Mozilla Services Encryption Passphrase', this.username));
this._genKeyURLs();
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if (Svc.Prefs.get("autoconnect"))
this._autoConnect();
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},
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_initLogs: function WeaveSvc__initLogs() {
this._log = Log4Moz.repository.getLogger("Service.Main");
this._log.level =
Log4Moz.Level[Svc.Prefs.get("log.logger.service.main")];
let formatter = new Log4Moz.BasicFormatter();
let root = Log4Moz.repository.rootLogger;
root.level = Log4Moz.Level[Svc.Prefs.get("log.rootLogger")];
let capp = new Log4Moz.ConsoleAppender(formatter);
capp.level = Log4Moz.Level[Svc.Prefs.get("log.appender.console")];
root.addAppender(capp);
let dapp = new Log4Moz.DumpAppender(formatter);
dapp.level = Log4Moz.Level[Svc.Prefs.get("log.appender.dump")];
root.addAppender(dapp);
let verbose = Svc.Directory.get("ProfD", Ci.nsIFile);
verbose.QueryInterface(Ci.nsILocalFile);
verbose.append("weave");
verbose.append("logs");
verbose.append("verbose-log.txt");
if (!verbose.exists())
verbose.create(verbose.NORMAL_FILE_TYPE, PERMS_FILE);
this._debugApp = new Log4Moz.RotatingFileAppender(verbose, formatter);
this._debugApp.level = Log4Moz.Level[Svc.Prefs.get("log.appender.debugLog")];
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root.addAppender(this._debugApp);
},
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clearLogs: function WeaveSvc_clearLogs() {
this._debugApp.clear();
},
/**
* Register the built-in engines for certain applications
*/
_registerEngines: function WeaveSvc__registerEngines() {
let engines = [];
switch (Svc.AppInfo.ID) {
case FENNEC_ID:
engines = ["Bookmarks", "History", "Password", "Tab"];
break;
case FIREFOX_ID:
engines = ["Bookmarks", "Form", "History", "Password", "Prefs", "Tab"];
break;
case SEAMONKEY_ID:
engines = ["Form", "History", "Password"];
break;
case THUNDERBIRD_ID:
engines = ["Cookie", "Password"];
break;
}
// Grab the actual engine and register them
Engines.register(engines.map(function(name) Weave[name + "Engine"]));
},
QueryInterface: XPCOMUtils.generateQI([Ci.nsIObserver,
Ci.nsISupportsWeakReference]),
// nsIObserver
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observe: function WeaveSvc__observe(subject, topic, data) {
switch (topic) {
case "nsPref:changed":
switch (data) {
case "enabled":
case "schedule":
// Potentially we'll want to reschedule syncs
this._checkSyncStatus();
break;
}
break;
case "network:offline-status-changed":
// Whether online or offline, we'll reschedule syncs
this._log.debug("Network offline status change: " + data);
this._checkSyncStatus();
break;
case "private-browsing":
// Entering or exiting private browsing? Reschedule syncs
this._log.debug("Private browsing change: " + data);
this._checkSyncStatus();
break;
case "quit-application":
this._onQuitApplication();
break;
case "weave:service:sync:error":
this._handleSyncError();
break;
case "weave:service:sync:finish":
this._scheduleNextSync();
this._serverErrors = 0;
break;
case "idle":
this._log.trace("Idle time hit, trying to sync");
Svc.Idle.removeIdleObserver(this, IDLE_TIME);
this.sync(false);
break;
}
},
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_onQuitApplication: function WeaveSvc__onQuitApplication() {
},
// These are global (for all engines)
// gets cluster from central LDAP server and returns it, or null on error
_findCluster: function _findCluster() {
this._log.debug("Finding cluster for user " + this.username);
let res = new Resource(this.baseURL + "1/" + this.username + "/node/weave");
try {
let node = res.get();
switch (node.status) {
case 404:
this._log.debug("Using serverURL as data cluster (multi-cluster support disabled)");
return this.baseURL;
case 0:
case 200:
return node;
default:
this._log.debug("Unexpected response code: " + node.status);
break;
}
} catch (e) {
this._log.debug("Network error on findCluster");
this._setSyncFailure(LOGIN_FAILED_NETWORK_ERROR);
throw e;
}
},
// gets cluster from central LDAP server and sets this.clusterURL
_setCluster: function _setCluster() {
let cluster = this._findCluster();
if (cluster) {
if (cluster == this.clusterURL)
return false;
this._log.debug("Saving cluster setting");
this.clusterURL = cluster;
return true;
}
this._log.debug("Error setting cluster for user " + this.username);
return false;
},
// update cluster if required. returns false if the update was not required
_updateCluster: function _updateCluster() {
let cTime = Date.now();
let lastUp = parseFloat(Svc.Prefs.get("lastClusterUpdate"));
if (!lastUp || ((cTime - lastUp) >= CLUSTER_BACKOFF)) {
if (this._setCluster()) {
Svc.Prefs.set("lastClusterUpdate", cTime.toString());
return true;
}
}
return false;
},
_verifyLogin: function _verifyLogin()
this._catch(this._notify("verify-login", "", function() {
this._log.debug("Verifying login for user " + this.username);
this._setCluster();
let res = new Resource(this.infoURL);
try {
let test = res.get();
switch (test.status) {
case 200:
if (!this._verifyPassphrase()) {
this._setSyncFailure(LOGIN_FAILED_INVALID_PASSPHRASE);
return false;
}
return true;
case 401:
if (this._updateCluster())
return this._verifyLogin();
this._setSyncFailure(LOGIN_FAILED_LOGIN_REJECTED);
this._log.debug("verifyLogin failed: login failed")
return false;
default:
throw "unexpected HTTP response: " + test.status;
}
} catch (e) {
// if we get here, we have either a busted channel or a network error
this._log.debug("verifyLogin failed: " + e)
this._setSyncFailure(LOGIN_FAILED_NETWORK_ERROR);
throw e;
}
}))(),
_verifyPassphrase: function _verifyPassphrase()
this._catch(this._notify("verify-passphrase", "", function() {
this._log.debug("Verifying passphrase");
try {
let pubkey = PubKeys.getDefaultKey();
let privkey = PrivKeys.get(pubkey.privateKeyUri);
return Svc.Crypto.verifyPassphrase(
privkey.payload.keyData, this.passphrase,
privkey.payload.salt, privkey.payload.iv
);
} catch (e) {
// this means no keys are present (or there's a network error)
return true;
}
}))(),
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changePassphrase: function WeaveSvc_changePassphrase(newphrase)
this._catch(this._notify("changepph", "", function() {
let pubkey = PubKeys.getDefaultKey();
let privkey = PrivKeys.get(pubkey.privateKeyUri);
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/* Re-encrypt with new passphrase.
* FIXME: verifyPassphrase first!
*/
let newkey = Svc.Crypto.rewrapPrivateKey(privkey.payload.keyData,
this.passphrase, privkey.payload.salt,
privkey.payload.iv, newphrase);
privkey.payload.keyData = newkey;
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let resp = new Resource(privkey.uri).put(privkey.serialize());
if (!resp.success)
throw resp;
this.passphrase = newphrase;
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return true;
}))(),
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changePassword: function WeaveSvc_changePassword(newpass)
this._catch(this._notify("changepwd", "", function() {
let url = this.baseURL + '1/' + this.username + "/password";
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let res = new Weave.Resource(url);
let resp = res.post(newpass);
if (resp.status != 200) {
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this._log.info("Password change failed: " + resp);
throw "Could not change password";
}
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this.password = newpass;
return true;
}))(),
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resetPassphrase: function WeaveSvc_resetPassphrase(newphrase)
this._catch(this._notify("resetpph", "", function() {
/* Make remote commands ready so we have a list of clients beforehand */
this.prepCommand("logout", []);
let clientsBackup = Clients._store.clients;
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/* Wipe */
this.wipeServer();
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/* Set remote commands before syncing */
Clients._store.clients = clientsBackup;
let username = this.username;
let password = this.password;
this.logout();
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/* Set this so UI is updated on next run */
this.passphrase = newphrase;
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/* Login in sync: this also generates new keys */
this.login(username, password, newphrase);
this.sync(true);
return true;
}))(),
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_autoConnectAttempts: 0,
_autoConnect: function WeaveSvc__attemptAutoConnect() {
try {
if (!this.username || !this.password || !this.passphrase)
return;
let failureReason;
if (Svc.IO.offline)
failureReason = "Application is offline";
else if (this.login()) {
this.syncOnIdle();
return;
}
failureReason = this.detailedStatus.sync;
}
catch (ex) {
failureReason = ex;
}
this._log.debug("Autoconnect failed: " + failureReason);
let listener = new Utils.EventListener(Utils.bind2(this,
function WeaveSvc__autoConnectCallback(timer) {
this._autoConnectTimer = null;
this._autoConnect();
}));
this._autoConnectTimer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
// back off slowly, with some random fuzz to avoid repeated collisions
let interval = Math.floor(Math.random() * SCHEDULED_SYNC_INTERVAL +
SCHEDULED_SYNC_INTERVAL * this._autoConnectAttempts);
this._autoConnectAttempts++;
this._autoConnectTimer.initWithCallback(listener, interval,
Ci.nsITimer.TYPE_ONE_SHOT);
this._log.debug("Scheduling next autoconnect attempt in " +
interval / 1000 + " seconds.");
},
persistLogin: function persistLogin() {
// Canceled master password prompt can prevent these from succeeding
try {
ID.get("WeaveID").persist();
ID.get("WeaveCryptoID").persist();
}
catch(ex) {}
},
login: function WeaveSvc_login(username, password, passphrase)
this._catch(this._lock(this._notify("login", "", function() {
this._loggedIn = false;
this._detailedStatus = new StatusRecord();
if (Svc.IO.offline)
throw "Application is offline, login should not be called";
if (username != null)
this.username = username;
if (password != null)
this.password = password;
if (passphrase != null)
this.passphrase = passphrase;
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if (!this.username) {
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this._setSyncFailure(LOGIN_FAILED_NO_USERNAME);
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throw "No username set, login failed";
}
if (!this.password) {
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this._setSyncFailure(LOGIN_FAILED_NO_PASSWORD);
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throw "No password given or found in password manager";
}
this._log.debug("Logging in user " + this.username);
if (!this._verifyLogin()) {
// verifyLogin sets the failure states here
throw "Login failed: " + this.detailedStatus.sync;
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}
// Try starting the sync timer now that we're logged in
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this._loggedIn = true;
this._checkSyncStatus();
if (this._autoConnectTimer) {
this._autoConnectTimer.cancel();
this._autoConnectTimer = null;
}
return true;
})))(),
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logout: function WeaveSvc_logout() {
this._log.info("Logging out");
this._loggedIn = false;
this._keyPair = {};
// Cancel the sync timer now that we're logged out
this._checkSyncStatus();
Svc.Observer.notifyObservers(null, "weave:service:logout:finish", "");
},
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_errorStr: function WeaveSvc__errorStr(code) {
switch (code.toString()) {
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case "1":
return "illegal-method";
case "2":
return "invalid-captcha";
case "3":
return "invalid-username";
case "4":
return "cannot-overwrite-resource";
case "5":
return "userid-mismatch";
case "6":
return "json-parse-failure";
case "7":
return "invalid-password";
case "8":
return "invalid-record";
case "9":
return "weak-password";
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default:
return "generic-server-error";
}
},
checkUsername: function WeaveSvc_checkUsername(username) {
let url = this.baseURL + "1/" + username;
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let res = new Resource(url);
res.authenticator = new NoOpAuthenticator();
let data = "";
try {
data = res.get();
if (data.status == 200 && data == "0")
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return "available";
}
catch(ex) {}
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// Convert to the error string, or default to generic on exception
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return this._errorStr(data);
},
createAccount: function WeaveSvc_createAccount(username, password, email,
captchaChallenge, captchaResponse)
{
let payload = JSON.stringify({
"password": password, "email": email,
"captcha-challenge": captchaChallenge,
"captcha-response": captchaResponse
});
let url = this.baseURL + '1/' + username;
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let res = new Resource(url);
res.authenticator = new Weave.NoOpAuthenticator();
let error = "generic-server-error";
try {
let register = res.put(payload);
if (register.success) {
this._log.info("Account created: " + register);
return;
}
// Must have failed, so figure out the reason
if (register.status == 400)
error = this._errorStr(register);
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}
catch(ex) {
this._log.warn("Failed to create account: " + ex);
}
return error;
},
// stuff we need to to after login, before we can really do
// anything (e.g. key setup)
_remoteSetup: function WeaveSvc__remoteSetup() {
let reset = false;
this._log.debug("Fetching global metadata record");
let meta = Records.import(this.userURL + "/storage/meta/global");
let remoteVersion = (meta && meta.payload.storageVersion)?
meta.payload.storageVersion : "";
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this._log.debug(["Weave Version:", WEAVE_VERSION, "Compatible:",
COMPATIBLE_VERSION, "Remote:", remoteVersion].join(" "));
if (!meta || !meta.payload.storageVersion || !meta.payload.syncID ||
Svc.Version.compare(COMPATIBLE_VERSION, remoteVersion) > 0) {
// abort the server wipe if the GET status was anything other than 404 or 200
let status = Records.response.status;
if (status != 200 && status != 404) {
this._setSyncFailure(METARECORD_DOWNLOAD_FAIL);
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this._log.warn("Unknown error while downloading metadata record. " +
"Aborting sync.");
return false;
}
if (!meta)
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this._log.info("No metadata record, server wipe needed");
if (meta && !meta.payload.syncID)
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this._log.warn("No sync id, server wipe needed");
if (Svc.Version.compare(COMPATIBLE_VERSION, remoteVersion) > 0)
this._log.info("Server data is older than what Weave supports, server wipe needed");
if (!this._keyGenEnabled) {
this._log.info("...and key generation is disabled. Not wiping. " +
"Aborting sync.");
this._setSyncFailure(DESKTOP_VERSION_OUT_OF_DATE);
return false;
}
reset = true;
this._log.info("Wiping server data");
this._freshStart();
if (status == 404)
this._log.info("Metadata record not found, server wiped to ensure " +
"consistency.");
else // 200
this._log.info("Server data wiped to ensure consistency after client " +
"upgrade (" + remoteVersion + " -> " + WEAVE_VERSION + ")");
} else if (Svc.Version.compare(remoteVersion, WEAVE_VERSION) > 0) {
this._setSyncFailure(VERSION_OUT_OF_DATE);
this._log.warn("Server data is of a newer Weave version, this client " +
"needs to be upgraded. Aborting sync.");
return false;
} else if (meta.payload.syncID != Clients.syncID) {
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this._log.warn("Meta.payload.syncID is " + meta.payload.syncID +
", Clients.syncID is " + Clients.syncID);
this.resetClient();
this._log.info("Reset client because of syncID mismatch.");
Clients.syncID = meta.payload.syncID;
this._log.info("Reset the client after a server/client sync ID mismatch");
this._updateRemoteVersion(meta);
}
// We didn't wipe the server and we're not out of date, so update remote
else
this._updateRemoteVersion(meta);
let needKeys = true;
let pubkey = PubKeys.getDefaultKey();
if (!pubkey)
this._log.debug("Could not get public key");
else if (pubkey.keyData == null)
this._log.debug("Public key has no key data");
else {
// make sure we have a matching privkey
let privkey = PrivKeys.get(pubkey.privateKeyUri);
if (!privkey)
this._log.debug("Could not get private key");
else if (privkey.keyData == null)
this._log.debug("Private key has no key data");
else
return true;
}
if (needKeys) {
if (PubKeys.response.status != 404 && PrivKeys.response.status != 404) {
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this._log.warn("Couldn't download keys from server, aborting sync");
this._log.debug("PubKey HTTP status: " + PubKeys.response.status);
this._log.debug("PrivKey HTTP status: " + PrivKeys.response.status);
this._setSyncFailure(KEYS_DOWNLOAD_FAIL);
return false;
}
if (!this._keyGenEnabled) {
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this._log.warn("Couldn't download keys from server, and key generation" +
"is disabled. Aborting sync");
this._setSyncFailure(NO_KEYS_NO_KEYGEN);
return false;
}
if (!reset) {
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this._log.warn("Calling freshStart from !reset case.");
this._freshStart();
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this._log.info("Server data wiped to ensure consistency due to missing keys");
}
let passphrase = ID.get("WeaveCryptoID");
if (passphrase.password) {
let keys = PubKeys.createKeypair(passphrase, PubKeys.defaultKeyUri,
PrivKeys.defaultKeyUri);
try {
// Upload and cache the keypair
PubKeys.uploadKeypair(keys);
PubKeys.set(keys.pubkey.uri, keys.pubkey);
PrivKeys.set(keys.privkey.uri, keys.privkey);
return true;
} catch (e) {
this._setSyncFailure(KEYS_UPLOAD_FAIL);
this._log.error("Could not upload keys: " + Utils.exceptionStr(e));
}
} else {
this._setSyncFailure(SETUP_FAILED_NO_PASSPHRASE);
this._log.warn("Could not get encryption passphrase");
}
}
return false;
},
/**
* Engine scores must meet or exceed this value before we sync them when
* using thresholds. These are engine-specific, as different kinds of data
* change at different rates, so we store them in a hash by engine name.
*/
_syncThresh: {},
/**
* Determine if a sync should run.
*
* @return Reason for not syncing; not-truthy if sync should run
*/
_checkSync: function WeaveSvc__checkSync() {
let reason = "";
if (!this.enabled)
reason = kSyncWeaveDisabled;
else if (!this._loggedIn)
reason = kSyncNotLoggedIn;
else if (Svc.IO.offline)
reason = kSyncNetworkOffline;
else if (Svc.Private && Svc.Private.privateBrowsingEnabled)
// Svc.Private doesn't exist on Fennec -- don't assume it's there.
reason = kSyncInPrivateBrowsing;
else if (Svc.Prefs.get("schedule", 0) != 1)
reason = kSyncNotScheduled;
return reason;
},
/**
* Check if we should be syncing and schedule the next sync, if it's not scheduled
*/
_checkSyncStatus: function WeaveSvc__checkSyncStatus() {
// Should we be syncing now, if not, cancel any sync timers and return
if (this._checkSync()) {
if (this._syncTimer) {
this._syncTimer.cancel();
this._syncTimer = null;
}
try {
Svc.Idle.removeIdleObserver(this, IDLE_TIME);
} catch(e) {} // this throws if there isn't an observer, but that's fine
return;
}
// otherwise, schedule the sync
this._scheduleNextSync();
},
/**
* Call sync() on an idle timer
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*
*/
syncOnIdle: function WeaveSvc_syncOnIdle() {
this._log.debug("Idle timer created for sync, will sync after " +
IDLE_TIME + " seconds of inactivity.");
Svc.Idle.addIdleObserver(this, IDLE_TIME);
},
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/**
* Set a timer for the next sync
*/
_scheduleNextSync: function WeaveSvc__scheduleNextSync(interval) {
if (!interval)
interval = SCHEDULED_SYNC_INTERVAL;
// if there's an existing timer, cancel it and restart
if (this._syncTimer)
this._syncTimer.cancel();
else
this._syncTimer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
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let listener = new Utils.EventListener(Utils.bind2(this,
function WeaveSvc__scheduleNextSyncCallback(timer) {
this._syncTimer = null;
this.syncOnIdle();
}));
this._syncTimer.initWithCallback(listener, interval,
Ci.nsITimer.TYPE_ONE_SHOT);
this._log.debug("Next sync call in: " + this._syncTimer.delay / 1000 + " seconds.")
},
_serverErrors: 0,
/**
* Deal with sync errors appropriately
*/
_handleSyncError: function WeaveSvc__handleSyncError() {
let shouldBackoff = false;
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let err = Weave.Service.detailedStatus.sync;
// we'll assume the server is just borked a little for these
switch (err) {
case METARECORD_DOWNLOAD_FAIL:
case KEYS_DOWNLOAD_FAIL:
case KEYS_UPLOAD_FAIL:
shouldBackoff = true;
}
// specifcally handle 500, 502, 503, 504 errors
// xxxmpc: what else should be in this list?
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// this is sort of pseudocode, need a way to get at the
if (!shouldBackoff) {
try {
shouldBackoff = Utils.checkStatus(Records.response.status, null,
[500, [502, 504]]);
}
catch (e) {
// if responseStatus throws, we have a network issue in play
shouldBackoff = true;
}
}
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// if this is a client error, do the next sync as normal and return
if (!shouldBackoff) {
this._scheduleNextSync();
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return;
}
// ok, something failed connecting to the server, rev the counter
this._serverErrors++;
// do nothing on the first failure, if we fail again we'll back off
if (this._serverErrors < 2) {
this._scheduleNextSync();
return;
}
// 30-60 minute backoff interval, increasing each time
const MINIMUM_BACKOFF_INTERVAL = 15 * 60 * 1000; // 15 minutes * >= 2
const MAXIMUM_BACKOFF_INTERVAL = 8 * 60 * 60 * 1000; // 8 hours
let backoffInterval = this._serverErrors *
(Math.floor(Math.random() * MINIMUM_BACKOFF_INTERVAL) +
MINIMUM_BACKOFF_INTERVAL);
backoffInterval = Math.min(backoffInterval, MAXIMUM_BACKOFF_INTERVAL);
this._scheduleNextSync(backoffInterval);
let d = new Date(Date.now() + backoffInterval);
this._log.config("Starting backoff, next sync at:" + d.toString());
},
/**
* Sync up engines with the server.
*
* @param fullSync
* True to unconditionally sync all engines
*/
sync: function WeaveSvc_sync(fullSync)
this._catch(this._lock(this._notify("sync", "", function() {
fullSync = true; // not doing thresholds yet
// Use thresholds to determine what to sync only if it's not a full sync
let useThresh = !fullSync;
// Make sure we should sync or record why we shouldn't. We always obey the
// reason if we're using thresholds (not a full sync); otherwise, allow
// "not scheduled" as future syncs have already been canceled by checkSync.
let reason = this._checkSync();
if (reason && (useThresh || reason != kSyncNotScheduled)) {
// this is a purposeful abort rather than a failure, so don't set
// WEAVE_STATUS_FAILED; instead, leave it as it was.
this._detailedStatus.setSyncStatus(reason);
reason = "Can't sync: " + reason;
throw reason;
}
if (!(this._remoteSetup()))
throw "aborting sync, remote setup failed";
// Figure out what the last modified time is for each collection
let info = new Resource(this.infoURL).get();
if (!info.success)
throw "aborting sync, failed to get collections";
// Convert the response to an object and read out the modified times
info = JSON.parse(info);
for each (let engine in [Clients].concat(Engines.getEnabled()))
engine.lastModified = info[engine.name] || 0;
this._log.debug("Refreshing client list");
Clients.sync();
// Process the incoming commands if we have any
if (Clients.getClients()[Clients.clientID].commands) {
try {
if (!(this.processCommands())) {
this._detailedStatus.setSyncStatus(ABORT_SYNC_COMMAND);
throw "aborting sync, process commands said so";
}
// Repeat remoteSetup in-case the commands forced us to reset
if (!(this._remoteSetup()))
throw "aborting sync, remote setup failed after processing commands";
}
finally {
// Always immediately push back the local client (now without commands)
Clients.sync();
}
}
try {
for each (let engine in Engines.getAll()) {
let name = engine.name;
// Nothing to do for disabled engines
if (!engine.enabled)
continue;
// Conditionally reset the threshold for the current engine
let resetThresh = Utils.bind2(this, function WeaveSvc__resetThresh(cond)
cond ? this._syncThresh[name] = INITIAL_THRESHOLD : undefined);
// Initialize the threshold if it doesn't exist yet
resetThresh(!(name in this._syncThresh));
// Determine if we should sync if using thresholds
if (useThresh) {
let score = engine.score;
let thresh = this._syncThresh[name];
if (score >= thresh)
this._log.debug("Syncing " + name + "; " +
"score " + score + " >= thresh " + thresh);
else {
this._log.debug("Not syncing " + name + "; " +
"score " + score + " < thresh " + thresh);
// Decrement the threshold by a standard amount with a lower bound of 1
this._syncThresh[name] = Math.max(thresh - THRESHOLD_DECREMENT_STEP, 1);
// No need to sync this engine for now
continue;
}
}
// If there's any problems with syncing the engine, report the failure
if (!(this._syncEngine(engine))) {
this._log.info("Aborting sync");
break;
}
// We've successfully synced, so reset the threshold. We do this after
// a successful sync so failures can try again on next sync, but this
// could trigger too many syncs if the server is having problems.
resetThresh(useThresh);
}
if (this._syncError)
this._log.warn("Some engines did not sync correctly");
else {
Svc.Prefs.set("lastSync", new Date().toString());
this._weaveStatusCode = WEAVE_STATUS_OK;
this._log.info("Sync completed successfully");
}
} finally {
this._syncError = false;
}
})))(),
// returns true if sync should proceed
// false / no return value means sync should be aborted
_syncEngine: function WeaveSvc__syncEngine(engine) {
try {
engine.sync();
return true;
}
catch(e) {
// maybe a 401, cluster update needed?
if (e.status == 401 && this._updateCluster())
return this._syncEngine(engine);
this._syncError = true;
this._weaveStatusCode = WEAVE_STATUS_PARTIAL;
this._detailedStatus.setEngineStatus(engine.name, e);
this._log.debug(Utils.exceptionStr(e));
return true;
}
},
_freshStart: function WeaveSvc__freshStart() {
this.resetClient();
this._log.info("Reset client data from freshStart.");
this._log.info("Client metadata wiped, deleting server data");
this.wipeServer();
// XXX Bug 504125 Wait a while after wiping so that the DELETEs replicate
Sync.sleep(2000);
this._log.debug("Uploading new metadata record");
meta = new WBORecord(this.userURL + "/storage/meta/global");
meta.payload.syncID = Clients.syncID;
this._updateRemoteVersion(meta);
},
_updateRemoteVersion: function WeaveSvc__updateRemoteVersion(meta) {
// Don't update if the remote version is already newer
if (Svc.Version.compare(meta.payload.storageVersion, WEAVE_VERSION) >= 0)
return;
this._log.debug("Setting meta payload storage version to " + WEAVE_VERSION);
meta.payload.storageVersion = WEAVE_VERSION;
let resp = new Resource(meta.uri).put(meta.serialize());
if (!resp.success)
throw resp;
},
/**
* Wipe all user data from the server.
*
* @param engines [optional]
* Array of engine names to wipe. If not given, all engines are used.
*/
wipeServer: function WeaveSvc_wipeServer(engines)
this._catch(this._notify("wipe-server", "", function() {
// Grab all the collections for the user
let res = new Resource(this.infoURL);
res.get();
// Get the array of collections and delete each one
let allCollections = JSON.parse(res.data);
for (let name in allCollections) {
try {
// If we have a list of engines, make sure it's one we want
if (engines && engines.indexOf(name) == -1)
continue;
new Resource(this.userURL + "/storage/" + name).delete();
}
catch(ex) {
this._log.debug("Exception on wipe of '" + name + "': " + Utils.exceptionStr(ex));
}
}
}))(),
/**
* Wipe all local user data.
*
* @param engines [optional]
* Array of engine names to wipe. If not given, all engines are used.
*/
wipeClient: function WeaveSvc_wipeClient(engines)
this._catch(this._notify("wipe-client", "", function() {
// If we don't have any engines, reset the service and wipe all engines
if (!engines) {
// Clear out any service data
this.resetService();
engines = [Clients].concat(Engines.getAll());
}
// Convert the array of names into engines
else
engines = Engines.get(engines);
// Fully wipe each engine
for each (let engine in engines)
engine.wipeClient();
}))(),
/**
* Wipe all remote user data by wiping the server then telling each remote
* client to wipe itself.
*
* @param engines [optional]
* Array of engine names to wipe. If not given, all engines are used.
*/
wipeRemote: function WeaveSvc_wipeRemote(engines)
this._catch(this._notify("wipe-remote", "", function() {
// Clear out any server data
//this.wipeServer(engines);
// Only wipe the engines provided
if (engines) {
engines.forEach(function(e) this.prepCommand("wipeEngine", [e]), this);
return;
}
// Tell the remote machines to wipe themselves
this.prepCommand("wipeAll", []);
}))(),
/**
* Reset local service information like logs, sync times, caches.
*/
resetService: function WeaveSvc_resetService()
this._catch(this._notify("reset-service", "", function() {
// First drop old logs to track client resetting behavior
this.clearLogs();
this._log.info("Logs reinitialized for service reset");
// Pretend we've never synced to the server and drop cached data
Clients.resetSyncID();
Svc.Prefs.reset("lastSync");
for each (let cache in [PubKeys, PrivKeys, CryptoMetas, Records])
cache.clearCache();
}))(),
/**
* Reset the client by getting rid of any local server data and client data.
*
* @param engines [optional]
* Array of engine names to reset. If not given, all engines are used.
*/
resetClient: function WeaveSvc_resetClient(engines)
this._catch(this._notify("reset-client", "", function() {
// If we don't have any engines, reset everything including the service
if (!engines) {
// Clear out any service data
this.resetService();
engines = [Clients].concat(Engines.getAll());
}
// Convert the array of names into engines
else
engines = Engines.get(engines);
// Have each engine drop any temporary meta data
for each (let engine in engines)
engine.resetClient();
// XXX Bug 480448: Delete any snapshots from old code
try {
let cruft = Svc.Directory.get("ProfD", Ci.nsIFile);
cruft.QueryInterface(Ci.nsILocalFile);
cruft.append("weave");
cruft.append("snapshots");
if (cruft.exists())
cruft.remove(true);
} catch (e) {
this._log.debug("Could not remove old snapshots: " + Utils.exceptionStr(e));
}
}))(),
/**
* A hash of valid commands that the client knows about. The key is a command
* and the value is a hash containing information about the command such as
* number of arguments and description.
*/
_commands: [
["resetAll", 0, "Clear temporary local data for all engines"],
["resetEngine", 1, "Clear temporary local data for engine"],
["wipeAll", 0, "Delete all client data for all engines"],
["wipeEngine", 1, "Delete all client data for engine"],
["logout", 0, "Log out client"],
].reduce(function WeaveSvc__commands(commands, entry) {
commands[entry[0]] = {};
for (let [i, attr] in Iterator(["args", "desc"]))
commands[entry[0]][attr] = entry[i + 1];
return commands;
}, {}),
/**
* Check if the local client has any remote commands and perform them.
*
* @return False to abort sync
*/
processCommands: function WeaveSvc_processCommands()
this._notify("process-commands", "", function() {
let info = Clients.getInfo(Clients.clientID);
let commands = info.commands;
// Immediately clear out the commands as we've got them locally
delete info.commands;
Clients.setInfo(Clients.clientID, info);
// Process each command in order
for each ({command: command, args: args} in commands) {
this._log.debug("Processing command: " + command + "(" + args + ")");
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let engines = [args[0]];
switch (command) {
case "resetAll":
engines = null;
// Fallthrough
case "resetEngine":
this.resetClient(engines);
break;
case "wipeAll":
engines = null;
// Fallthrough
case "wipeEngine":
this.wipeClient(engines);
break;
case "logout":
this.logout();
return false;
default:
this._log.debug("Received an unknown command: " + command);
break;
}
}
return true;
})(),
/**
* Prepare to send a command to each remote client. Calling this doesn't
* actually sync the command data to the server. If the client already has
* the command/args pair, it won't get a duplicate action.
*
* @param command
* Command to invoke on remote clients
* @param args
* Array of arguments to give to the command
*/
prepCommand: function WeaveSvc_prepCommand(command, args) {
let commandData = this._commands[command];
// Don't send commands that we don't know about
if (commandData == null) {
this._log.error("Unknown command to send: " + command);
return;
}
// Don't send a command with the wrong number of arguments
else if (args == null || args.length != commandData.args) {
this._log.error("Expected " + commandData.args + " args for '" +
command + "', but got " + args);
return;
}
// Package the command/args pair into an object
let action = {
command: command,
args: args,
};
let actionStr = command + "(" + args + ")";
// Convert args into a string to simplify array comparisons
let jsonArgs = JSON.stringify(args);
let notDupe = function(action) action.command != command ||
JSON.stringify(action.args) != jsonArgs;
this._log.info("Sending clients: " + actionStr + "; " + commandData.desc);
// Add the action to each remote client
for (let guid in Clients.getClients()) {
// Don't send commands to the local client
if (guid == Clients.clientID)
continue;
let info = Clients.getInfo(guid);
// Set the action to be a new commands array if none exists
if (info.commands == null)
info.commands = [action];
// Add the new action if there are no duplicates
else if (info.commands.every(notDupe))
info.commands.push(action);
// Must have been a dupe.. skip!
else
continue;
Clients.setInfo(guid, info);
this._log.trace("Client " + guid + " got a new action: " + actionStr);
}
},
};