gecko/image/src/SurfaceCache.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* SurfaceCache is a service for caching temporary surfaces and decoded image
* data in imagelib.
*/
#ifndef MOZILLA_IMAGELIB_SURFACECACHE_H_
#define MOZILLA_IMAGELIB_SURFACECACHE_H_
#include "mozilla/Maybe.h" // for Maybe
#include "mozilla/HashFunctions.h" // for HashGeneric and AddToHash
#include "gfxPoint.h" // for gfxSize
#include "nsCOMPtr.h" // for already_AddRefed
#include "mozilla/gfx/Point.h" // for mozilla::gfx::IntSize
#include "mozilla/gfx/2D.h" // for SourceSurface
#include "SVGImageContext.h" // for SVGImageContext
namespace mozilla {
namespace image {
class DrawableFrameRef;
class Image;
class imgFrame;
/*
* ImageKey contains the information we need to look up all cached surfaces for
* a particular image.
*/
typedef Image* ImageKey;
/*
* SurfaceKey contains the information we need to look up a specific cached
* surface. Together with an ImageKey, this uniquely identifies the surface.
*
* Callers should construct a SurfaceKey using the appropriate helper function
* for their image type - either RasterSurfaceKey or VectorSurfaceKey.
*/
class SurfaceKey
{
typedef gfx::IntSize IntSize;
public:
bool operator==(const SurfaceKey& aOther) const
{
return aOther.mSize == mSize &&
aOther.mSVGContext == mSVGContext &&
aOther.mAnimationTime == mAnimationTime &&
aOther.mFlags == mFlags;
}
uint32_t Hash() const
{
uint32_t hash = HashGeneric(mSize.width, mSize.height);
hash = AddToHash(hash, mSVGContext.map(HashSIC).valueOr(0));
hash = AddToHash(hash, mAnimationTime, mFlags);
return hash;
}
IntSize Size() const { return mSize; }
private:
SurfaceKey(const IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
const float aAnimationTime,
const uint32_t aFlags)
: mSize(aSize)
, mSVGContext(aSVGContext)
, mAnimationTime(aAnimationTime)
, mFlags(aFlags)
{ }
static uint32_t HashSIC(const SVGImageContext& aSIC) {
return aSIC.Hash();
}
friend SurfaceKey RasterSurfaceKey(const IntSize&, const uint32_t);
friend SurfaceKey VectorSurfaceKey(const IntSize&,
const Maybe<SVGImageContext>&,
const float);
IntSize mSize;
Maybe<SVGImageContext> mSVGContext;
float mAnimationTime;
uint32_t mFlags;
};
inline SurfaceKey
RasterSurfaceKey(const gfx::IntSize& aSize,
const uint32_t aFlags)
{
// We don't care about aAnimationTime for RasterImage because it's not
// currently possible to store anything but the first frame in the
// SurfaceCache.
return SurfaceKey(aSize, Nothing(), 0.0f, aFlags);
}
inline SurfaceKey
VectorSurfaceKey(const gfx::IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
const float aAnimationTime)
{
// We don't care about aFlags for VectorImage because none of the flags we
// have right now influence VectorImage's rendering. If we add a new flag that
// *does* affect how a VectorImage renders, we'll have to change this.
return SurfaceKey(aSize, aSVGContext, aAnimationTime, 0);
}
/**
* SurfaceCache is an imagelib-global service that allows caching of temporary
* surfaces. Surfaces expire from the cache automatically if they go too long
* without being accessed.
*
* SurfaceCache does not hold surfaces directly; instead, it holds imgFrame
* objects, which hold surfaces but also layer on additional features specific
* to imagelib's needs like animation, padding support, and transparent support
* for volatile buffers.
*
* SurfaceCache is not thread-safe; it should only be accessed from the main
* thread.
*/
struct SurfaceCache
{
typedef gfx::IntSize IntSize;
/*
* Initialize static data. Called during imagelib module initialization.
*/
static void Initialize();
/*
* Release static data. Called during imagelib module shutdown.
*/
static void Shutdown();
/*
* Look up the imgFrame containing a surface in the cache and returns a
* drawable reference to that imgFrame.
*
* If the imgFrame was found in the cache, but had stored its surface in a
* volatile buffer which was discarded by the OS, then it is automatically
* removed from the cache and an empty DrawableFrameRef is returned.
*
* @param aImageKey Key data identifying which image the surface belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested surface.
*
* @return a DrawableFrameRef to the imgFrame wrapping the requested surface,
* or an empty DrawableFrameRef if not found.
*/
static DrawableFrameRef Lookup(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/*
* Insert a surface into the cache. It is an error to call this function
* without first calling Lookup to verify that the surface is not already in
* the cache.
*
* @param aTarget The new surface (wrapped in an imgFrame) to insert into
* the cache.
* @param aImageKey Key data identifying which image the surface belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested surface.
*/
static void Insert(imgFrame* aSurface,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/*
* Checks if a surface of a given size could possibly be stored in the cache.
* If CanHold() returns false, Insert() will always fail to insert the
* surface, but the inverse is not true: Insert() may take more information
* into account than just image size when deciding whether to cache the
* surface, so Insert() may still fail even if CanHold() returns true.
*
* Use CanHold() to avoid the need to create a temporary surface when we know
* for sure the cache can't hold it.
*
* @param aSize The dimensions of a surface in pixels.
*
* @return false if the surface cache can't hold a surface of that size.
*/
static bool CanHold(const IntSize& aSize);
/*
* Removes a surface from the cache, if it's present.
*
* Use this function to remove individual surfaces that have become invalid.
* Prefer Discard() or DiscardAll() when they're applicable, as they have much
* better performance than calling this function repeatedly.
*
* @param aImageKey Key data identifying which image the surface belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested surface.
*/
static void RemoveIfPresent(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/*
* Evicts any cached surfaces associated with the given image from the cache.
* This MUST be called, at a minimum, when the image is destroyed. If
* another image were allocated at the same address it could result in
* subtle, difficult-to-reproduce bugs.
*
* @param aImageKey The image which should be removed from the cache.
*/
static void Discard(const ImageKey aImageKey);
/*
* Evicts all caches surfaces from ths cache.
*/
static void DiscardAll();
private:
virtual ~SurfaceCache() = 0; // Forbid instantiation.
};
} // namespace image
} // namespace mozilla
#endif // MOZILLA_IMAGELIB_SURFACECACHE_H_