2013-02-10 22:22:16 -08:00
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef NS_SVGTEXTFRAME2_H
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#define NS_SVGTEXTFRAME2_H
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#include "gfxMatrix.h"
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#include "gfxRect.h"
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#include "nsStubMutationObserver.h"
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#include "nsSVGTextContainerFrame.h"
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class nsDisplaySVGText;
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class nsRenderingContext;
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class nsTextFrame;
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typedef nsSVGDisplayContainerFrame nsSVGTextFrame2Base;
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namespace mozilla {
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class TextFrameIterator;
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class TextNodeCorrespondenceRecorder;
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struct TextRenderedRun;
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class TextRenderedRunIterator;
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/**
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* Information about the positioning for a single character in an SVG <text>
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* element.
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*
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* During SVG text layout, we use infinity values to represent positions and
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* rotations that are not explicitly specified with x/y/rotate attributes.
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*/
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struct CharPosition
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{
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CharPosition()
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: mAngle(0),
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mHidden(false),
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mUnaddressable(false),
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mClusterOrLigatureGroupMiddle(false),
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mRunBoundary(false),
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mStartOfChunk(false)
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{
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}
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CharPosition(gfxPoint aPosition, double aAngle)
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: mPosition(aPosition),
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mAngle(aAngle),
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mHidden(false),
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mUnaddressable(false),
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mClusterOrLigatureGroupMiddle(false),
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mRunBoundary(false),
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mStartOfChunk(false)
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{
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}
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static CharPosition Unspecified(bool aUnaddressable)
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{
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CharPosition cp(UnspecifiedPoint(), UnspecifiedAngle());
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cp.mUnaddressable = aUnaddressable;
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return cp;
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}
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bool IsAngleSpecified() const
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{
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return mAngle != UnspecifiedAngle();
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}
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bool IsXSpecified() const
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{
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return mPosition.x != UnspecifiedCoord();
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}
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bool IsYSpecified() const
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{
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return mPosition.y != UnspecifiedCoord();
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}
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gfxPoint mPosition;
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double mAngle;
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// not displayed due to falling off the end of a <textPath>
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bool mHidden;
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// skipped in positioning attributes due to being collapsed-away white space
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bool mUnaddressable;
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// a preceding character is what positioning attributes address
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bool mClusterOrLigatureGroupMiddle;
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// rendering is split here since an explicit position or rotation was given
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bool mRunBoundary;
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// an anchored chunk begins here
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bool mStartOfChunk;
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private:
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static gfxFloat UnspecifiedCoord()
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{
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return std::numeric_limits<gfxFloat>::infinity();
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}
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static double UnspecifiedAngle()
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{
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return std::numeric_limits<double>::infinity();
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}
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static gfxPoint UnspecifiedPoint()
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{
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return gfxPoint(UnspecifiedCoord(), UnspecifiedCoord());
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}
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};
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}
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/**
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* Frame class for SVG <text> elements, used when the
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* layout.svg.css-text.enabled is true.
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*
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* An nsSVGTextFrame2 manages SVG text layout, painting and interaction for
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* all descendent text content elements. The frame tree will look like this:
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*
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* nsSVGTextFrame2 -- for <text>
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* <anonymous block frame>
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* ns{Block,Inline,Text}Frames -- for text nodes, <tspan>s, <a>s, etc.
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*
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* SVG text layout is done by:
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*
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* 1. Reflowing the anonymous block frame.
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* 2. Inspecting the (app unit) positions of the glyph for each character in
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* the nsTextFrames underneath the anonymous block frame.
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* 3. Determining the (user unit) positions for each character in the <text>
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* using the x/y/dx/dy/rotate attributes on all the text content elements,
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* and using the step 2 results to fill in any gaps.
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* 4. Applying any other SVG specific text layout (anchoring and text paths)
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* to the positions computed in step 3.
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*
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* Rendering of the text is done by splitting up each nsTextFrame into ranges
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* that can be contiguously painted. (For example <text x="10 20">abcd</text>
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* would have two contiguous ranges: one for the "a" and one for the "bcd".)
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* Each range is called a "text rendered run", represented by a TextRenderedRun
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* object. The TextRenderedRunIterator class performs that splitting and
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* returns a TextRenderedRun for each bit of text to be painted separately.
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*
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* Each rendered run is painted by calling nsTextFrame::PaintText. If the text
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* formatting is simple enough (solid fill, no stroking, etc.), PaintText will
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* itself do the painting. Otherwise, a DrawPathCallback is passed to
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* PaintText so that we can fill the text geometry with SVG paint servers.
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*/
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class nsSVGTextFrame2 : public nsSVGTextFrame2Base
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{
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friend nsIFrame*
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NS_NewSVGTextFrame2(nsIPresShell* aPresShell, nsStyleContext* aContext);
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friend class mozilla::TextFrameIterator;
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friend class mozilla::TextNodeCorrespondenceRecorder;
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friend struct mozilla::TextRenderedRun;
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friend class mozilla::TextRenderedRunIterator;
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friend class AutoCanvasTMForMarker;
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friend class MutationObserver;
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friend class nsDisplaySVGText;
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protected:
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nsSVGTextFrame2(nsStyleContext* aContext)
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: nsSVGTextFrame2Base(aContext),
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mFontSizeScaleFactor(1.0f),
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mGetCanvasTMForFlag(FOR_OUTERSVG_TM),
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mPositioningDirty(true)
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{
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}
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public:
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NS_DECL_QUERYFRAME_TARGET(nsSVGTextFrame2)
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NS_DECL_QUERYFRAME
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NS_DECL_FRAMEARENA_HELPERS
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// nsIFrame:
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NS_IMETHOD Init(nsIContent* aContent,
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nsIFrame* aParent,
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nsIFrame* aPrevInFlow);
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NS_IMETHOD AttributeChanged(int32_t aNamespaceID,
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nsIAtom* aAttribute,
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int32_t aModType);
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virtual nsIFrame* GetContentInsertionFrame()
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{
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return GetFirstPrincipalChild()->GetContentInsertionFrame();
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}
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NS_IMETHOD Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus);
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NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists);
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/**
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* Get the "type" of the frame
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*
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* @see nsGkAtoms::svgTextFrame2
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*/
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virtual nsIAtom* GetType() const;
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#ifdef DEBUG
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NS_IMETHOD GetFrameName(nsAString& aResult) const
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{
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return MakeFrameName(NS_LITERAL_STRING("SVGText2"), aResult);
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}
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#endif
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virtual void InvalidateInternal(const nsRect& aDamageRect,
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nscoord aX, nscoord aY, nsIFrame* aForChild,
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uint32_t aFlags);
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// nsISVGChildFrame interface:
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virtual void NotifySVGChanged(uint32_t aFlags);
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NS_IMETHOD PaintSVG(nsRenderingContext* aContext,
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const nsIntRect* aDirtyRect);
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virtual void ReflowSVG();
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NS_IMETHOD_(nsRect) GetCoveredRegion();
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virtual SVGBBox GetBBoxContribution(const gfxMatrix& aToBBoxUserspace,
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uint32_t aFlags);
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// nsSVGContainerFrame methods:
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virtual gfxMatrix GetCanvasTM(uint32_t aFor);
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// SVG DOM text methods:
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uint32_t GetNumberOfChars(nsIContent* aContent);
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float GetComputedTextLength(nsIContent* aContent);
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float GetSubStringLength(nsIContent* aContent, uint32_t charnum, uint32_t nchars);
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int32_t GetCharNumAtPosition(nsIContent* aContent, mozilla::nsISVGPoint* point);
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nsresult GetStartPositionOfChar(nsIContent* aContent, uint32_t aCharNum,
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mozilla::nsISVGPoint** aResult);
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nsresult GetEndPositionOfChar(nsIContent* aContent, uint32_t aCharNum,
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mozilla::nsISVGPoint** aResult);
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nsresult GetExtentOfChar(nsIContent* aContent, uint32_t aCharNum,
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nsIDOMSVGRect** aResult);
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nsresult GetRotationOfChar(nsIContent* aContent, uint32_t aCharNum,
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float* aResult);
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// nsSVGTextFrame2 methods:
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/**
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* Schedules mPositions to be recomputed and the covered region to be
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* updated.
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*/
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void NotifyGlyphMetricsChange();
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/**
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* Updates the mFontSizeScaleFactor value by looking at the range of
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* font-sizes used within the <text>.
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*/
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void UpdateFontSizeScaleFactor(bool aForceGlobalTransform);
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double GetFontSizeScaleFactor() const;
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private:
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/**
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* This class exists purely because it would be too messy to pass the "for"
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* flag for GetCanvasTM through the call chains to the GetCanvasTM() call in
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* UpdateFontSizeScaleFactor.
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*/
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class AutoCanvasTMForMarker {
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public:
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AutoCanvasTMForMarker(nsSVGTextFrame2* aFrame, uint32_t aFor)
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: mFrame(aFrame)
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{
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mOldFor = mFrame->mGetCanvasTMForFlag;
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mFrame->mGetCanvasTMForFlag = aFor;
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}
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~AutoCanvasTMForMarker()
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{
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// Default
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mFrame->mGetCanvasTMForFlag = mOldFor;
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}
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private:
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nsSVGTextFrame2* mFrame;
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uint32_t mOldFor;
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};
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/**
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* Mutation observer used to watch for text positioning attribute changes
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* on descendent text content elements (like <tspan>s).
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*/
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class MutationObserver : public nsStubMutationObserver {
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public:
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MutationObserver()
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: mFrame(nullptr)
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{
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}
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void StartObserving(nsSVGTextFrame2* aFrame)
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{
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NS_ASSERTION(!mFrame, "should not be observing yet!");
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mFrame = aFrame;
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aFrame->GetContent()->AddMutationObserver(this);
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}
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virtual ~MutationObserver()
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{
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if (mFrame) {
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mFrame->GetContent()->RemoveMutationObserver(this);
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}
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}
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// nsISupports
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NS_DECL_ISUPPORTS
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// nsIMutationObserver
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NS_DECL_NSIMUTATIONOBSERVER_CONTENTAPPENDED
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NS_DECL_NSIMUTATIONOBSERVER_CONTENTINSERTED
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NS_DECL_NSIMUTATIONOBSERVER_CONTENTREMOVED
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NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTECHANGED
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2013-02-10 22:22:16 -08:00
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private:
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nsSVGTextFrame2* mFrame;
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};
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/**
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* Reflows the anonymous block child.
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*/
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void DoReflow(bool aForceGlobalTransform);
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/**
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* Calls FrameNeedsReflow on the anonymous block child.
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*/
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void RequestReflow(nsIPresShell::IntrinsicDirty aType, uint32_t aBit);
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/**
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* Reflows the anonymous block child and recomputes mPositions if needed.
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*
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* @param aForceGlobalTransform passed down to UpdateFontSizeScaleFactor to
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* control whether it should use the global transform even when
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* NS_STATE_NONDISPLAY_CHILD
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*/
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void UpdateGlyphPositioning(bool aForceGlobalTransform);
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/**
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* Populates mPositions with positioning information for each character
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* within the <text>.
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*/
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void DoGlyphPositioning();
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/**
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* Recursive helper for ResolvePositions below.
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*
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* @param aContent The current node.
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* @param aIndex The current character index.
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* @param aInTextPath Whether we are currently under a <textPath> element.
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* @param aForceStartOfChunk Whether the next character we find should start a
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* new anchored chunk.
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* @return The character index we got up to.
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*/
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uint32_t ResolvePositions(nsIContent* aContent, uint32_t aIndex,
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bool aInTextPath, bool& aForceStartOfChunk,
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nsTArray<gfxPoint>& aDeltas);
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/**
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* Initializes mPositions with character position information based on
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* x/y/rotate attributes, leaving unspecified values in the array if a position
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* was not given for that character. Also fills aDeltas with values based on
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* dx/dy attributes.
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*
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* @return True if we recorded any positions.
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*/
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bool ResolvePositions(nsTArray<gfxPoint>& aDeltas);
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/**
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* Determines the position, in app units, of each character in the <text> as
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* laid out by reflow, and appends them to aPositions. Any characters that
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* are undisplayed or trimmed away just get the last position.
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*/
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void DetermineCharPositions(nsTArray<nsPoint>& aPositions);
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/**
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* Sets mStartOfChunk to true for each character in mPositions that starts a
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* line of text.
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*/
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void AdjustChunksForLineBreaks();
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/**
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* Adjusts recorded character positions in mPositions to account for glyph
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* boundaries. Four things are done:
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*
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* 1. mClusterOrLigatureGroupMiddle is set to true for all such characters.
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*
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* 2. Any run and anchored chunk boundaries that begin in the middle of a
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* cluster/ligature group get moved to the start of the next
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* cluster/ligature group.
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*
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* 3. The position of any character in the middle of a cluster/ligature
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* group is updated to take into account partial ligatures and any
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* rotation the glyph as a whole has. (The values that come out of
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* DetermineCharPositions which then get written into mPositions in
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* ResolvePositions store the same position value for each part of the
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* ligature.)
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*
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* 4. The rotation of any character in the middle of a cluster/ligature
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* group is set to the rotation of the first character.
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*/
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void AdjustPositionsForClusters();
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/**
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* Updates the character positions stored in mPositions to account for
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* text anchoring.
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*/
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void DoAnchoring();
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/**
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* Updates character positions in mPositions for those characters inside a
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* <textPath>.
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*/
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void DoTextPathLayout();
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/**
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* Returns whether we need to render the text using
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* nsTextFrame::DrawPathCallbacks rather than directly painting
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* the text frames.
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*/
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bool ShouldRenderAsPath(nsRenderingContext* aContext, nsTextFrame* aFrame);
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// Methods to get information for a <textPath> frame.
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nsIFrame* GetTextPathPathFrame(nsIFrame* aTextPathFrame);
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already_AddRefed<gfxFlattenedPath> GetFlattenedTextPath(nsIFrame* aTextPathFrame);
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gfxFloat GetOffsetScale(nsIFrame* aTextPathFrame);
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gfxFloat GetStartOffset(nsIFrame* aTextPathFrame);
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/**
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* The MutationObserver we have registered for the <text> element subtree.
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*/
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MutationObserver mMutationObserver;
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/**
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* Cached canvasTM value.
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*/
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nsAutoPtr<gfxMatrix> mCanvasTM;
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/**
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* The number of characters in the DOM after the final nsTextFrame. For
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* example, with
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*
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* <text>abcd<tspan display="none">ef</tspan></text>
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*
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* mTrailingUndisplayedCharacters would be 2.
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*/
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uint32_t mTrailingUndisplayedCharacters;
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/**
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* Computed position information for each DOM character within the <text>.
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*/
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nsTArray<mozilla::CharPosition> mPositions;
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/**
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* mFontSizeScaleFactor is used to cause the nsTextFrames to create text
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* runs with a font size different from the actual font-size property value.
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* This is used so that, for example with:
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*
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* <svg>
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* <g transform="scale(2)">
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* <text font-size="10">abc</text>
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* </g>
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* </svg>
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*
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* a font size of 20 would be used. It's preferable to use a font size that
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* is identical or close to the size that the text will appear on the screen,
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* because at very small or large font sizes, text metrics will be computed
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* differently due to the limited precision that text runs have.
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*
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* mFontSizeScaleFactor is the amount the actual font-size property value
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* should be multiplied by to cause the text run font size to (a) be within a
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* "reasonable" range, and (b) be close to the actual size to be painted on
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* screen. (The "reasonable" range as determined by some #defines in
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* nsSVGTextFrame2.cpp is 8..200.)
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*/
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float mFontSizeScaleFactor;
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/**
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* The flag to pass to GetCanvasTM from UpdateFontSizeScaleFactor. This is
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* normally FOR_OUTERSVG_TM, but while painting or hit testing a pattern or
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* marker, we set it to FOR_PAINTING or FOR_HIT_TESTING appropriately.
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*/
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uint32_t mGetCanvasTMForFlag;
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/**
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* Whether something has changed to invalidate the values in mPositions.
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*/
|
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bool mPositioningDirty;
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};
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#endif
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