gecko/content/canvas/src/WebGLTexture.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLTexture.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include <algorithm>
#include "nsContentUtils.h"
using namespace mozilla;
JSObject*
WebGLTexture::WrapObject(JSContext *cx, JS::Handle<JSObject*> scope) {
return dom::WebGLTextureBinding::Wrap(cx, scope, this);
}
WebGLTexture::WebGLTexture(WebGLContext *context)
: WebGLContextBoundObject(context)
, mHasEverBeenBound(false)
, mTarget(0)
, mMinFilter(LOCAL_GL_NEAREST_MIPMAP_LINEAR)
, mMagFilter(LOCAL_GL_LINEAR)
, mWrapS(LOCAL_GL_REPEAT)
, mWrapT(LOCAL_GL_REPEAT)
, mFacesCount(0)
, mMaxLevelWithCustomImages(0)
, mHaveGeneratedMipmap(false)
, mFakeBlackStatus(DoNotNeedFakeBlack)
{
SetIsDOMBinding();
mContext->MakeContextCurrent();
mContext->gl->fGenTextures(1, &mGLName);
mContext->mTextures.insertBack(this);
}
void
WebGLTexture::Delete() {
mImageInfos.Clear();
mContext->MakeContextCurrent();
mContext->gl->fDeleteTextures(1, &mGLName);
LinkedListElement<WebGLTexture>::removeFrom(mContext->mTextures);
}
int64_t
WebGLTexture::ImageInfo::MemoryUsage() const {
if (!mIsDefined)
return 0;
int64_t texelSizeInBits = WebGLContext::GetBitsPerTexel(mFormat, mType);
return int64_t(mWidth) * int64_t(mHeight) * texelSizeInBits / 8;
}
int64_t
WebGLTexture::MemoryUsage() const {
if (IsDeleted())
return 0;
int64_t result = 0;
for(size_t face = 0; face < mFacesCount; face++) {
if (mHaveGeneratedMipmap) {
// Each mipmap level is 1/4 the size of the previous level
// 1 + x + x^2 + ... = 1/(1-x)
// for x = 1/4, we get 1/(1-1/4) = 4/3
result += ImageInfoAt(0, face).MemoryUsage() * 4 / 3;
} else {
for(size_t level = 0; level <= mMaxLevelWithCustomImages; level++)
result += ImageInfoAt(level, face).MemoryUsage();
}
}
return result;
}
bool
WebGLTexture::DoesTexture2DMipmapHaveAllLevelsConsistentlyDefined(size_t face) const {
if (mHaveGeneratedMipmap)
return true;
ImageInfo expected = ImageInfoAt(0, face);
// checks if custom level>0 images are all defined up to the highest level defined
// and have the expected dimensions
for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
const ImageInfo& actual = ImageInfoAt(level, face);
if (actual != expected)
return false;
expected.mWidth = std::max(1, expected.mWidth >> 1);
expected.mHeight = std::max(1, expected.mHeight >> 1);
// if the current level has size 1x1, we can stop here: the spec doesn't seem to forbid the existence
// of extra useless levels.
if (actual.mWidth == 1 && actual.mHeight == 1)
return true;
}
// if we're here, we've exhausted all levels without finding a 1x1 image
return false;
}
void
WebGLTexture::SetDontKnowIfNeedFakeBlack() {
mFakeBlackStatus = DontKnowIfNeedFakeBlack;
mContext->SetDontKnowIfNeedFakeBlack();
}
void
WebGLTexture::Bind(WebGLenum aTarget) {
// this function should only be called by bindTexture().
// it assumes that the GL context is already current.
bool firstTimeThisTextureIsBound = !mHasEverBeenBound;
if (!firstTimeThisTextureIsBound && aTarget != mTarget) {
mContext->ErrorInvalidOperation("bindTexture: this texture has already been bound to a different target");
// very important to return here before modifying texture state! This was the place when I lost a whole day figuring
// very strange 'invalid write' crashes.
return;
}
mTarget = aTarget;
mContext->gl->fBindTexture(mTarget, mGLName);
if (firstTimeThisTextureIsBound) {
mFacesCount = (mTarget == LOCAL_GL_TEXTURE_2D) ? 1 : 6;
EnsureMaxLevelWithCustomImagesAtLeast(0);
SetDontKnowIfNeedFakeBlack();
// thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R is not
// present in GLES 2, but is present in GL and it seems as if for cube maps
// we need to set it to GL_CLAMP_TO_EDGE to get the expected GLES behavior.
if (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP && !mContext->gl->IsGLES2())
mContext->gl->fTexParameteri(mTarget, LOCAL_GL_TEXTURE_WRAP_R, LOCAL_GL_CLAMP_TO_EDGE);
}
mHasEverBeenBound = true;
}
void
WebGLTexture::SetImageInfo(WebGLenum aTarget, WebGLint aLevel,
WebGLsizei aWidth, WebGLsizei aHeight,
WebGLenum aFormat, WebGLenum aType)
{
if ( (aTarget == LOCAL_GL_TEXTURE_2D) != (mTarget == LOCAL_GL_TEXTURE_2D) )
return;
size_t face = FaceForTarget(aTarget);
EnsureMaxLevelWithCustomImagesAtLeast(aLevel);
ImageInfoAt(aLevel, face) = ImageInfo(aWidth, aHeight, aFormat, aType);
if (aLevel > 0)
SetCustomMipmap();
SetDontKnowIfNeedFakeBlack();
}
void
WebGLTexture::SetGeneratedMipmap() {
if (!mHaveGeneratedMipmap) {
mHaveGeneratedMipmap = true;
SetDontKnowIfNeedFakeBlack();
}
}
void
WebGLTexture::SetCustomMipmap() {
if (mHaveGeneratedMipmap) {
// if we were in GeneratedMipmap mode and are now switching to CustomMipmap mode,
// we need to compute now all the mipmap image info.
// since we were in GeneratedMipmap mode, we know that the level 0 images all have the same info,
// and are power-of-two.
ImageInfo imageInfo = ImageInfoAt(0, 0);
NS_ASSERTION(imageInfo.IsPowerOfTwo(), "this texture is NPOT, so how could GenerateMipmap() ever accept it?");
WebGLsizei size = std::max(imageInfo.mWidth, imageInfo.mHeight);
// so, the size is a power of two, let's find its log in base 2.
size_t maxLevel = 0;
for (WebGLsizei n = size; n > 1; n >>= 1)
++maxLevel;
EnsureMaxLevelWithCustomImagesAtLeast(maxLevel);
for (size_t level = 1; level <= maxLevel; ++level) {
// again, since the sizes are powers of two, no need for any max(1,x) computation
imageInfo.mWidth >>= 1;
imageInfo.mHeight >>= 1;
for(size_t face = 0; face < mFacesCount; ++face)
ImageInfoAt(level, face) = imageInfo;
}
}
mHaveGeneratedMipmap = false;
}
bool
WebGLTexture::AreAllLevel0ImageInfosEqual() const {
for (size_t face = 1; face < mFacesCount; ++face) {
if (ImageInfoAt(0, face) != ImageInfoAt(0, 0))
return false;
}
return true;
}
bool
WebGLTexture::IsMipmapTexture2DComplete() const {
if (mTarget != LOCAL_GL_TEXTURE_2D)
return false;
if (!ImageInfoAt(0, 0).IsPositive())
return false;
if (mHaveGeneratedMipmap)
return true;
return DoesTexture2DMipmapHaveAllLevelsConsistentlyDefined(0);
}
bool
WebGLTexture::IsCubeComplete() const {
if (mTarget != LOCAL_GL_TEXTURE_CUBE_MAP)
return false;
const ImageInfo &first = ImageInfoAt(0, 0);
if (!first.IsPositive() || !first.IsSquare())
return false;
return AreAllLevel0ImageInfosEqual();
}
bool
WebGLTexture::IsMipmapCubeComplete() const {
if (!IsCubeComplete()) // in particular, this checks that this is a cube map
return false;
for (size_t face = 0; face < mFacesCount; ++face) {
if (!DoesTexture2DMipmapHaveAllLevelsConsistentlyDefined(face))
return false;
}
return true;
}
bool
WebGLTexture::NeedFakeBlack() {
// handle this case first, it's the generic case
if (mFakeBlackStatus == DoNotNeedFakeBlack)
return false;
if (mFakeBlackStatus == DontKnowIfNeedFakeBlack) {
// Determine if the texture needs to be faked as a black texture.
// See 3.8.2 Shader Execution in the OpenGL ES 2.0.24 spec.
for (size_t face = 0; face < mFacesCount; ++face) {
if (!ImageInfoAt(0, face).mIsDefined) {
// In case of undefined texture image, we don't print any message because this is a very common
// and often legitimate case, for example when doing asynchronous texture loading.
// An extreme case of this is the photowall google demo.
// Exiting early here allows us to avoid making noise on valid webgl code.
mFakeBlackStatus = DoNeedFakeBlack;
return true;
}
}
const char *msg_rendering_as_black
= "A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, "
"because it";
if (mTarget == LOCAL_GL_TEXTURE_2D)
{
if (DoesMinFilterRequireMipmap())
{
if (!IsMipmapTexture2DComplete()) {
mContext->GenerateWarning
("%s is a 2D texture, with a minification filter requiring a mipmap, "
"and is not mipmap complete (as defined in section 3.7.10).", msg_rendering_as_black);
mFakeBlackStatus = DoNeedFakeBlack;
} else if (!ImageInfoAt(0).IsPowerOfTwo()) {
mContext->GenerateWarning
("%s is a 2D texture, with a minification filter requiring a mipmap, "
"and either its width or height is not a power of two.", msg_rendering_as_black);
mFakeBlackStatus = DoNeedFakeBlack;
}
}
else // no mipmap required
{
if (!ImageInfoAt(0).IsPositive()) {
mContext->GenerateWarning
("%s is a 2D texture and its width or height is equal to zero.",
msg_rendering_as_black);
mFakeBlackStatus = DoNeedFakeBlack;
} else if (!AreBothWrapModesClampToEdge() && !ImageInfoAt(0).IsPowerOfTwo()) {
mContext->GenerateWarning
("%s is a 2D texture, with a minification filter not requiring a mipmap, "
"with its width or height not a power of two, and with a wrap mode "
"different from CLAMP_TO_EDGE.", msg_rendering_as_black);
mFakeBlackStatus = DoNeedFakeBlack;
}
}
}
else // cube map
{
bool areAllLevel0ImagesPOT = true;
for (size_t face = 0; face < mFacesCount; ++face)
areAllLevel0ImagesPOT &= ImageInfoAt(0, face).IsPowerOfTwo();
if (DoesMinFilterRequireMipmap())
{
if (!IsMipmapCubeComplete()) {
mContext->GenerateWarning("%s is a cube map texture, with a minification filter requiring a mipmap, "
"and is not mipmap cube complete (as defined in section 3.7.10).",
msg_rendering_as_black);
mFakeBlackStatus = DoNeedFakeBlack;
} else if (!areAllLevel0ImagesPOT) {
mContext->GenerateWarning("%s is a cube map texture, with a minification filter requiring a mipmap, "
"and either the width or the height of some level 0 image is not a power of two.",
msg_rendering_as_black);
mFakeBlackStatus = DoNeedFakeBlack;
}
}
else // no mipmap required
{
if (!IsCubeComplete()) {
mContext->GenerateWarning("%s is a cube map texture, with a minification filter not requiring a mipmap, "
"and is not cube complete (as defined in section 3.7.10).",
msg_rendering_as_black);
mFakeBlackStatus = DoNeedFakeBlack;
} else if (!AreBothWrapModesClampToEdge() && !areAllLevel0ImagesPOT) {
mContext->GenerateWarning("%s is a cube map texture, with a minification filter not requiring a mipmap, "
"with some level 0 image having width or height not a power of two, and with a wrap mode "
"different from CLAMP_TO_EDGE.", msg_rendering_as_black);
mFakeBlackStatus = DoNeedFakeBlack;
}
}
}
// we have exhausted all cases where we do need fakeblack, so if the status is still unknown,
// that means that we do NOT need it.
if (mFakeBlackStatus == DontKnowIfNeedFakeBlack)
mFakeBlackStatus = DoNotNeedFakeBlack;
}
return mFakeBlackStatus == DoNeedFakeBlack;
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTexture)
NS_IMPL_CYCLE_COLLECTING_ADDREF(WebGLTexture)
NS_IMPL_CYCLE_COLLECTING_RELEASE(WebGLTexture)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(WebGLTexture)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END