2012-10-04 13:35:54 -07:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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2012-12-03 16:13:47 -08:00
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#include "WebGLTexture.h"
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2012-10-04 13:35:54 -07:00
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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2013-01-15 04:22:03 -08:00
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#include <algorithm>
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2013-01-31 15:11:49 -08:00
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#include "nsContentUtils.h"
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2012-10-04 13:35:54 -07:00
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using namespace mozilla;
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JSObject*
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WebGLTexture::WrapObject(JSContext *cx, JS::Handle<JSObject*> scope) {
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return dom::WebGLTextureBinding::Wrap(cx, scope, this);
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2012-10-04 13:35:54 -07:00
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}
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2012-12-03 16:13:47 -08:00
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WebGLTexture::WebGLTexture(WebGLContext *context)
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: WebGLContextBoundObject(context)
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, mHasEverBeenBound(false)
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, mTarget(0)
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, mMinFilter(LOCAL_GL_NEAREST_MIPMAP_LINEAR)
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, mMagFilter(LOCAL_GL_LINEAR)
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, mWrapS(LOCAL_GL_REPEAT)
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, mWrapT(LOCAL_GL_REPEAT)
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, mFacesCount(0)
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, mMaxLevelWithCustomImages(0)
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, mHaveGeneratedMipmap(false)
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, mFakeBlackStatus(DoNotNeedFakeBlack)
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{
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SetIsDOMBinding();
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mContext->MakeContextCurrent();
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mContext->gl->fGenTextures(1, &mGLName);
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mContext->mTextures.insertBack(this);
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}
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void
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WebGLTexture::Delete() {
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mImageInfos.Clear();
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mContext->MakeContextCurrent();
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mContext->gl->fDeleteTextures(1, &mGLName);
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LinkedListElement<WebGLTexture>::removeFrom(mContext->mTextures);
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}
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int64_t
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WebGLTexture::ImageInfo::MemoryUsage() const {
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if (!mIsDefined)
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return 0;
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int64_t texelSizeInBits = WebGLContext::GetBitsPerTexel(mFormat, mType);
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return int64_t(mWidth) * int64_t(mHeight) * texelSizeInBits / 8;
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}
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int64_t
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WebGLTexture::MemoryUsage() const {
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if (IsDeleted())
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return 0;
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int64_t result = 0;
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for(size_t face = 0; face < mFacesCount; face++) {
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if (mHaveGeneratedMipmap) {
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// Each mipmap level is 1/4 the size of the previous level
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// 1 + x + x^2 + ... = 1/(1-x)
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// for x = 1/4, we get 1/(1-1/4) = 4/3
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result += ImageInfoAt(0, face).MemoryUsage() * 4 / 3;
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} else {
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for(size_t level = 0; level <= mMaxLevelWithCustomImages; level++)
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result += ImageInfoAt(level, face).MemoryUsage();
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}
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}
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return result;
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}
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bool
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WebGLTexture::DoesTexture2DMipmapHaveAllLevelsConsistentlyDefined(size_t face) const {
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if (mHaveGeneratedMipmap)
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return true;
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ImageInfo expected = ImageInfoAt(0, face);
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// checks if custom level>0 images are all defined up to the highest level defined
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// and have the expected dimensions
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for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
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const ImageInfo& actual = ImageInfoAt(level, face);
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if (actual != expected)
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return false;
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expected.mWidth = std::max(1, expected.mWidth >> 1);
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expected.mHeight = std::max(1, expected.mHeight >> 1);
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// if the current level has size 1x1, we can stop here: the spec doesn't seem to forbid the existence
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// of extra useless levels.
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if (actual.mWidth == 1 && actual.mHeight == 1)
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return true;
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}
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// if we're here, we've exhausted all levels without finding a 1x1 image
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return false;
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}
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void
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WebGLTexture::SetDontKnowIfNeedFakeBlack() {
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mFakeBlackStatus = DontKnowIfNeedFakeBlack;
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mContext->SetDontKnowIfNeedFakeBlack();
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}
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void
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WebGLTexture::Bind(WebGLenum aTarget) {
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// this function should only be called by bindTexture().
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// it assumes that the GL context is already current.
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bool firstTimeThisTextureIsBound = !mHasEverBeenBound;
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if (!firstTimeThisTextureIsBound && aTarget != mTarget) {
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mContext->ErrorInvalidOperation("bindTexture: this texture has already been bound to a different target");
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// very important to return here before modifying texture state! This was the place when I lost a whole day figuring
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// very strange 'invalid write' crashes.
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return;
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}
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mTarget = aTarget;
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mContext->gl->fBindTexture(mTarget, mGLName);
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if (firstTimeThisTextureIsBound) {
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mFacesCount = (mTarget == LOCAL_GL_TEXTURE_2D) ? 1 : 6;
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EnsureMaxLevelWithCustomImagesAtLeast(0);
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SetDontKnowIfNeedFakeBlack();
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// thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R is not
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// present in GLES 2, but is present in GL and it seems as if for cube maps
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// we need to set it to GL_CLAMP_TO_EDGE to get the expected GLES behavior.
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if (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP && !mContext->gl->IsGLES2())
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mContext->gl->fTexParameteri(mTarget, LOCAL_GL_TEXTURE_WRAP_R, LOCAL_GL_CLAMP_TO_EDGE);
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}
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mHasEverBeenBound = true;
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}
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void
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WebGLTexture::SetImageInfo(WebGLenum aTarget, WebGLint aLevel,
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WebGLsizei aWidth, WebGLsizei aHeight,
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WebGLenum aFormat, WebGLenum aType)
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{
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if ( (aTarget == LOCAL_GL_TEXTURE_2D) != (mTarget == LOCAL_GL_TEXTURE_2D) )
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return;
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size_t face = FaceForTarget(aTarget);
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EnsureMaxLevelWithCustomImagesAtLeast(aLevel);
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ImageInfoAt(aLevel, face) = ImageInfo(aWidth, aHeight, aFormat, aType);
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if (aLevel > 0)
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SetCustomMipmap();
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SetDontKnowIfNeedFakeBlack();
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}
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void
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WebGLTexture::SetGeneratedMipmap() {
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if (!mHaveGeneratedMipmap) {
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mHaveGeneratedMipmap = true;
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SetDontKnowIfNeedFakeBlack();
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}
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}
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void
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WebGLTexture::SetCustomMipmap() {
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if (mHaveGeneratedMipmap) {
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// if we were in GeneratedMipmap mode and are now switching to CustomMipmap mode,
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// we need to compute now all the mipmap image info.
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// since we were in GeneratedMipmap mode, we know that the level 0 images all have the same info,
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// and are power-of-two.
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ImageInfo imageInfo = ImageInfoAt(0, 0);
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NS_ASSERTION(imageInfo.IsPowerOfTwo(), "this texture is NPOT, so how could GenerateMipmap() ever accept it?");
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WebGLsizei size = std::max(imageInfo.mWidth, imageInfo.mHeight);
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// so, the size is a power of two, let's find its log in base 2.
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size_t maxLevel = 0;
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for (WebGLsizei n = size; n > 1; n >>= 1)
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++maxLevel;
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EnsureMaxLevelWithCustomImagesAtLeast(maxLevel);
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for (size_t level = 1; level <= maxLevel; ++level) {
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// again, since the sizes are powers of two, no need for any max(1,x) computation
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imageInfo.mWidth >>= 1;
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imageInfo.mHeight >>= 1;
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for(size_t face = 0; face < mFacesCount; ++face)
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ImageInfoAt(level, face) = imageInfo;
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}
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}
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mHaveGeneratedMipmap = false;
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}
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bool
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WebGLTexture::AreAllLevel0ImageInfosEqual() const {
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for (size_t face = 1; face < mFacesCount; ++face) {
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if (ImageInfoAt(0, face) != ImageInfoAt(0, 0))
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return false;
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}
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return true;
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}
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bool
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WebGLTexture::IsMipmapTexture2DComplete() const {
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if (mTarget != LOCAL_GL_TEXTURE_2D)
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return false;
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if (!ImageInfoAt(0, 0).IsPositive())
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return false;
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if (mHaveGeneratedMipmap)
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return true;
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return DoesTexture2DMipmapHaveAllLevelsConsistentlyDefined(0);
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}
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bool
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WebGLTexture::IsCubeComplete() const {
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if (mTarget != LOCAL_GL_TEXTURE_CUBE_MAP)
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return false;
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const ImageInfo &first = ImageInfoAt(0, 0);
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if (!first.IsPositive() || !first.IsSquare())
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return false;
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return AreAllLevel0ImageInfosEqual();
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}
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bool
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WebGLTexture::IsMipmapCubeComplete() const {
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if (!IsCubeComplete()) // in particular, this checks that this is a cube map
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return false;
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for (size_t face = 0; face < mFacesCount; ++face) {
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if (!DoesTexture2DMipmapHaveAllLevelsConsistentlyDefined(face))
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return false;
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}
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return true;
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}
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bool
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WebGLTexture::NeedFakeBlack() {
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// handle this case first, it's the generic case
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if (mFakeBlackStatus == DoNotNeedFakeBlack)
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return false;
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if (mFakeBlackStatus == DontKnowIfNeedFakeBlack) {
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// Determine if the texture needs to be faked as a black texture.
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// See 3.8.2 Shader Execution in the OpenGL ES 2.0.24 spec.
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for (size_t face = 0; face < mFacesCount; ++face) {
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if (!ImageInfoAt(0, face).mIsDefined) {
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// In case of undefined texture image, we don't print any message because this is a very common
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// and often legitimate case, for example when doing asynchronous texture loading.
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// An extreme case of this is the photowall google demo.
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// Exiting early here allows us to avoid making noise on valid webgl code.
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mFakeBlackStatus = DoNeedFakeBlack;
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return true;
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}
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}
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const char *msg_rendering_as_black
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= "A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, "
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"because it";
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if (mTarget == LOCAL_GL_TEXTURE_2D)
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{
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if (DoesMinFilterRequireMipmap())
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{
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if (!IsMipmapTexture2DComplete()) {
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mContext->GenerateWarning
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("%s is a 2D texture, with a minification filter requiring a mipmap, "
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"and is not mipmap complete (as defined in section 3.7.10).", msg_rendering_as_black);
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mFakeBlackStatus = DoNeedFakeBlack;
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} else if (!ImageInfoAt(0).IsPowerOfTwo()) {
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mContext->GenerateWarning
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("%s is a 2D texture, with a minification filter requiring a mipmap, "
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"and either its width or height is not a power of two.", msg_rendering_as_black);
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mFakeBlackStatus = DoNeedFakeBlack;
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}
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}
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else // no mipmap required
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{
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if (!ImageInfoAt(0).IsPositive()) {
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mContext->GenerateWarning
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("%s is a 2D texture and its width or height is equal to zero.",
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msg_rendering_as_black);
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mFakeBlackStatus = DoNeedFakeBlack;
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} else if (!AreBothWrapModesClampToEdge() && !ImageInfoAt(0).IsPowerOfTwo()) {
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mContext->GenerateWarning
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("%s is a 2D texture, with a minification filter not requiring a mipmap, "
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"with its width or height not a power of two, and with a wrap mode "
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"different from CLAMP_TO_EDGE.", msg_rendering_as_black);
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mFakeBlackStatus = DoNeedFakeBlack;
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}
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}
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}
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else // cube map
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{
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bool areAllLevel0ImagesPOT = true;
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for (size_t face = 0; face < mFacesCount; ++face)
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areAllLevel0ImagesPOT &= ImageInfoAt(0, face).IsPowerOfTwo();
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if (DoesMinFilterRequireMipmap())
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{
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if (!IsMipmapCubeComplete()) {
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mContext->GenerateWarning("%s is a cube map texture, with a minification filter requiring a mipmap, "
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"and is not mipmap cube complete (as defined in section 3.7.10).",
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msg_rendering_as_black);
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mFakeBlackStatus = DoNeedFakeBlack;
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} else if (!areAllLevel0ImagesPOT) {
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mContext->GenerateWarning("%s is a cube map texture, with a minification filter requiring a mipmap, "
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"and either the width or the height of some level 0 image is not a power of two.",
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msg_rendering_as_black);
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mFakeBlackStatus = DoNeedFakeBlack;
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}
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}
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else // no mipmap required
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{
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if (!IsCubeComplete()) {
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mContext->GenerateWarning("%s is a cube map texture, with a minification filter not requiring a mipmap, "
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"and is not cube complete (as defined in section 3.7.10).",
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msg_rendering_as_black);
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mFakeBlackStatus = DoNeedFakeBlack;
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} else if (!AreBothWrapModesClampToEdge() && !areAllLevel0ImagesPOT) {
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mContext->GenerateWarning("%s is a cube map texture, with a minification filter not requiring a mipmap, "
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"with some level 0 image having width or height not a power of two, and with a wrap mode "
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"different from CLAMP_TO_EDGE.", msg_rendering_as_black);
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mFakeBlackStatus = DoNeedFakeBlack;
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}
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}
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}
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// we have exhausted all cases where we do need fakeblack, so if the status is still unknown,
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// that means that we do NOT need it.
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if (mFakeBlackStatus == DontKnowIfNeedFakeBlack)
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mFakeBlackStatus = DoNotNeedFakeBlack;
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}
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return mFakeBlackStatus == DoNeedFakeBlack;
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}
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2012-10-04 13:35:54 -07:00
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTexture)
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NS_IMPL_CYCLE_COLLECTING_ADDREF(WebGLTexture)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(WebGLTexture)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(WebGLTexture)
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NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
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NS_INTERFACE_MAP_ENTRY(nsISupports)
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2012-10-09 11:39:51 -07:00
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NS_INTERFACE_MAP_END
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