gecko/layout/generic/test/test_plugin_position.xhtml

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<?xml version="1.0"?>
<?xml-stylesheet href="/tests/SimpleTest/test.css" type="text/css"?>
<html xmlns="http://www.w3.org/1999/xhtml" title="Test Plugin Positioning">
<head>
<script type="application/javascript" src="/MochiKit/packed.js"></script>
<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
</head>
<body>
<!-- Use a XUL element here so we can get its boxObject.screenX/Y -->
<hbox style="height:10px; position:absolute; left:0; top:0; z-index:-100;" id="h1"
xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
<hbox style="width:100px;"></hbox><hbox id="h2"/>
</hbox>
<embed id="p" type="application/x-test" width="200" height="200" wmode="window"></embed>
<script class="testbody" type="application/javascript">
<![CDATA[
var windowFrameX, windowFrameY;
function checkGeometry(id) {
var p = document.getElementById(id);
var bounds = p.getBoundingClientRect();
var pX = p.getEdge(0);
var pY = p.getEdge(1);
var pWidth = p.getEdge(2) - pX;
var pHeight = p.getEdge(3) - pY;
is(pX, windowFrameX + bounds.left, id + " plugin X");
is(pY, windowFrameY + bounds.top, id + " plugin Y");
is(pWidth, bounds.width, id + " plugin width");
is(pHeight, bounds.height, id + " plugin height");
}
function runTests() {
var h1 = document.getElementById("h1");
var h2 = document.getElementById("h2");
var hwidth = h2.boxObject.screenX - h1.boxObject.screenX;
if (hwidth != 100) {
// Maybe it's a DPI issue
todo(false, "Unexpected DPI?");
SimpleTest.finish();
return;
}
if (!document.getElementById("p").identifierToStringTest) {
todo(false, "Test plugin not available");
SimpleTest.finish();
return;
}
var bounds = h1.getBoundingClientRect();
windowFrameX = h1.boxObject.screenX - bounds.left - window.screenX;
windowFrameY = h1.boxObject.screenY - bounds.top - window.screenY;
checkGeometry("p");
SimpleTest.finish();
}
// When load events run, painting may still be suppressed for the window.
// While painting is suppressed, plugins are hidden so won't be positioned
// or sized as expected.
// So call runTests after the load event has finished, when painting will
// be unsuppressed.
addLoadEvent(function() { setTimeout(runTests, 0); });
SimpleTest.waitForExplicitFinish();
]]>
</script>
</body>
</html>