Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 02:20:52 -07:00
|
|
|
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
|
|
|
|
#ifndef MOZILLA_GFX_TILEDCONTENTCLIENT_H
|
|
|
|
#define MOZILLA_GFX_TILEDCONTENTCLIENT_H
|
|
|
|
|
|
|
|
#include "mozilla/layers/ContentClient.h"
|
|
|
|
#include "TiledLayerBuffer.h"
|
|
|
|
#include "gfxPlatform.h"
|
|
|
|
|
|
|
|
namespace mozilla {
|
|
|
|
namespace layers {
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Represent a single tile in tiled buffer. The buffer keeps tiles,
|
|
|
|
* each tile keeps a reference to a texture client. The texture client
|
|
|
|
* is backed by a gfxReusableSurfaceWrapper that implements a
|
|
|
|
* copy-on-write mechanism while locked. The tile should be
|
|
|
|
* locked before being sent to the compositor and unlocked
|
|
|
|
* as soon as it is uploaded to prevent a copy.
|
|
|
|
* Ideal place to store per tile debug information.
|
|
|
|
*/
|
|
|
|
struct BasicTiledLayerTile {
|
|
|
|
RefPtr<TextureClientTile> mTextureClient;
|
|
|
|
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
|
|
|
|
TimeStamp mLastUpdate;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Placeholder
|
|
|
|
BasicTiledLayerTile()
|
|
|
|
: mTextureClient(nullptr)
|
|
|
|
{}
|
|
|
|
|
|
|
|
BasicTiledLayerTile(const BasicTiledLayerTile& o) {
|
|
|
|
mTextureClient = o.mTextureClient;
|
|
|
|
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
|
|
|
|
mLastUpdate = o.mLastUpdate;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
BasicTiledLayerTile& operator=(const BasicTiledLayerTile& o) {
|
|
|
|
if (this == &o) return *this;
|
|
|
|
mTextureClient = o.mTextureClient;
|
|
|
|
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
|
|
|
|
mLastUpdate = o.mLastUpdate;
|
|
|
|
#endif
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
bool operator== (const BasicTiledLayerTile& o) const {
|
|
|
|
return mTextureClient == o.mTextureClient;
|
|
|
|
}
|
|
|
|
bool operator!= (const BasicTiledLayerTile& o) const {
|
|
|
|
return mTextureClient != o.mTextureClient;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool IsPlaceholderTile() { return mTextureClient == nullptr; }
|
|
|
|
|
|
|
|
void ReadUnlock() {
|
|
|
|
GetSurface()->ReadUnlock();
|
|
|
|
}
|
|
|
|
void ReadLock() {
|
|
|
|
GetSurface()->ReadLock();
|
|
|
|
}
|
|
|
|
|
|
|
|
gfxReusableSurfaceWrapper* GetSurface() {
|
|
|
|
return mTextureClient->GetReusableSurfaceWrapper();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This struct stores all the data necessary to perform a paint so that it
|
|
|
|
* doesn't need to be recalculated on every repeated transaction.
|
|
|
|
*/
|
|
|
|
struct BasicTiledLayerPaintData {
|
|
|
|
gfx::Point mScrollOffset;
|
|
|
|
gfx::Point mLastScrollOffset;
|
|
|
|
gfx3DMatrix mTransformScreenToLayer;
|
|
|
|
nsIntRect mLayerCriticalDisplayPort;
|
|
|
|
gfxSize mResolution;
|
|
|
|
nsIntRect mCompositionBounds;
|
|
|
|
uint16_t mLowPrecisionPaintCount;
|
|
|
|
bool mFirstPaint : 1;
|
|
|
|
bool mPaintFinished : 1;
|
|
|
|
};
|
|
|
|
|
|
|
|
class BasicTiledThebesLayer;
|
|
|
|
class BasicShadowLayerManager;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Provide an instance of TiledLayerBuffer backed by image surfaces.
|
|
|
|
* This buffer provides an implementation to ValidateTile using a
|
|
|
|
* thebes callback and can support painting using a single paint buffer
|
|
|
|
* which is much faster then painting directly into the tiles.
|
|
|
|
*/
|
|
|
|
class BasicTiledLayerBuffer
|
|
|
|
: public TiledLayerBuffer<BasicTiledLayerBuffer, BasicTiledLayerTile>
|
|
|
|
{
|
|
|
|
friend class TiledLayerBuffer<BasicTiledLayerBuffer, BasicTiledLayerTile>;
|
|
|
|
|
|
|
|
public:
|
|
|
|
BasicTiledLayerBuffer(BasicTiledThebesLayer* aThebesLayer,
|
2013-04-16 14:36:06 -07:00
|
|
|
BasicShadowLayerManager* aManager);
|
|
|
|
BasicTiledLayerBuffer()
|
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 02:20:52 -07:00
|
|
|
: mThebesLayer(nullptr)
|
|
|
|
, mManager(nullptr)
|
|
|
|
, mLastPaintOpaque(false)
|
2013-04-16 14:36:06 -07:00
|
|
|
{}
|
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 02:20:52 -07:00
|
|
|
|
|
|
|
void PaintThebes(const nsIntRegion& aNewValidRegion,
|
|
|
|
const nsIntRegion& aPaintRegion,
|
|
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
|
|
void* aCallbackData);
|
|
|
|
|
|
|
|
void ReadUnlock() {
|
|
|
|
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
|
|
|
|
if (mRetainedTiles[i].IsPlaceholderTile()) continue;
|
|
|
|
mRetainedTiles[i].ReadUnlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ReadLock() {
|
|
|
|
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
|
|
|
|
if (mRetainedTiles[i].IsPlaceholderTile()) continue;
|
|
|
|
mRetainedTiles[i].ReadLock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const gfxSize& GetFrameResolution() { return mFrameResolution; }
|
|
|
|
void SetFrameResolution(const gfxSize& aResolution) { mFrameResolution = aResolution; }
|
|
|
|
|
|
|
|
bool HasFormatChanged() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Performs a progressive update of a given tiled buffer.
|
|
|
|
* See ComputeProgressiveUpdateRegion above for parameter documentation.
|
|
|
|
*/
|
|
|
|
bool ProgressiveUpdate(nsIntRegion& aValidRegion,
|
|
|
|
nsIntRegion& aInvalidRegion,
|
|
|
|
const nsIntRegion& aOldValidRegion,
|
|
|
|
BasicTiledLayerPaintData* aPaintData,
|
|
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
|
|
void* aCallbackData);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Copy this buffer duplicating the texture hosts under the tiles
|
|
|
|
* XXX This should go. It is a hack because we need to keep the
|
|
|
|
* surface wrappers alive whilst they are locked by the compositor.
|
|
|
|
* Once we properly implement the texture host/client architecture
|
|
|
|
* for tiled layers we shouldn't need this.
|
|
|
|
*/
|
|
|
|
BasicTiledLayerBuffer DeepCopy() const;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
BasicTiledLayerTile ValidateTile(BasicTiledLayerTile aTile,
|
|
|
|
const nsIntPoint& aTileRect,
|
|
|
|
const nsIntRegion& dirtyRect);
|
|
|
|
|
|
|
|
// If this returns true, we perform the paint operation into a single large
|
|
|
|
// buffer and copy it out to the tiles instead of calling PaintThebes() on
|
|
|
|
// each tile individually. Somewhat surprisingly, this turns out to be faster
|
|
|
|
// on Android.
|
|
|
|
bool UseSinglePaintBuffer() { return true; }
|
|
|
|
|
|
|
|
void ReleaseTile(BasicTiledLayerTile aTile) { /* No-op. */ }
|
|
|
|
|
|
|
|
void SwapTiles(BasicTiledLayerTile& aTileA, BasicTiledLayerTile& aTileB) {
|
|
|
|
std::swap(aTileA, aTileB);
|
|
|
|
}
|
|
|
|
|
|
|
|
BasicTiledLayerTile GetPlaceholderTile() const { return BasicTiledLayerTile(); }
|
2013-04-16 14:36:06 -07:00
|
|
|
|
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 02:20:52 -07:00
|
|
|
private:
|
|
|
|
gfxASurface::gfxContentType GetContentType() const;
|
|
|
|
BasicTiledThebesLayer* mThebesLayer;
|
|
|
|
BasicShadowLayerManager* mManager;
|
|
|
|
LayerManager::DrawThebesLayerCallback mCallback;
|
|
|
|
void* mCallbackData;
|
|
|
|
gfxSize mFrameResolution;
|
|
|
|
bool mLastPaintOpaque;
|
|
|
|
|
|
|
|
// The buffer we use when UseSinglePaintBuffer() above is true.
|
|
|
|
nsRefPtr<gfxImageSurface> mSinglePaintBuffer;
|
|
|
|
nsIntPoint mSinglePaintBufferOffset;
|
|
|
|
|
|
|
|
BasicTiledLayerTile ValidateTileInternal(BasicTiledLayerTile aTile,
|
2013-04-16 14:36:06 -07:00
|
|
|
const nsIntPoint& aTileOrigin,
|
|
|
|
const nsIntRect& aDirtyRect);
|
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 02:20:52 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculates the region to update in a single progressive update transaction.
|
|
|
|
* This employs some heuristics to update the most 'sensible' region to
|
|
|
|
* update at this point in time, and how large an update should be performed
|
|
|
|
* at once to maintain visual coherency.
|
|
|
|
*
|
|
|
|
* aInvalidRegion is the current invalid region.
|
|
|
|
* aOldValidRegion is the valid region of mTiledBuffer at the beginning of the
|
|
|
|
* current transaction.
|
|
|
|
* aRegionToPaint will be filled with the region to update. This may be empty,
|
|
|
|
* which indicates that there is no more work to do.
|
|
|
|
* aTransform is the transform required to convert from screen-space to
|
|
|
|
* layer-space.
|
|
|
|
* aScrollOffset is the current scroll offset of the primary scrollable layer.
|
|
|
|
* aResolution is the render resolution of the layer.
|
|
|
|
* aIsRepeated should be true if this function has already been called during
|
|
|
|
* this transaction.
|
|
|
|
*
|
|
|
|
* Returns true if it should be called again, false otherwise. In the case
|
|
|
|
* that aRegionToPaint is empty, this will return aIsRepeated for convenience.
|
|
|
|
*/
|
|
|
|
bool ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
|
|
|
|
const nsIntRegion& aOldValidRegion,
|
|
|
|
nsIntRegion& aRegionToPaint,
|
|
|
|
BasicTiledLayerPaintData* aPaintData,
|
|
|
|
bool aIsRepeated);
|
|
|
|
};
|
|
|
|
|
2013-04-16 14:36:06 -07:00
|
|
|
class TiledContentClient : public CompositableClient
|
|
|
|
{
|
|
|
|
// XXX: for now the layer which owns us interacts directly with our buffers.
|
|
|
|
// We should have a content client for each tiled buffer which manages its
|
|
|
|
// own valid region, resolution, etc. Then we could have a much cleaner
|
|
|
|
// interface and tidy up BasicTiledThebesLayer::PaintThebes (bug 862547).
|
|
|
|
friend class BasicTiledThebesLayer;
|
|
|
|
|
|
|
|
public:
|
|
|
|
TiledContentClient(BasicTiledThebesLayer* aThebesLayer,
|
|
|
|
BasicShadowLayerManager* aManager);
|
|
|
|
|
|
|
|
~TiledContentClient()
|
|
|
|
{
|
|
|
|
MOZ_COUNT_DTOR(TiledContentClient);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
|
|
|
|
{
|
|
|
|
return TextureInfo(BUFFER_TILED);
|
|
|
|
}
|
|
|
|
|
|
|
|
enum TiledBufferType {
|
|
|
|
TILED_BUFFER,
|
|
|
|
LOW_PRECISION_TILED_BUFFER
|
|
|
|
};
|
|
|
|
void LockCopyAndWrite(TiledBufferType aType);
|
|
|
|
|
|
|
|
private:
|
|
|
|
BasicTiledLayerBuffer mTiledBuffer;
|
|
|
|
BasicTiledLayerBuffer mLowPrecisionTiledBuffer;
|
|
|
|
};
|
|
|
|
|
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 02:20:52 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|