gecko/content/events/src/nsEventStateManager.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Mats Palmgren <mats.palmgren@bredband.net>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsEventStateManager_h__
#define nsEventStateManager_h__
#include "nsIEventStateManager.h"
#include "nsEvent.h"
#include "nsGUIEvent.h"
#include "nsIContent.h"
#include "nsIObserver.h"
#include "nsWeakReference.h"
#include "nsHashtable.h"
#include "nsITimer.h"
#include "nsCOMPtr.h"
#include "nsIDocument.h"
#include "nsCOMArray.h"
#include "nsIFrame.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIMarkupDocumentViewer.h"
class nsIScrollableView;
class nsIPresShell;
class nsIDocShell;
class nsIDocShellTreeNode;
class nsIDocShellTreeItem;
class nsIFocusController;
class imgIContainer;
class nsDOMDataTransfer;
// mac uses click-hold context menus, a holdover from 4.x
// touch screens (like hildon) could use this also,
// perhaps we should move to NS_TOUCHSCREEN
#if defined(XP_MACOSX) || defined(MOZ_PLATFORM_HILDON)
#define CLICK_HOLD_CONTEXT_MENUS 1
#endif
/*
* Event listener manager
*/
class nsEventStateManager : public nsSupportsWeakReference,
public nsIEventStateManager,
public nsIObserver
{
public:
nsEventStateManager();
virtual ~nsEventStateManager();
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_NSIOBSERVER
NS_IMETHOD Init();
nsresult Shutdown();
/* The PreHandleEvent method is called before event dispatch to either
* the DOM or frames. Any processing which must not be prevented or
* cancelled should occur here. Any processing which is intended to
* be conditional based on either DOM or frame processing should occur in
* PostHandleEvent. Any centralized event processing which must occur before
* DOM or frame event handling should occur here as well.
*/
NS_IMETHOD PreHandleEvent(nsPresContext* aPresContext,
nsEvent *aEvent,
nsIFrame* aTargetFrame,
nsEventStatus* aStatus,
nsIView* aView);
/* The PostHandleEvent method should contain all system processing which
* should occur conditionally based on DOM or frame processing. It should
* also contain any centralized event processing which must occur after
* DOM and frame processing.
*/
NS_IMETHOD PostHandleEvent(nsPresContext* aPresContext,
nsEvent *aEvent,
nsIFrame* aTargetFrame,
nsEventStatus* aStatus,
nsIView* aView);
NS_IMETHOD NotifyDestroyPresContext(nsPresContext* aPresContext);
NS_IMETHOD SetPresContext(nsPresContext* aPresContext);
NS_IMETHOD ClearFrameRefs(nsIFrame* aFrame);
NS_IMETHOD GetEventTarget(nsIFrame **aFrame);
NS_IMETHOD GetEventTargetContent(nsEvent* aEvent, nsIContent** aContent);
NS_IMETHOD GetContentState(nsIContent *aContent, PRInt32& aState);
virtual PRBool SetContentState(nsIContent *aContent, PRInt32 aState);
NS_IMETHOD ContentRemoved(nsIDocument* aDocument, nsIContent* aContent);
NS_IMETHOD EventStatusOK(nsGUIEvent* aEvent, PRBool *aOK);
// Access Key Registration
NS_IMETHOD RegisterAccessKey(nsIContent* aContent, PRUint32 aKey);
NS_IMETHOD UnregisterAccessKey(nsIContent* aContent, PRUint32 aKey);
NS_IMETHOD GetRegisteredAccessKey(nsIContent* aContent, PRUint32* aKey);
NS_IMETHOD SetCursor(PRInt32 aCursor, imgIContainer* aContainer,
PRBool aHaveHotspot, float aHotspotX, float aHotspotY,
nsIWidget* aWidget, PRBool aLockCursor);
static void StartHandlingUserInput()
{
++sUserInputEventDepth;
}
static void StopHandlingUserInput()
{
--sUserInputEventDepth;
}
static PRBool IsHandlingUserInput()
{
return sUserInputEventDepth > 0;
}
NS_IMETHOD_(PRBool) IsHandlingUserInputExternal() { return IsHandlingUserInput(); }
NS_DECL_CYCLE_COLLECTION_CLASS_AMBIGUOUS(nsEventStateManager,
nsIEventStateManager)
protected:
void UpdateCursor(nsPresContext* aPresContext, nsEvent* aEvent, nsIFrame* aTargetFrame, nsEventStatus* aStatus);
/**
* Turn a GUI mouse event into a mouse event targeted at the specified
* content. This returns the primary frame for the content (or null
* if it goes away during the event).
*/
nsIFrame* DispatchMouseEvent(nsGUIEvent* aEvent, PRUint32 aMessage,
nsIContent* aTargetContent,
nsIContent* aRelatedContent);
/**
* Synthesize DOM and frame mouseover and mouseout events from this
* MOUSE_MOVE or MOUSE_EXIT event.
*/
void GenerateMouseEnterExit(nsGUIEvent* aEvent);
/**
* Tell this ESM and ESMs in parent documents that the mouse is
* over some content in this document.
*/
void NotifyMouseOver(nsGUIEvent* aEvent, nsIContent* aContent);
/**
* Tell this ESM and ESMs in affected child documents that the mouse
* has exited this document's currently hovered content.
* @param aEvent the event that triggered the mouseout
* @param aMovingInto the content node we've moved into. This is used to set
* the relatedTarget for mouseout events. Also, if it's non-null
* NotifyMouseOut will NOT change the current hover content to null;
* in that case the caller is responsible for updating hover state.
*/
void NotifyMouseOut(nsGUIEvent* aEvent, nsIContent* aMovingInto);
void GenerateDragDropEnterExit(nsPresContext* aPresContext, nsGUIEvent* aEvent);
/**
* Fire the dragenter and dragexit/dragleave events when the mouse moves to a
* new target.
*
* @param aRelatedTarget relatedTarget to set for the event
* @param aTargetContent target to set for the event
* @param aTargetFrame target frame for the event
*/
void FireDragEnterOrExit(nsPresContext* aPresContext,
nsGUIEvent* aEvent,
PRUint32 aMsg,
nsIContent* aRelatedTarget,
nsIContent* aTargetContent,
nsWeakFrame& aTargetFrame);
nsresult SetClickCount(nsPresContext* aPresContext, nsMouseEvent *aEvent, nsEventStatus* aStatus);
nsresult CheckForAndDispatchClick(nsPresContext* aPresContext, nsMouseEvent *aEvent, nsEventStatus* aStatus);
void EnsureDocument(nsPresContext* aPresContext);
void FlushPendingEvents(nsPresContext* aPresContext);
/**
* The phases of HandleAccessKey processing. See below.
*/
typedef enum {
eAccessKeyProcessingNormal = 0,
eAccessKeyProcessingUp,
eAccessKeyProcessingDown
} ProcessingAccessKeyState;
/**
* Access key handling. If there is registered content for the accesskey
* given by the key event and modifier mask then call
* content.PerformAccesskey(), otherwise call HandleAccessKey() recursively,
* on descendant docshells first, then on the ancestor (with |aBubbledFrom|
* set to the docshell associated with |this|), until something matches.
*
* @param aPresContext the presentation context
* @param aEvent the key event
* @param aStatus the event status
* @param aBubbledFrom is used by an ancestor to avoid calling HandleAccessKey()
* on the child the call originally came from, i.e. this is the child
* that recursively called us in its Up phase. The initial caller
* passes |nsnull| here. This is to avoid an infinite loop.
* @param aAccessKeyState Normal, Down or Up processing phase (see enums
* above). The initial event receiver uses 'normal', then 'down' when
* processing children and Up when recursively calling its ancestor.
* @param aModifierMask modifier mask for the key event
*/
void HandleAccessKey(nsPresContext* aPresContext,
nsKeyEvent* aEvent,
nsEventStatus* aStatus,
nsIDocShellTreeItem* aBubbledFrom,
ProcessingAccessKeyState aAccessKeyState,
PRInt32 aModifierMask);
PRBool ExecuteAccessKey(nsTArray<PRUint32>& aAccessCharCodes,
PRBool aIsTrustedEvent);
//---------------------------------------------
// DocShell Focus Traversal Methods
//---------------------------------------------
nsIContent* GetFocusedContent();
PRBool IsShellVisible(nsIDocShell* aShell);
// These functions are for mousewheel and pixel scrolling
nsresult GetParentScrollingView(nsInputEvent* aEvent,
nsPresContext* aPresContext,
nsIFrame* &targetOuterFrame,
nsPresContext* &presCtxOuter);
void SendLineScrollEvent(nsIFrame* aTargetFrame,
nsMouseScrollEvent* aEvent,
nsPresContext* aPresContext,
nsEventStatus* aStatus,
PRInt32 aNumLines);
void SendPixelScrollEvent(nsIFrame* aTargetFrame,
nsMouseScrollEvent* aEvent,
nsPresContext* aPresContext,
nsEventStatus* aStatus);
typedef enum {
eScrollByPixel,
eScrollByLine,
eScrollByPage
} ScrollQuantity;
nsresult DoScrollText(nsPresContext* aPresContext,
nsIFrame* aTargetFrame,
nsMouseScrollEvent* aMouseEvent,
ScrollQuantity aScrollQuantity);
void DoScrollHistory(PRInt32 direction);
void DoScrollZoom(nsIFrame *aTargetFrame, PRInt32 adjustment);
nsresult GetMarkupDocumentViewer(nsIMarkupDocumentViewer** aMv);
nsresult ChangeTextSize(PRInt32 change);
nsresult ChangeFullZoom(PRInt32 change);
// end mousewheel functions
/*
* When a touch gesture is about to start, this function determines what
* kind of gesture interaction we will want to use, based on what is
* underneath the initial touch point.
* Currently it decides between panning (finger scrolling) or dragging
* the target element, as well as the orientation to trigger panning and
* display visual boundary feedback. The decision is stored back in aEvent.
*/
void DecideGestureEvent(nsGestureNotifyEvent* aEvent, nsIFrame* targetFrame);
// routines for the d&d gesture tracking state machine
void BeginTrackingDragGesture ( nsPresContext* aPresContext, nsMouseEvent* inDownEvent,
nsIFrame* inDownFrame ) ;
void StopTrackingDragGesture ( ) ;
void GenerateDragGesture ( nsPresContext* aPresContext, nsMouseEvent *aEvent ) ;
/**
* Determine which node the drag should be targeted at.
* This is either the node clicked when there is a selection, or, for HTML,
* the element with a draggable property set to true.
*
* aSelectionTarget - target to check for selection
* aDataTransfer - data transfer object that will contain the data to drag
* aIsSelection - [out] set to true if a selection is being dragged
* aIsInEditor - [out] set to true if the content is in an editor field
* aTargetNode - [out] the draggable node, or null if there isn't one
*/
void DetermineDragTarget(nsPresContext* aPresContext,
nsIContent* aSelectionTarget,
nsDOMDataTransfer* aDataTransfer,
PRBool* aIsSelection,
PRBool* aIsInEditor,
nsIContent** aTargetNode);
/*
* Perform the default handling for the dragstart/draggesture event and set up a
* drag for aDataTransfer if it contains any data.
*
* aDragEvent - the dragstart/draggesture event
* aDataTransfer - the data transfer that holds the data to be dragged
* aDragTarget - the target of the drag
* aIsSelection - true if a selection is being dragged
*/
void DoDefaultDragStart(nsPresContext* aPresContext,
nsDragEvent* aDragEvent,
nsDOMDataTransfer* aDataTransfer,
nsIContent* aDragTarget,
PRBool aIsSelection);
PRBool IsTrackingDragGesture ( ) const { return mGestureDownContent != nsnull; }
/**
* Set the fields of aEvent to reflect the mouse position and modifier keys
* that were set when the user first pressed the mouse button (stored by
* BeginTrackingDragGesture). aEvent->widget must be
* mCurrentTarget->GetWindow().
*/
void FillInEventFromGestureDown(nsMouseEvent* aEvent);
nsresult DoContentCommandEvent(nsContentCommandEvent* aEvent);
PRInt32 mLockCursor;
nsWeakFrame mCurrentTarget;
nsCOMPtr<nsIContent> mCurrentTargetContent;
nsWeakFrame mLastMouseOverFrame;
nsCOMPtr<nsIContent> mLastMouseOverElement;
nsWeakFrame mLastDragOverFrame;
// member variables for the d&d gesture state machine
nsIntPoint mGestureDownPoint; // screen coordinates
// The content to use as target if we start a d&d (what we drag).
nsCOMPtr<nsIContent> mGestureDownContent;
// The content of the frame where the mouse-down event occurred. It's the same
// as the target in most cases but not always - for example when dragging
// an <area> of an image map this is the image. (bug 289667)
nsCOMPtr<nsIContent> mGestureDownFrameOwner;
// State of keys when the original gesture-down happened
PRPackedBool mGestureDownShift;
PRPackedBool mGestureDownControl;
PRPackedBool mGestureDownAlt;
PRPackedBool mGestureDownMeta;
nsCOMPtr<nsIContent> mLastLeftMouseDownContent;
nsCOMPtr<nsIContent> mLastMiddleMouseDownContent;
nsCOMPtr<nsIContent> mLastRightMouseDownContent;
nsCOMPtr<nsIContent> mActiveContent;
nsCOMPtr<nsIContent> mHoverContent;
nsCOMPtr<nsIContent> mDragOverContent;
nsCOMPtr<nsIContent> mURLTargetContent;
// The last element on which we fired a mouseover event, or null if
// the last mouseover event we fired has finished processing.
nsCOMPtr<nsIContent> mFirstMouseOverEventElement;
// The last element on which we fired a mouseout event, or null if
// the last mouseout event we fired has finished processing.
nsCOMPtr<nsIContent> mFirstMouseOutEventElement;
nsPresContext* mPresContext; // Not refcnted
nsCOMPtr<nsIDocument> mDocument; // Doesn't necessarily need to be owner
PRUint32 mLClickCount;
PRUint32 mMClickCount;
PRUint32 mRClickCount;
PRPackedBool mNormalLMouseEventInProcess;
PRPackedBool m_haveShutdown;
// Array for accesskey support
nsCOMArray<nsIContent> mAccessKeys;
// Unlocks pixel scrolling
PRPackedBool mLastLineScrollConsumedX;
PRPackedBool mLastLineScrollConsumedY;
#ifdef CLICK_HOLD_CONTEXT_MENUS
enum { kClickHoldDelay = 500 } ; // 500ms == 1/2 second
void CreateClickHoldTimer ( nsPresContext* aPresContext, nsIFrame* inDownFrame,
nsGUIEvent* inMouseDownEvent ) ;
void KillClickHoldTimer ( ) ;
void FireContextClick ( ) ;
static void sClickHoldCallback ( nsITimer* aTimer, void* aESM ) ;
nsCOMPtr<nsITimer> mClickHoldTimer;
#endif
static PRInt32 sUserInputEventDepth;
};
class nsAutoHandlingUserInputStatePusher
{
public:
nsAutoHandlingUserInputStatePusher(PRBool aIsHandlingUserInput)
: mIsHandlingUserInput(aIsHandlingUserInput)
{
if (aIsHandlingUserInput) {
nsEventStateManager::StartHandlingUserInput();
}
}
~nsAutoHandlingUserInputStatePusher()
{
if (mIsHandlingUserInput) {
nsEventStateManager::StopHandlingUserInput();
}
}
protected:
PRBool mIsHandlingUserInput;
private:
// Hide so that this class can only be stack-allocated
static void* operator new(size_t /*size*/) CPP_THROW_NEW { return nsnull; }
static void operator delete(void* /*memory*/) {}
};
#endif // nsEventStateManager_h__