gecko/layout/reftests/svg/smil/transform/rotate-angle-5.svg

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<svg xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
class="reftest-wait"
onload="setTimeAndSnapshot(1, true)">
<script xlink:href="../smil-util.js" type="text/javascript"/>
<!-- Tests to-animation behaviour for a lot of undefined situations.
SVG 1.1 doesn't define what should happen here but the behaviour we
expect is based on other browsers. -->
<!-- to animation: rotation from base value -90 to final value 180 -->
<g transform="translate(50 50)">
<path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
transform="rotate(-90)">
<animateTransform attributeName="transform"
type="rotate" to="180" dur="1.5s" fill="freeze"/>
</path>
</g>
<!-- to animation: rotation from base value -810 to final value 990 -->
<g transform="translate(150 50)">
<path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
transform="rotate(-810)">
<animateTransform attributeName="transform"
type="rotate" to="990" dur="2s" fill="freeze"/>
</path>
</g>
<!-- to animation: rotation from base value -180 to final value 90 but with
other animations combined.
What happens here is that the rotation animation can't interpolate from
the base value as it's not a rotation transformation, so instead it
assumes an underlying zero matrix as the base value. (see next comment)
-->
<g transform="translate(250 50)">
<path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
transform="rotate(-90) translate(0 50) scale(2)">
<animateTransform attributeName="transform"
type="rotate" to="180" dur="2s" fill="freeze" additive="sum"/>
</path>
</g>
<!-- to animation: rotate and scale
Here again the scale animation can't interpolate from its base value
which is of a different type so it assumes a zero matrix NOT an identity
matrix (this is what the SVG WG have decided in the SVGT1.2 Tiny test
suite).
-->
<g transform="translate(50 150) rotate(90)">
<path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
transform="scale(2)">
<animateTransform attributeName="transform"
type="rotate" to="180" dur="1s" fill="freeze" additive="sum"/>
<animateTransform attributeName="transform"
type="scale" to="2" dur="2s" fill="freeze" additive="sum"/>
</path>
</g>
<!-- to animation: translate and rotate
Likewise here we end up rotating from 0 to 180 because we can't
interpolate from the underlying translation transformation.
-->
<g transform="translate(150 150)">
<path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
transform="rotate(-90) translate(0 50) scale(2)">
<animateTransform attributeName="transform"
type="translate" to="0" dur="1s" fill="freeze" additive="sum"/>
<animateTransform attributeName="transform"
type="rotate" to="180" dur="2s" fill="freeze" additive="sum"/>
</path>
</g>
<!-- The following are from the reference image -->
<g transform="translate(250 150)">
<path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
transform="rotate(90)"/>
</g>
<g transform="translate(50 250)">
<path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
transform="rotate(90)"/>
</g>
<g transform="translate(150 250)">
<path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
transform="rotate(90)"/>
</g>
<g transform="translate(250 250)">
<path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
transform="rotate(90)"/>
</g>
</svg>