80 Commits

Author SHA1 Message Date
JMC47
0a3aac6d85 Merge pull request #14043 from iwubcode/custom_resource
VideoCommon: separate the concept of a 'resource' from an 'asset', add Material/Shader loading
2025-12-22 17:08:02 -05:00
iwubcode
8016e2cfbd VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
iwubcode
75c66e35c6 VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto 2025-11-21 01:17:45 -06:00
Jordan Woyak
da6c65bf3b Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Jordan Woyak
f289b06e0d Common: Make HookableEvent use non-static data.
Co-authored-by: Dentomologist <dentomologist@gmail.com>
2025-11-02 17:30:43 -06:00
iwubcode
96fe6a1575 VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
iwubcode
14459bcc1b VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
Sintendo
f2392e4048 Avoid map/set double lookups
Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
2025-07-08 06:53:42 +02:00
iwubcode
b23dddea4e VideoCommon: move vertex shader gen logic to a 'process_vertex()' function, to eventually allow for custom shaders to override vertex logic 2025-05-24 01:27:58 -05:00
iwubcode
8e253518e6 VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
Jordan Woyak
c18c039089 VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
mitaclaw
9fa4eb9aab Use 'contains' method 2024-08-15 14:20:16 -07:00
Lioncash
cac66317aa VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
iwubcode
4283d76718 VideoCommon: uber pixel shader gen changes needed to support custom pixel shaders in graphics mods 2023-08-20 18:53:27 -05:00
iwubcode
e704385fce VideoCommon: pixel shader gen changes needed to support custom pixel shaders in graphics mods 2023-08-20 18:53:27 -05:00
Lioncash
07ed932a09 Common/LinearDiskCache: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
Minty-Meeo
678c93589a Resolve [-Wclass-memaccess] 2023-04-12 03:59:57 -05:00
Pokechu22
3024ca2146 Suppress memcpy writing to an object with no trivial copy-assignment warnings
We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Scott Mansell
ccf92a3e56 Merge pull request #11522 from phire/KillRendererWithFire
Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell
0da69055d9 Split out everying remaining from Swap 2023-01-31 19:41:24 +13:00
Scott Mansell
b007b8e104 Replace BeginUI/EndUI 2023-01-31 19:41:24 +13:00
Scott Mansell
8a23629345 Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell
0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
TellowKrinkle
600ad5f498 VideoCommon: Better logic op invert approximation 2023-01-30 14:04:37 -06:00