JosJuice
91c3a58889
Merge pull request #13922 from TryTwo/imgui_add_default_font
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OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
JMC47
1d9c743ef7
Merge pull request #13975 from iwubcode/shader_includes
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VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-11-02 13:17:28 -05:00
iwubcode
96fe6a1575
VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-10-26 22:47:23 -05:00
TryTwo
c135af22dd
Imgui: Add a new default font (VeraMono - 49kb) that scales better than the old default.
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Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-10-16 15:36:50 -07:00
JMC47
e8d9c124e5
Merge pull request #13953 from TryTwo/add_osd_tab
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Qt Settings: Transfer OSD settings to a new OSD pane.
2025-10-15 16:35:26 -04:00
TryTwo
3b11280c20
Movie Window: Move customization options from Menu Bar to OSD pane, but add options to toggle the window and to open the OSD pane.
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Add new setting to show/hide the Movie Window.
2025-10-10 16:59:16 -07:00
fizzlepicklepop
3cb8f234a7
fixed the lint error
2025-10-07 23:57:53 -04:00
fizzlepicklepop
7ed61c50a1
Add toggles for Speedrun timer + Achievement badges visibility
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Added some new visibility toggles so players can choose what to show (or hide) during their RetroAchievements runs:
Toggle for the Speedrun Leaderboards timer
Toggle for Achievement Challenge badges
2025-10-07 22:45:04 -04:00
TryTwo
f8a8ddeddf
OSD / Imgui: Add font size spinbox to Interface Pane.
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Adjust some imgui windows to work better with different font sizes.
2025-09-25 16:34:04 -07:00
iwubcode
14459bcc1b
VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
2025-08-23 13:50:22 -05:00
TryTwo
affc22f17d
Update code to work with new version of ImGui.
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UpdateImGuiTexture now handles creating font textures and modifying them.
2025-08-18 05:38:14 -07:00
JosJuice
f2d1918714
Fix broken merge of PR #13181
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This undoes one of the changes of PR #13181 . I'm guessing the relevant
code changed between when the PR was last pushed to and when it was
merged.
2025-03-15 17:23:39 +01:00
JosJuice
8c7ab286f5
Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
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Replace 'reinterpret_cast' with 'static_cast'
2025-03-15 15:31:38 +01:00
Jordan Woyak
7f3d8a1ad4
VideoConfig: Eliminate NetPlay related members.
2025-03-10 18:53:44 -05:00
iwubcode
25c805be99
Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast
2025-01-20 14:47:14 -06:00
Dr. Dystopia
6d44afc7dd
Replace 'reinterpret_cast' with 'static_cast'
2024-11-08 07:26:47 +01:00
Admiral H. Curtiss
5728ebf7ad
Merge pull request #12867 from AdmiralCurtiss/uicommon-dependency
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CMake dependency fixes
2024-06-21 20:01:44 +02:00
LillyJadeKatrin
45563a872c
Scale challenge icons based on screen height
2024-06-19 13:59:59 -04:00
JMC47
9886199cb1
Merge pull request #12859 from LillyJadeKatrin/retroachievements-challenge-hide
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Hide Challenge Icons when OSD Messages Disabled
2024-06-19 02:29:08 -04:00
LillyJadeKatrin
9e1f5ed4b5
Stack Challenge Icons Horizontally
2024-06-15 22:42:40 -04:00
Admiral H. Curtiss
c5a030e7ab
VideoCommon: Fix format string injection vulnerability from leaderboards
2024-06-15 23:12:19 +02:00
LillyJadeKatrin
3d5a1f7d33
Refactored Challenge Icons to handle icon updates
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If an icon is displayed on screen before it downloads, it was displaying a default icon but it would fail to load the actual icon even after it was downloaded. This fixes that.
2024-06-15 07:36:49 -04:00
LillyJadeKatrin
7eec723f3f
Hide Challenge Icons when OSD Messages Disabled
2024-06-14 00:19:45 -04:00
Admiral H. Curtiss
81b6bfaa1e
Merge pull request #12832 from JosJuice/retro-achievements-less-ifdefs
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Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
2024-06-06 22:42:53 +02:00
JosJuice
22aa88109f
Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
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This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.
We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00