Jordan Woyak
5b36c13bfb
VideoCommon: Rename Renderer to EFBInterface.
2025-03-12 21:09:16 -05:00
Jordan Woyak
c18c039089
VideoCommon: Move backend_info out of VideoConfig struct.
2025-03-09 01:42:45 -06:00
Pokechu22
c63f0f37cd
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00
Scott Mansell
58b70b2fb2
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
Scott Mansell
d37f83ffeb
Implement AbstractGfx for Software & Null
2023-01-31 19:41:23 +13:00
Scott Mansell
606c18210d
TextureCache: Refactor with smart pointers
...
The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
TellowKrinkle
4c629c2bee
VideoCommon: Add dynamic vertex loader to ubershaders
2022-09-19 16:28:23 -05:00
TellowKrinkle
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
Pokechu22
4595b89ad8
VideoCommon: Remove bSupportsOversizedViewports
...
I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
OatmealDome
947b562e06
VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:17:37 -05:00
OatmealDome
08396c56e5
VideoConfig: Add bool for sampler LOD bias support
2021-12-25 15:16:27 -05:00
Pokechu22
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
Pokechu22
1adff1c467
VideoCommon: Skip textureQueryLevels if it doesn't exist
2021-11-17 21:28:39 -08:00
Pokechu22
51e3334526
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
2021-11-17 20:04:34 -08:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
...
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Shawn Hoffman
ef70fe05bf
normalize common filenames in VideoBackends/Null
2021-01-27 14:29:48 -08:00
Lioncash
139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
...
Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
Stenzek
bf74553878
FramebufferManager: Copy to color format for depth readbacks on GLES
...
glReadPixels() with depth formats is not supported.
Should fix broken EFB access on GLES.
2020-05-24 16:11:11 +10:00
Lioncash
bdcc5853d5
VideoBackends/Null: Remove unnecessary includes
2019-07-27 17:33:16 -04:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
...
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
Stenzek
65216c9e87
VideoConfig: Add SupportsPartialDepthCopies to backend info
...
D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
2019-03-09 12:19:53 +10:00
Stenzek
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
Stenzek
1adcd47dcb
Renderer: Add a base Initialize() method to match Shutdown()
2018-12-04 17:36:08 +10:00
Stenzek
eb284b5d66
VideoBackends: Pass window system info from host on creation
2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7
Drop Host_GetRenderSurface and pass display to backend
2018-10-20 21:11:34 +10:00