40 Commits

Author SHA1 Message Date
Joshua Vandaële
6cc121aceb DInputKeyboardMouse: Always report all possible buttons 2026-01-07 01:08:34 +01:00
Admiral H. Curtiss
ed4a09fa56 Merge pull request #12850 from jordan-woyak/device-sorting
ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.
2024-06-15 21:12:08 +02:00
Jordan Woyak
42e73547eb ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first. 2024-06-15 12:41:25 -05:00
Dentomologist
c3bdd05d2a TAS Input: Enable hotkeys and controller input when Input has focus
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00
Filoppi
e456bef163 Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Admiral H. Curtiss
d57d04bb04 DInput: Handle mouse centering hotkey. 2022-07-25 01:26:56 +02:00
Admiral H. Curtiss
89067e66f9 InputCommon: Get rid of static strings. 2022-07-15 19:53:10 +02:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi
8b53af9cbc ControllerInterface: polish DInput Keyboard and Mouse (add comments and logs)
Also fix the cursor axis not being updated when the mouse device had failed aquiring,
despite them being completely unrelated
2021-06-07 11:07:06 +03:00
Filoppi
a0ecca1a84 ControllerInterface: Implement ChangeWindow on DInput without recreating the devices
Also polished DInput code in general to try and mitigate issue 11702.
Added a lot of logging and comments.
2021-06-07 11:07:06 +03:00
Filoppi
dcc345400e ControllerInterface: devices population is now async so implement devices sorting priority
This helps us keeping the most important devices (e.g. Mouse and Keyboard) on the top
of the list of devices (they still are on all OSes supported by dolphin
and to make hotplug devices like DSU appear at the bottom.
2021-06-07 11:07:06 +03:00
Filoppi
f90d851e25 ControllerInterface: mixed comments 2021-06-07 11:07:05 +03:00
iwubcode
db4b4e40cb InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides the raw delta mouse input
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2021-03-17 20:58:33 -05:00
Filippo Tarpini
5a5c815ff0 Fix DInput cursor going to +infinite if the window size was 0 2021-01-02 18:33:13 +02:00
Jordan Woyak
f015c99a51 ControllerInterface: Add platform consistent names for modifier keys. 2020-09-25 20:29:18 -05:00
Jordan Woyak
b92f6480a0 InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. 2020-01-24 09:20:41 -06:00
Lioncash
ec60027f56 InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Jordan Woyak
8c1310d1d1 ControllerInterface/DInput: Optimize cursor position updating. 2019-04-20 09:25:11 -05:00
Jordan Woyak
eadbdd6bc3 ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event. 2019-03-29 09:04:16 -05:00
Léo Lam
788e19f54d ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.

Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
2016-07-14 10:50:53 +02:00
Léo Lam
8678133e87 ControllerInterface: Switch to std::shared_ptr
Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).

Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).

A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
2016-06-25 21:46:39 +02:00
Léo Lam
9b075556ea Fix a small formatting issue 2016-06-25 13:46:53 +02:00
Léo Lam
fd29e5c4cc ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
skidau
f96f90b334 Ignored the mouse position unless the cursor is over the Dolphin window.
Fixes issue 8673.
2015-12-24 09:44:26 +11:00