101 Commits

Author SHA1 Message Date
Jordan Woyak
da6c65bf3b Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Jordan Woyak
ca6d8e1f0b InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Common::HookableEvent. 2025-11-05 17:12:56 -06:00
mitaclaw
c9f589faa5 Modernize std::stable_sort with ranges and projections 2025-03-09 13:26:38 -07:00
mitaclaw
140252ffc0 Modernize std::any_of with ranges
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
Tillmann Karras
982893b04c Use C++20 erase_if() instead of erase(remove_if()) (NFC) 2024-07-21 16:36:06 +01:00
Jordan Woyak
a9a9fdd9e9 InputCommon: Add Android InputBackend class. 2024-03-11 03:25:31 -05:00
Jordan Woyak
8583b6751a InputCommon: Handle window change in Quartz. 2024-03-11 03:25:31 -05:00
Jordan Woyak
3665f7abac InputCommon: Implement xlib window change logic. 2024-03-11 03:25:31 -05:00
Jordan Woyak
341f99a3f1 InputCommon: Add Win32 InputBackend class. 2024-03-11 03:25:31 -05:00
Jordan Woyak
2ac59bf581 InputCommon: Add Pipes InputBackend class. 2024-03-11 03:05:52 -05:00
Jordan Woyak
8098be3dfa InputCommon: Add XInput2 InputBackend class. 2024-03-11 03:05:52 -05:00
Jordan Woyak
498584ac77 InputCommon: Add Quartz InputBackend class. 2024-03-11 03:05:52 -05:00
Jordan Woyak
9941c54911 InputCommon: Provide WindowSystemInfo getter for ControllerInterface. 2024-03-11 01:31:05 -05:00
Filoppi
e456bef163 Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Admiral H. Curtiss
50fe493990 Merge pull request #11739 from OatmealDome/iokit-be-gone
InputCommon: Remove OSX (IOKit) input backend
2023-05-19 19:31:40 +02:00
R
c5d2ad99d2 Support Steam Deck controls directly through hidraw
This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
2023-05-10 13:28:32 +01:00
OatmealDome
72d08f6c80 InputCommon: Remove OSX (IOKit) input backend 2023-04-07 15:40:14 -04:00
Pierre Bourdon
3783bedc25 Merge pull request #11635 from Dentomologist/wiimote_fix_disconnection_deadlock
ControllerInterface: Fix deadlock when Wii Remote disconnects
2023-03-14 02:41:36 +01:00
Dentomologist
d6a8e6caaf ControllerInterface: Fix deadlock when Wii Remote disconnects
In UpdateInput, lock m_devices_population_mutex before m_devices_mutex
to be consistent with other ControllerInterface functions. Normally the
former lock isn't needed in UpdateInput, but when a Wii Remote
disconnects it calls RemoveDevice which results in the mutexes being
locked in the wrong order.
2023-03-08 17:22:27 -08:00
JosJuice
792cb62195 ControllerInterface/Android: Implement device population 2023-03-03 22:28:23 +01:00
Jordan Woyak
168a49c87f ControllerInterface: DSU InputBackend implementation. 2022-11-01 21:59:09 -05:00
Jordan Woyak
2e5cd5d519 ControllerInterface: evdev InputBackend implementation. 2022-11-01 21:59:08 -05:00
Jordan Woyak
44a4573303 ControllerInterface: Add InputBackend interface and SDL implementation. 2022-11-01 21:59:08 -05:00
Admiral H. Curtiss
4d27022d0e Add hotkey for centering mouse in render window. 2022-07-25 00:59:47 +02:00
Filoppi
125971d9f2 InputCommon: fix default input config default device not being loaded/found
Fixes bug: https://bugs.dolphin-emu.org/issues/12744

Before e1e3db13ba
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).

After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).

Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00