90 Commits

Author SHA1 Message Date
JMC47
3111a785a1 Merge pull request #13725 from Sam-Belliveau/more-consistent-looping
Fade audio after an entire loop
2025-08-05 20:02:58 -04:00
Jordan Woyak
ff0560574e AudioCommon/Mixer: Skip sample processing when NullSoundStream is being used. 2025-07-23 17:53:21 -05:00
ITotalJustice
8d2a15be3f AudioCommon/Mixer: make large array in Mixer::MixerFifo::Enqueue() static so that it's not created on the stack. 2025-07-11 01:01:03 +01:00
Sam Belliveau
d7f45c7b96 Fade audio after an entire loop 2025-06-02 14:37:30 -04:00
Dr. Dystopia
a6b04f53e0 AudioCommon: Remove unused qualifiers and make variables constant 2025-05-30 21:48:38 +02:00
Sam Belliveau
74e752ed9c Mixer: Use Doubles for Sample Rate Conversion. 2025-04-05 13:46:37 -05:00
Sam Belliveau
877864c23a Improve Performance of Granular Buffering + User Adjustable Buffer Size 2025-04-01 18:17:21 -04:00
Sam Belliveau
f09ba10daa AudioCommon: Added Granular Synthesis 2025-03-14 01:22:35 -05:00
Joshua de Reeper
f27e8216a5 Skylander Portal: Play Trap Team Audio
Asserts and length handling
2023-03-13 13:01:48 +13:00
Sam Belliveau
bc1cc9eeb4 CoreTiming: Throttle Before Every Event Using Chrono 2023-01-06 17:21:17 -05:00
Sam Belliveau
673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
Pokechu22
72de74d4fc Mixer: Add assertions regarding num_samples versus buffer length 2022-09-08 12:10:10 -07:00
Pokechu22
abb59a781a Mixer: Use smaller array for PushWiimoteSpeakerSamples 2022-09-08 12:10:02 -07:00
CasualPokePlayer
4234b25682 Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
CasualPokePlayer
ad892176d0 have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect) 2022-06-10 21:27:10 -07:00
Admiral H. Curtiss
eb5bb2993e Core/AudioCommon: Add config caching to Mixer. 2022-01-06 16:43:43 +01:00
Admiral H. Curtiss
2aa44b10ba Config: Port TimingVariance setting to new config system. 2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
fb47035f97 Config: Port emulation speed setting to new config system. 2022-01-06 16:13:54 +01:00
Pokechu22
2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
sowens99
8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
Bonta
502def7f71 Mixer: Support GBA samples mixing 2021-07-13 16:40:07 +02:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Lioncash
22a79289d3 AudioCommon: Migrate logging over to fmt
printf specifiers, begone!
2020-10-21 13:32:28 -04:00
LAGonauta
2ff646b796 DSP must be set to LLE to select the decoder 2019-10-22 22:55:59 -03:00
LAGonauta
3c9eb37381 Allow user to change DPLII decoding quality 2019-10-22 22:55:15 -03:00