mirror of
https://github.com/wavetermdev/xterm.js.git
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Merge pull request #4997 from Tyriar/4969
Introduce opt-in glyph scaling to achieve GB18030 compliance
This commit is contained in:
@@ -3,7 +3,7 @@
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* @license MIT
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*/
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import { throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
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import { isEmoji, throwIfFalsy } from 'browser/renderer/shared/RendererUtils';
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import { TextureAtlas } from 'browser/renderer/shared/TextureAtlas';
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import { IRasterizedGlyph, IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
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import { NULL_CELL_CODE } from 'common/buffer/Constants';
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@@ -11,6 +11,7 @@ import { Disposable, toDisposable } from 'common/Lifecycle';
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import { Terminal } from '@xterm/xterm';
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import { IRenderModel, IWebGL2RenderingContext, IWebGLVertexArrayObject } from './Types';
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import { createProgram, GLTexture, PROJECTION_MATRIX } from './WebglUtils';
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import type { IOptionsService } from 'common/services/Services';
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interface IVertices {
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attributes: Float32Array;
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@@ -111,7 +112,8 @@ export class GlyphRenderer extends Disposable {
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constructor(
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private readonly _terminal: Terminal,
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private readonly _gl: IWebGL2RenderingContext,
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private _dimensions: IRenderDimensions
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private _dimensions: IRenderDimensions,
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private readonly _optionsService: IOptionsService
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) {
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super();
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@@ -212,15 +214,15 @@ export class GlyphRenderer extends Disposable {
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return this._atlas ? this._atlas.beginFrame() : true;
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}
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public updateCell(x: number, y: number, code: number, bg: number, fg: number, ext: number, chars: string, lastBg: number): void {
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public updateCell(x: number, y: number, code: number, bg: number, fg: number, ext: number, chars: string, width: number, lastBg: number): void {
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// Since this function is called for every cell (`rows*cols`), it must be very optimized. It
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// should not instantiate any variables unless a new glyph is drawn to the cache where the
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// slight slowdown is acceptable for the developer ergonomics provided as it's a once of for
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// each glyph.
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this._updateCell(this._vertices.attributes, x, y, code, bg, fg, ext, chars, lastBg);
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this._updateCell(this._vertices.attributes, x, y, code, bg, fg, ext, chars, width, lastBg);
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}
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private _updateCell(array: Float32Array, x: number, y: number, code: number | undefined, bg: number, fg: number, ext: number, chars: string, lastBg: number): void {
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private _updateCell(array: Float32Array, x: number, y: number, code: number | undefined, bg: number, fg: number, ext: number, chars: string, width: number, lastBg: number): void {
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$i = (y * this._terminal.cols + x) * INDICES_PER_CELL;
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// Exit early if this is a null character, allow space character to continue as it may have
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@@ -275,6 +277,21 @@ export class GlyphRenderer extends Disposable {
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array[$i + 8] = $glyph.sizeClipSpace.y;
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}
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// a_cellpos only changes on resize
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// Reduce scale horizontally for wide glyphs printed in cells that would overlap with the
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// following cell (ie. the width is not 2).
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if (this._optionsService.rawOptions.rescaleOverlappingGlyphs) {
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if (
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// Is single cell width
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width === 1 &&
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// Glyph exceeds cell bounds, + 1 to avoid hurting readability
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$glyph.size.x > this._dimensions.device.cell.width + 1 &&
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// Never rescale emoji
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code && !isEmoji(code)
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) {
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array[$i + 2] = (this._dimensions.device.cell.width - 1) / this._dimensions.device.canvas.width; // - 1 to improve readability
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}
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}
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}
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public clear(): void {
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@@ -36,7 +36,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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private _observerDisposable = this.register(new MutableDisposable());
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private _model: RenderModel = new RenderModel();
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private _workCell: CellData = new CellData();
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private _workCell: ICellData = new CellData();
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private _workCell2: ICellData = new CellData();
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private _cellColorResolver: CellColorResolver;
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private _canvas: HTMLCanvasElement;
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@@ -245,7 +246,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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*/
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private _initializeWebGLState(): [RectangleRenderer, GlyphRenderer] {
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this._rectangleRenderer.value = new RectangleRenderer(this._terminal, this._gl, this.dimensions, this._themeService);
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this._glyphRenderer.value = new GlyphRenderer(this._terminal, this._gl, this.dimensions);
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this._glyphRenderer.value = new GlyphRenderer(this._terminal, this._gl, this.dimensions, this._optionsService);
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// Update dimensions and acquire char atlas
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this.handleCharSizeChanged();
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@@ -388,6 +389,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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let range: [number, number];
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let chars: string;
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let code: number;
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let width: number;
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let i: number;
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let x: number;
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let j: number;
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@@ -500,7 +502,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
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this._model.cells[i + RENDER_MODEL_EXT_OFFSET] = this._cellColorResolver.result.ext;
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this._glyphRenderer.value!.updateCell(x, y, code, this._cellColorResolver.result.bg, this._cellColorResolver.result.fg, this._cellColorResolver.result.ext, chars, lastBg);
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width = cell.getWidth();
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this._glyphRenderer.value!.updateCell(x, y, code, this._cellColorResolver.result.bg, this._cellColorResolver.result.fg, this._cellColorResolver.result.ext, chars, width, lastBg);
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if (isJoined) {
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// Restore work cell
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@@ -509,7 +512,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Null out non-first cells
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for (x++; x < lastCharX; x++) {
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j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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this._glyphRenderer.value!.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0);
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this._glyphRenderer.value!.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0, 0);
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this._model.cells[j] = NULL_CELL_CODE;
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this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._cellColorResolver.result.bg;
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this._model.cells[j + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
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