From 3d8b304af4dcd5c2447e10ee0a0c2ee94d22973f Mon Sep 17 00:00:00 2001 From: Daniel Imms Date: Sun, 9 Dec 2018 08:31:49 -0800 Subject: [PATCH] Reduce precision of floats in fragment shader ~0.43ms/frame -> ~0.37ms/frame --- src/renderer/webgl/GlyphRenderer.ts | 2 +- src/renderer/webgl/RectangleRenderer.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/renderer/webgl/GlyphRenderer.ts b/src/renderer/webgl/GlyphRenderer.ts index 3cd5679e..51adc999 100644 --- a/src/renderer/webgl/GlyphRenderer.ts +++ b/src/renderer/webgl/GlyphRenderer.ts @@ -55,7 +55,7 @@ void main() { }`; const fragmentShaderSource = `#version 300 es -precision mediump float; +precision lowp float; in vec2 v_texcoord; diff --git a/src/renderer/webgl/RectangleRenderer.ts b/src/renderer/webgl/RectangleRenderer.ts index 37732703..addc13c5 100644 --- a/src/renderer/webgl/RectangleRenderer.ts +++ b/src/renderer/webgl/RectangleRenderer.ts @@ -36,7 +36,7 @@ void main() { }`; const fragmentShaderSource = `#version 300 es -precision mediump float; +precision lowp float; in vec3 v_color;