mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Implement remaining powerline extra symbols
- Uses fontforge + helper bin/convert_svg_to_custom_glyph.js - Some of these are very large. They'll be much smaller after gzip but if this becomes a problem we can compile the svgs into a binary format Fixes #5479
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -435,10 +435,12 @@ function drawPathFunctionCharacter(
|
||||
} else {
|
||||
actualInstructions = charDefinition;
|
||||
}
|
||||
const state: ISvgPathState = { currentX: 0, currentY: 0, lastControlX: 0, lastControlY: 0, lastCommand: '' };
|
||||
for (const instruction of actualInstructions.split(' ')) {
|
||||
const type = instruction[0];
|
||||
if (type === 'Z') {
|
||||
ctx.closePath();
|
||||
state.lastCommand = type;
|
||||
continue;
|
||||
}
|
||||
const f = svgToCanvasInstructionMap[type];
|
||||
@@ -450,7 +452,8 @@ function drawPathFunctionCharacter(
|
||||
if (!args[0] || !args[1]) {
|
||||
continue;
|
||||
}
|
||||
f(ctx, translateArgs(args, deviceCellWidth, deviceCellHeight, xOffset, yOffset, true, devicePixelRatio));
|
||||
f(ctx, translateArgs(args, deviceCellWidth, deviceCellHeight, xOffset, yOffset, true, devicePixelRatio), state);
|
||||
state.lastCommand = type;
|
||||
}
|
||||
if (strokeWidth !== undefined) {
|
||||
ctx.strokeStyle = ctx.fillStyle;
|
||||
@@ -514,10 +517,12 @@ function drawVectorShape(
|
||||
// Scale the stroke with DPR and font size
|
||||
const cssLineWidth = fontSize / 12;
|
||||
ctx.lineWidth = devicePixelRatio * cssLineWidth;
|
||||
const state: ISvgPathState = { currentX: 0, currentY: 0, lastControlX: 0, lastControlY: 0, lastCommand: '' };
|
||||
for (const instruction of charDefinition.d.split(' ')) {
|
||||
const type = instruction[0];
|
||||
if (type === 'Z') {
|
||||
ctx.closePath();
|
||||
state.lastCommand = type;
|
||||
continue;
|
||||
}
|
||||
const f = svgToCanvasInstructionMap[type];
|
||||
@@ -539,7 +544,8 @@ function drawVectorShape(
|
||||
devicePixelRatio,
|
||||
(charDefinition.leftPadding ?? 0) * (cssLineWidth / 2),
|
||||
(charDefinition.rightPadding ?? 0) * (cssLineWidth / 2)
|
||||
));
|
||||
), state);
|
||||
state.lastCommand = type;
|
||||
}
|
||||
if (charDefinition.type === CustomGlyphVectorType.STROKE) {
|
||||
ctx.strokeStyle = ctx.fillStyle;
|
||||
@@ -554,11 +560,55 @@ function clamp(value: number, max: number, min: number = 0): number {
|
||||
return Math.max(Math.min(value, max), min);
|
||||
}
|
||||
|
||||
const svgToCanvasInstructionMap: { [index: string]: any } = {
|
||||
'C': (ctx: CanvasRenderingContext2D, args: number[]) => ctx.bezierCurveTo(args[0], args[1], args[2], args[3], args[4], args[5]),
|
||||
'L': (ctx: CanvasRenderingContext2D, args: number[]) => ctx.lineTo(args[0], args[1]),
|
||||
'M': (ctx: CanvasRenderingContext2D, args: number[]) => ctx.moveTo(args[0], args[1]),
|
||||
'Q': (ctx: CanvasRenderingContext2D, args: number[]) => ctx.quadraticCurveTo(args[0], args[1], args[2], args[3])
|
||||
interface ISvgPathState {
|
||||
currentX: number;
|
||||
currentY: number;
|
||||
lastControlX: number;
|
||||
lastControlY: number;
|
||||
lastCommand: string;
|
||||
}
|
||||
|
||||
const svgToCanvasInstructionMap: { [index: string]: (ctx: CanvasRenderingContext2D, args: number[], state: ISvgPathState) => void } = {
|
||||
'C': (ctx, args, state) => {
|
||||
ctx.bezierCurveTo(args[0], args[1], args[2], args[3], args[4], args[5]);
|
||||
state.lastControlX = args[2];
|
||||
state.lastControlY = args[3];
|
||||
state.currentX = args[4];
|
||||
state.currentY = args[5];
|
||||
},
|
||||
'L': (ctx, args, state) => {
|
||||
ctx.lineTo(args[0], args[1]);
|
||||
state.lastControlX = state.currentX = args[0];
|
||||
state.lastControlY = state.currentY = args[1];
|
||||
},
|
||||
'M': (ctx, args, state) => {
|
||||
ctx.moveTo(args[0], args[1]);
|
||||
state.lastControlX = state.currentX = args[0];
|
||||
state.lastControlY = state.currentY = args[1];
|
||||
},
|
||||
'Q': (ctx, args, state) => {
|
||||
ctx.quadraticCurveTo(args[0], args[1], args[2], args[3]);
|
||||
state.lastControlX = args[0];
|
||||
state.lastControlY = args[1];
|
||||
state.currentX = args[2];
|
||||
state.currentY = args[3];
|
||||
},
|
||||
'T': (ctx, args, state) => {
|
||||
let cpX: number;
|
||||
let cpY: number;
|
||||
if (state.lastCommand === 'Q' || state.lastCommand === 'T') {
|
||||
cpX = 2 * state.currentX - state.lastControlX;
|
||||
cpY = 2 * state.currentY - state.lastControlY;
|
||||
} else {
|
||||
cpX = state.currentX;
|
||||
cpY = state.currentY;
|
||||
}
|
||||
ctx.quadraticCurveTo(cpX, cpY, args[0], args[1]);
|
||||
state.lastControlX = cpX;
|
||||
state.lastControlY = cpY;
|
||||
state.currentX = args[0];
|
||||
state.currentY = args[1];
|
||||
}
|
||||
};
|
||||
|
||||
function translateArgs(args: string[], cellWidth: number, cellHeight: number, xOffset: number, yOffset: number, doClamp: boolean, devicePixelRatio: number, leftPadding: number = 0, rightPadding: number = 0): number[] {
|
||||
|
||||
Reference in New Issue
Block a user