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# Application
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The application API assists in creating an application using the Wails framework.
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### New
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API: `New(appOptions Options) *App`
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`New(appOptions Options)` creates a new application using the given application
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options . It applies default values for unspecified options, merges them with
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the provided ones, initializes and returns an instance of the application.
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In case of an error during initialization, the application is stopped with the
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error message provided.
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It should be noted that if a global application instance already exists, that
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instance will be returned instead of creating a new one.
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```go title="main.go" hl_lines="6-9"
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package main
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import "github.com/wailsapp/wails/v3/pkg/application"
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func main() {
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app := application.New(application.Options{
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Name: "WebviewWindow Demo",
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// Other options
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})
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// Rest of application
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}
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```
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### Get
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`Get()` returns the global application instance. It's useful when you need to
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access the application from different parts of your code.
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```go
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// Get the application instance
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app := application.Get()
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```
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### Capabilities
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API: `Capabilities() capabilities.Capabilities`
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`Capabilities()` retrieves a map of capabilities that the application currently
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has. Capabilities can be about different features the operating system provides,
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like webview features.
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```go
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// Get the application capabilities
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capabilities := app.Capabilities()
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if capabilities.HasNativeDrag {
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// Do something
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}
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```
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### GetPID
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API: `GetPID() int`
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`GetPID()` returns the Process ID of the application.
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```go
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pid := app.GetPID()
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```
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### Run
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API: `Run() error`
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`Run()` starts the execution of the application and its components.
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```go
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app := application.New(application.Options{
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//options
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})
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// Run the application
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err := application.Run()
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if err != nil {
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// Handle error
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}
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```
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### Quit
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API: `Quit()`
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`Quit()` quits the application by destroying windows and potentially other
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components.
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```go
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// Quit the application
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app.Quit()
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```
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### IsDarkMode
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API: `IsDarkMode() bool`
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`IsDarkMode()` checks if the application is running in dark mode. It returns a
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boolean indicating whether dark mode is enabled.
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```go
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// Check if dark mode is enabled
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if app.IsDarkMode() {
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// Do something
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}
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```
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### Hide
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API: `Hide()`
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`Hide()` hides the application window.
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```go
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// Hide the application window
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app.Hide()
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```
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### Show
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API: `Show()`
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`Show()` shows the application window.
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```go
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// Show the application window
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app.Show()
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```
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### NewWebviewWindow
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API: `NewWebviewWindow() *WebviewWindow`
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`NewWebviewWindow()` creates a new Webview window with default options, and
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returns it.
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```go
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// Create a new webview window
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window := app.NewWebviewWindow()
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```
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### NewWebviewWindowWithOptions
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API:
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`NewWebviewWindowWithOptions(windowOptions WebviewWindowOptions) *WebviewWindow`
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`NewWebviewWindowWithOptions()` creates a new webview window with custom
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options. The newly created window is added to a map of windows managed by the
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application.
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```go
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// Create a new webview window with custom options
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window := app.NewWebviewWindowWithOptions(WebviewWindowOptions{
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Name: "Main",
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Title: "My Window",
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Width: 800,
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Height: 600,
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})
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```
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### OnWindowCreation
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API: `OnWindowCreation(callback func(window *WebviewWindow))`
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`OnWindowCreation()` registers a callback function to be called when a window is
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created.
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```go
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// Register a callback to be called when a window is created
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app.OnWindowCreation(func(window *WebviewWindow) {
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// Do something
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})
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```
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### GetWindowByName
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API: `GetWindowByName(name string) *WebviewWindow`
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`GetWindowByName()` fetches and returns a window with a specific name.
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```go
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// Get a window by name
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window := app.GetWindowByName("Main")
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```
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### CurrentWindow
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API: `CurrentWindow() *WebviewWindow`
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`CurrentWindow()` fetches and returns a pointer to the currently active window
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in the application. If there is no window, it returns nil.
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```go
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// Get the current window
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window := app.CurrentWindow()
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```
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### RegisterContextMenu
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API: `RegisterContextMenu(name string, menu *Menu)`
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`RegisterContextMenu()` registers a context menu with a given name. This menu
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can be used later in the application.
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```go
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// Create a new menu
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ctxmenu := app.NewMenu()
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// Register the menu as a context menu
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app.RegisterContextMenu("MyContextMenu", ctxmenu)
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```
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### SetMenu
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API: `SetMenu(menu *Menu)`
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`SetMenu()` sets the menu for the application. On Mac, this will be the global
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menu. For Windows and Linux, this will be the default menu for any new window
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created.
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```go
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// Create a new menu
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menu := app.NewMenu()
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// Set the menu for the application
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app.SetMenu(menu)
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```
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### ShowAboutDialog
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API: `ShowAboutDialog()`
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`ShowAboutDialog()` shows an "About" dialog box. It can show the application's
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name, description and icon.
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```go
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// Show the about dialog
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app.ShowAboutDialog()
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```
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### Info
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API: `InfoDialog()`
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`InfoDialog()` creates and returns a new instance of `MessageDialog` with an
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`InfoDialogType`. This dialog is typically used to display informational
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messages to the user.
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### Question
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API: `QuestionDialog()`
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`QuestionDialog()` creates and returns a new instance of `MessageDialog` with a
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`QuestionDialogType`. This dialog is often used to ask a question to the user
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and expect a response.
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### Warning
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API: `WarningDialog()`
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`WarningDialog()` creates and returns a new instance of `MessageDialog` with a
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`WarningDialogType`. As the name suggests, this dialog is primarily used to
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display warning messages to the user.
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### Error
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API: `ErrorDialog()`
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`ErrorDialog()` creates and returns a new instance of `MessageDialog` with an
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`ErrorDialogType`. This dialog is designed to be used when you need to display
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an error message to the user.
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### OpenFile
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API: `OpenFileDialog()`
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`OpenFileDialog()` creates and returns a new `OpenFileDialogStruct`. This dialog
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prompts the user to select one or more files from their file system.
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### SaveFile
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API: `SaveFileDialog()`
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`SaveFileDialog()` creates and returns a new `SaveFileDialogStruct`. This dialog
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prompts the user to choose a location on their file system where a file should
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be saved.
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### OpenDirectory
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API: `OpenDirectoryDialog()`
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`OpenDirectoryDialog()` creates and returns a new instance of `MessageDialog`
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with an `OpenDirectoryDialogType`. This dialog enables the user to choose a
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directory from their file system.
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### On
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API:
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`On(eventType events.ApplicationEventType, callback func(event *Event)) func()`
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`On()` registers an event listener for specific application events. The callback
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function provided will be triggered when the corresponding event occurs. The
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function returns a function that can be called to remove the listener.
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### RegisterHook
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API:
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`RegisterHook(eventType events.ApplicationEventType, callback func(event *Event)) func()`
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`RegisterHook()` registers a callback to be run as a hook during specific
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events. These hooks are run before listeners attached with `On()`. The function
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returns a function that can be called to remove the hook.
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### GetPrimaryScreen
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API: `GetPrimaryScreen() (*Screen, error)`
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`GetPrimaryScreen()` returns the primary screen of the system.
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### GetScreens
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API: `GetScreens() ([]*Screen, error)`
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`GetScreens()` returns information about all screens attached to the system.
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This is a brief summary of the exported methods in the provided `App` struct. Do
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note that for more detailed functionality or considerations, refer to the actual
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Go code or further internal documentation.
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## Options
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```go title="application_options.go"
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--8<--
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../v3/pkg/application/options_application.go
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--8<--
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```
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### Windows Options
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```go title="application_options_windows.go"
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--8<--
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../v3/pkg/application/options_application_win.go
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--8<--
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```
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### Mac Options
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```go title="options_application_mac.go"
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--8<--
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../v3/pkg/application/options_application_mac.go
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--8<--
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```
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