Update installation instructions

This commit is contained in:
Lea Anthony
2023-11-02 20:53:59 +11:00
parent c6ecbd56e5
commit f28c9515ad
40 changed files with 2337 additions and 11 deletions
+358
View File
@@ -0,0 +1,358 @@
# Application
The application API assists in creating an application using the Wails framework.
### New
API: `New(appOptions Options) *App`
`New(appOptions Options)` creates a new application using the given application
options . It applies default values for unspecified options, merges them with
the provided ones, initializes and returns an instance of the application.
In case of an error during initialization, the application is stopped with the
error message provided.
It should be noted that if a global application instance already exists, that
instance will be returned instead of creating a new one.
```go title="main.go" hl_lines="6-9"
package main
import "github.com/wailsapp/wails/v3/pkg/application"
func main() {
app := application.New(application.Options{
Name: "WebviewWindow Demo",
// Other options
})
// Rest of application
}
```
### Get
`Get()` returns the global application instance. It's useful when you need to
access the application from different parts of your code.
```go
// Get the application instance
app := application.Get()
```
### Capabilities
API: `Capabilities() capabilities.Capabilities`
`Capabilities()` retrieves a map of capabilities that the application currently
has. Capabilities can be about different features the operating system provides,
like webview features.
```go
// Get the application capabilities
capabilities := app.Capabilities()
if capabilities.HasNativeDrag {
// Do something
}
```
### GetPID
API: `GetPID() int`
`GetPID()` returns the Process ID of the application.
```go
pid := app.GetPID()
```
### Run
API: `Run() error`
`Run()` starts the execution of the application and its components.
```go
app := application.New(application.Options{
//options
})
// Run the application
err := application.Run()
if err != nil {
// Handle error
}
```
### Quit
API: `Quit()`
`Quit()` quits the application by destroying windows and potentially other
components.
```go
// Quit the application
app.Quit()
```
### IsDarkMode
API: `IsDarkMode() bool`
`IsDarkMode()` checks if the application is running in dark mode. It returns a
boolean indicating whether dark mode is enabled.
```go
// Check if dark mode is enabled
if app.IsDarkMode() {
// Do something
}
```
### Hide
API: `Hide()`
`Hide()` hides the application window.
```go
// Hide the application window
app.Hide()
```
### Show
API: `Show()`
`Show()` shows the application window.
```go
// Show the application window
app.Show()
```
### NewWebviewWindow
API: `NewWebviewWindow() *WebviewWindow`
`NewWebviewWindow()` creates a new Webview window with default options, and
returns it.
```go
// Create a new webview window
window := app.NewWebviewWindow()
```
### NewWebviewWindowWithOptions
API:
`NewWebviewWindowWithOptions(windowOptions WebviewWindowOptions) *WebviewWindow`
`NewWebviewWindowWithOptions()` creates a new webview window with custom
options. The newly created window is added to a map of windows managed by the
application.
```go
// Create a new webview window with custom options
window := app.NewWebviewWindowWithOptions(WebviewWindowOptions{
Name: "Main",
Title: "My Window",
Width: 800,
Height: 600,
})
```
### OnWindowCreation
API: `OnWindowCreation(callback func(window *WebviewWindow))`
`OnWindowCreation()` registers a callback function to be called when a window is
created.
```go
// Register a callback to be called when a window is created
app.OnWindowCreation(func(window *WebviewWindow) {
// Do something
})
```
### GetWindowByName
API: `GetWindowByName(name string) *WebviewWindow`
`GetWindowByName()` fetches and returns a window with a specific name.
```go
// Get a window by name
window := app.GetWindowByName("Main")
```
### CurrentWindow
API: `CurrentWindow() *WebviewWindow`
`CurrentWindow()` fetches and returns a pointer to the currently active window
in the application. If there is no window, it returns nil.
```go
// Get the current window
window := app.CurrentWindow()
```
### RegisterContextMenu
API: `RegisterContextMenu(name string, menu *Menu)`
`RegisterContextMenu()` registers a context menu with a given name. This menu
can be used later in the application.
```go
// Create a new menu
ctxmenu := app.NewMenu()
// Register the menu as a context menu
app.RegisterContextMenu("MyContextMenu", ctxmenu)
```
### SetMenu
API: `SetMenu(menu *Menu)`
`SetMenu()` sets the menu for the application. On Mac, this will be the global
menu. For Windows and Linux, this will be the default menu for any new window
created.
```go
// Create a new menu
menu := app.NewMenu()
// Set the menu for the application
app.SetMenu(menu)
```
### ShowAboutDialog
API: `ShowAboutDialog()`
`ShowAboutDialog()` shows an "About" dialog box. It can show the application's
name, description and icon.
```go
// Show the about dialog
app.ShowAboutDialog()
```
### Info
API: `InfoDialog()`
`InfoDialog()` creates and returns a new instance of `MessageDialog` with an
`InfoDialogType`. This dialog is typically used to display informational
messages to the user.
### Question
API: `QuestionDialog()`
`QuestionDialog()` creates and returns a new instance of `MessageDialog` with a
`QuestionDialogType`. This dialog is often used to ask a question to the user
and expect a response.
### Warning
API: `WarningDialog()`
`WarningDialog()` creates and returns a new instance of `MessageDialog` with a
`WarningDialogType`. As the name suggests, this dialog is primarily used to
display warning messages to the user.
### Error
API: `ErrorDialog()`
`ErrorDialog()` creates and returns a new instance of `MessageDialog` with an
`ErrorDialogType`. This dialog is designed to be used when you need to display
an error message to the user.
### OpenFile
API: `OpenFileDialog()`
`OpenFileDialog()` creates and returns a new `OpenFileDialogStruct`. This dialog
prompts the user to select one or more files from their file system.
### SaveFile
API: `SaveFileDialog()`
`SaveFileDialog()` creates and returns a new `SaveFileDialogStruct`. This dialog
prompts the user to choose a location on their file system where a file should
be saved.
### OpenDirectory
API: `OpenDirectoryDialog()`
`OpenDirectoryDialog()` creates and returns a new instance of `MessageDialog`
with an `OpenDirectoryDialogType`. This dialog enables the user to choose a
directory from their file system.
### On
API:
`On(eventType events.ApplicationEventType, callback func(event *Event)) func()`
`On()` registers an event listener for specific application events. The callback
function provided will be triggered when the corresponding event occurs. The
function returns a function that can be called to remove the listener.
### RegisterHook
API:
`RegisterHook(eventType events.ApplicationEventType, callback func(event *Event)) func()`
`RegisterHook()` registers a callback to be run as a hook during specific
events. These hooks are run before listeners attached with `On()`. The function
returns a function that can be called to remove the hook.
### GetPrimaryScreen
API: `GetPrimaryScreen() (*Screen, error)`
`GetPrimaryScreen()` returns the primary screen of the system.
### GetScreens
API: `GetScreens() ([]*Screen, error)`
`GetScreens()` returns information about all screens attached to the system.
This is a brief summary of the exported methods in the provided `App` struct. Do
note that for more detailed functionality or considerations, refer to the actual
Go code or further internal documentation.
## Options
```go title="application_options.go"
--8<--
../v3/pkg/application/options_application.go
--8<--
```
### Windows Options
```go title="application_options_windows.go"
--8<--
../v3/pkg/application/options_application_win.go
--8<--
```
### Mac Options
```go title="options_application_mac.go"
--8<--
../v3/pkg/application/options_application_mac.go
--8<--
```
File diff suppressed because it is too large Load Diff
+50
View File
@@ -0,0 +1,50 @@
# Main Thread Functions
These methods are utility functions to run code on the main thread. This is
required when you want to run custom code on the UI thread.
### InvokeSync
API: `InvokeSync(fn func())`
This function runs the passed function (`fn`) synchronously. It uses a WaitGroup
(`wg`) to ensure that the main thread waits for the `fn` function to finish
before it continues. If a panic occurs inside `fn`, it will be passed to the
handler function `PanicHandler`, defined in the application options.
### InvokeSyncWithResult
API: `InvokeSyncWithResult[T any](fn func() T) (res T)`
This function works similarly to `InvokeSync(fn func())`, however, it yields a
result. Use this for calling any function with a single return.
### InvokeSyncWithError
API: `InvokeSyncWithError(fn func() error) (err error)`
This function runs `fn` synchronously and returns any error that `fn` produces.
Note that this function will recover from a panic if one occurs during `fn`'s
execution.
### InvokeSyncWithResultAndError
API:
`InvokeSyncWithResultAndError[T any](fn func() (T, error)) (res T, err error)`
This function runs `fn` synchronously and returns both a result of type `T` and
an error.
### InvokeAsync
API: `InvokeAsync(fn func())`
This function runs `fn` asynchronously. It runs the given function on the main
thread. If a panic occurs inside `fn`, it will be passed to the handler function
`PanicHandler`, defined in the application options.
---
_Note_: These functions will block execution until `fn` has finished. It's
critical to ensure that `fn` doesn't block. If you need to run a function that
blocks, use `InvokeAsync` instead.
+69
View File
@@ -0,0 +1,69 @@
# Menu
Menus can be created and added to the application. They can be used to create
context menus, system tray menus and application menus.
To create a new menu, call:
```go
// Create a new menu
menu := app.NewMenu()
```
The following operations are then available on the `Menu` type:
### Add
API: `Add(label string) *MenuItem`
This method takes a `label` of type `string` as an input and adds a new
`MenuItem` with the given label to the menu. It returns the `MenuItem` added.
### AddSeparator
API: `AddSeparator()`
This method adds a new separator `MenuItem` to the menu.
### AddCheckbox
API: `AddCheckbox(label string, enabled bool) *MenuItem`
This method takes a `label` of type `string` and `enabled` of type `bool` as
inputs and adds a new checkbox `MenuItem` with the given label and enabled state
to the menu. It returns the `MenuItem` added.
### AddRadio
API: `AddRadio(label string, enabled bool) *MenuItem`
This method takes a `label` of type `string` and `enabled` of type `bool` as
inputs and adds a new radio `MenuItem` with the given label and enabled state to
the menu. It returns the `MenuItem` added.
### Update
API: `Update()`
This method processes any radio groups and updates the menu if a menu
implementation is not initialized.
### AddSubmenu
API: `AddSubmenu(s string) *Menu`
This method takes a `s` of type `string` as input and adds a new submenu
`MenuItem` with the given label to the menu. It returns the submenu added.
### AddRole
API: `AddRole(role Role) *Menu`
This method takes `role` of type `Role` as input, adds it to the menu if it is
not `nil` and returns the `Menu`.
### SetLabel
API: `SetLabel(label string)`
This method sets the `label` of the `Menu`.
+112
View File
@@ -0,0 +1,112 @@
# System Tray
The system tray houses notification area on a desktop environment, which can
contain both icons of currently-running applications and specific system
notifications.
You create a system tray by calling `app.NewSystemTray()`:
```go
// Create a new system tray
tray := app.NewSystemTray()
```
The following methods are available on the `SystemTray` type:
### SetLabel
API: `SetLabel(label string)`
The `SetLabel` method sets the tray's label.
### Label
API: `Label() string`
The `Label` method retrieves the tray's label.
### PositionWindow
API: `PositionWindow(*WebviewWindow, offset int) error`
The `PositionWindow` method calls both `AttachWindow` and `WindowOffset`
methods.
### SetIcon
API: `SetIcon(icon []byte) *SystemTray`
The `SetIcon` method sets the system tray's icon.
### SetDarkModeIcon
API: `SetDarkModeIcon(icon []byte) *SystemTray`
The `SetDarkModeIcon` method sets the system tray's icon when in dark mode.
### SetMenu
API: `SetMenu(menu *Menu) *SystemTray`
The `SetMenu` method sets the system tray's menu.
### Destroy
API: `Destroy()`
The `Destroy` method destroys the system tray instance.
### OnClick
API: `OnClick(handler func()) *SystemTray`
The `OnClick` method sets the function to execute when the tray icon is clicked.
### OnRightClick
API: `OnRightClick(handler func()) *SystemTray`
The `OnRightClick` method sets the function to execute when right-clicking the
tray icon.
### OnDoubleClick
API: `OnDoubleClick(handler func()) *SystemTray`
The `OnDoubleClick` method sets the function to execute when double-clicking the
tray icon.
### OnRightDoubleClick
API: `OnRightDoubleClick(handler func()) *SystemTray`
The `OnRightDoubleClick` method sets the function to execute when right
double-clicking the tray icon.
### AttachWindow
API: `AttachWindow(window *WebviewWindow) *SystemTray`
The `AttachWindow` method attaches a window to the system tray. The window will
be shown when the system tray icon is clicked.
### WindowOffset
API: `WindowOffset(offset int) *SystemTray`
The `WindowOffset` method sets the gap in pixels between the system tray and the
window.
### WindowDebounce
API: `WindowDebounce(debounce time.Duration) *SystemTray`
The `WindowDebounce` method sets a debounce time. In the context of Windows,
this is used to specify how long to wait before responding to a mouse up event
on the notification icon.
### OpenMenu
API: `OpenMenu()`
The `OpenMenu` method opens the menu associated with the system tray.
+114
View File
@@ -0,0 +1,114 @@
# Window
To create a window, use
[Application.NewWebviewWindow](application.md#newwebviewwindow) or
[Application.NewWebviewWindowWithOptions](application.md#newwebviewwindowwithoptions).
The former creates a window with default options, while the latter allows you to
specify custom options.
These methods are callable on the returned WebviewWindow object:
### SetTitle
API: `SetTitle(title string) *WebviewWindow`
This method updates the window title to the provided string. It returns the
WebviewWindow object, allowing for method chaining.
### Name
API: `Name() string`
This function returns the name of the WebviewWindow.
### SetSize
API: `SetSize(width, height int) *WebviewWindow`
This method sets the size of the WebviewWindow to the provided width and height
parameters. If the dimensions provided exceed the constraints, they are adjusted
appropriately.
### SetAlwaysOnTop
API: `SetAlwaysOnTop(b bool) *WebviewWindow`
This function sets the window to stay on top based on the boolean flag provided.
### Show
API: `Show() *WebviewWindow`
`Show` method is used to make the window visible. If the window is not running,
it first invokes the `run` method to start the window and then makes it visible.
### Hide
API: `Hide() *WebviewWindow`
`Hide` method is used to hide the window. It sets the hidden status of the
window to true and emits the window hide event.
### SetURL
API: `SetURL(s string) *WebviewWindow`
`SetURL` method is used to set the URL of the window to the given URL string.
### SetZoom
API: `SetZoom(magnification float64) *WebviewWindow`
`SetZoom` method sets the zoom level of the window content to the provided
magnification level.
### GetZoom
API: `GetZoom() float64`
`GetZoom` function returns the current zoom level of the window content.
### GetScreen
API: `GetScreen() (*Screen, error)`
`GetScreen` method returns the screen on which the window is displayed.
#### SetFrameless
API: `SetFrameless(frameless bool) *WebviewWindow`
This function is used to remove the window frame and title bar. It toggles the
framelessness of the window according to the boolean value provided (true for
frameless, false for framed).
#### RegisterContextMenu
API: `RegisterContextMenu(name string, menu *Menu)`
This function is used to register a context menu and assigns it the given name.
#### NativeWindowHandle
API: `NativeWindowHandle() (uintptr, error)`
This function is used to fetch the platform native window handle for the window.
#### Focus
API: `Focus()`
This function is used to focus the window.
#### SetEnabled
API: `SetEnabled(enabled bool)`
This function is used to enable/disable the window based on the provided boolean
value.
#### SetAbsolutePosition
API: `SetAbsolutePosition(x int, y int)`
This function sets the absolute position of the window in the screen.