A Wails application is a standard Go application, with a webkit frontend. The Go part of the application consists of the application code and a runtime library that provides a number of useful operations, like controlling the application window. The frontend is a webkit window that will display the frontend assets. Also available to the frontend is a JavaScript version of the runtime library. Finally, it is possible to bind Go methods to the frontend, and these will appear as JavaScript methods that can be called, just as if they were local JavaScript methods.
The main application consists of a single call to `wails.Run()`. It accepts the application configuration which describes the size of the application window, the window title, what assets to use, etc. A basic application might look like this:
The `Assets` option is mandatory as you can't have a Wails application without frontend assets. Those assets can be any files you would expect to find in a web application - html, js, css, svg, png, etc. **There is no requirement to generate asset bundles** - plain files will do. When the application starts, it will attempt to load `index.html` from your assets and the frontend will essentially work as a browser from that point on. It is worth noting that there is no requirement on where in the `embed.FS` the files live. It is likely that the embed path uses a nested directory relative to your main application code, such as `frontend/dist`:
At startup, Wails will iterate the embedded files looking for the directory containing `index.html`. All other assets will be loaded relative to this directory.
When running in development mode using the `wails dev` command, the assets are loaded off disk, and any changes result in a "live reload". The location of the assets will be inferred from the `embed.FS`.
Just before the frontend is about to load `index.html`, a callback is made to the function provided in [OnStartup](reference/options.mdx#onstartup). A standard Go context is passed to this method. This context is required when calling the runtime so a standard pattern is to save a reference to in this method. Just before the application shuts down, the [OnShutdown](reference/options.mdx#onshutdown) callback is called in the same way, again with the context. There is also an [OnDomReady](reference/options.mdx#ondomready) callback for when the frontend has completed loading all assets in `index.html` and is equivalent of the [`body onload`](https://www.w3schools.com/jsref/event_onload.asp) event in JavaScript. It is also possible to hook into the window close (or application quit) event by setting the option [OnBeforeClose](reference/options.mdx#onbeforeclose).
The `Bind` option is one of the most important options in a Wails application. It specifies which struct methods to expose to the frontend. Think of structs like "controllers" in a traditional web application. When the application starts, it examines the struct instances listed in the `Bind` field in the options, determines which methods are public (starts with an uppercase letter) and will generate JavaScript versions of those methods that can be called by the frontend code.
The frontend is a collection of files rendered by webkit. It's like a browser and webserver in one. There is virtually[^1] no limit to which frameworks or libraries you can use. The main points of interaction between the frontend and your Go code are:
When you run your application with `wails dev`, it will automatically generate JavaScript bindings for your structs in a directory called `wailsjs/go` (You can also do this by running `wails generate module`). The generated files mirror the package names in your application. In the example above, we bind `app`, which has one public method `Greet`. This will lead to the generation of the following files:
Here we can see that there is a `main` package that contains the JavaScript bindings for the bound `App` struct, as well as the TypeScript declaration file for those methods. To call `Greet` from our frontend, we simply import the method and call it like a regular JavaScript function:
The generated methods return a Promise. A successful call will result in the first return value from the Go call to be passed to the `resolve` handler. An unsuccessful call is when a Go method that has an error type as it's second return value, passes an error instance back to the caller. This is passed back via the `reject` handler. In the example above, `Greet` only returns a `string` so the JavaScript call will never reject - unless invalid data is passed to it.
All data types are correctly translated between Go and JavaScript. Even structs. If you return a struct from a Go call, it will be returned to your frontend as a JavaScript class.
It is possible to send structs back to Go. Any JavaScript map/class passed as an argument that is expecting a struct, will be converted to that struct type. To make this process a lot easier, in `dev` mode, a TypeScript module is generated, defining all the struct types used in bound methods. Using this module, it's possible to construct and send native JavaScript objects to the Go code.
There is also support for Go methods that use structs in their signature. All Go structs specified by a bound method (either as parameters or return types) will have TypeScript versions auto generated as part of the Go code wrapper module. Using these, it's possible to share the same data model between Go and JavaScript.
As we can see, the "main" namespace is imported from a new "models.ts" file. This file contains all the struct definitions used by our bound methods. In this example, this is a `Person` struct. If we look at `models.ts`, we can see how the models are defined:
More information on Binding can be found in the [Binding Methods](guides/application-development.mdx#binding-methods) section of the [Application Development Guide](guides/application-development.mdx).
The JavaScript runtime is located at `window.runtime` and contains many methods to do various tasks such as emit an event or perform logging operations:
[^1]: There is a very small subset of libraries that use features unsupported in WebViews. There are often alternatives and workarounds for such cases.