7 Commits

Author SHA1 Message Date
Evan Simkowitz 9b12aa9882 Fix bug in TileLayout where computeMoveNode had stale node data (#361)
This was hard to debug. It manifested in nodes that had been collapsed
into their parent. When a node was dragged over the recently-collapsed
node, the placeholder would show the action as if the flex direction was
reversed. It turns out useDrag has trouble tracking changes to the
LayoutNode objects. For now, I am just finding the nodes again in the
computeMoveNode function. Later when I redo the drag system, I will fix
this better.
2024-09-10 17:23:28 -07:00
Evan Simkowitz fac706fb4f remove .js from imports 2024-08-26 16:37:05 -07:00
Evan Simkowitz 56757e4bb0 fix layoutTree tests 2024-08-26 16:35:35 -07:00
Evan Simkowitz cefc491bf2 fix layoutNode and layout util tests 2024-08-26 16:27:57 -07:00
Evan Simkowitz 319d84d0b5 remove layout Dimensions declaration in favor of global 2024-08-19 14:33:44 -07:00
Evan Simkowitz e85b0d205e New layout model (#210)
This PR is a large refactoring of the layout code to move as much of the
layout state logic as possible into a unified model class, with atoms
and derived atoms to notify the display logic of changes. It also fixes
some latent bugs in the node resize code, significantly speeds up
response times for resizing and dragging, and sets us up to fully
replace the React-DnD library in the future.
2024-08-14 18:40:41 -07:00
Evan Simkowitz 9fb2e58b54 rename faraday to layout (#147) 2024-07-23 13:50:23 -07:00