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119 lines
4.0 KiB
C++
119 lines
4.0 KiB
C++
/*
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* Copyright (C) 2019 Tianjin KYLIN Information Technology Co., Ltd.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ukuistoragewidget.h"
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//Qt
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#include <QDebug>
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//paint
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#include <QPainter>
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#include <QStyleOption>
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#include <QPainterPath>
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#include <QStyleOption>
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#include <QStyle>
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//layout
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#include "../panel/common/ukuigridlayout.h"
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//收纳栏目图标布局
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UKUiStorageWidget::UKUiStorageWidget()
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{
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setAttribute(Qt::WA_TranslucentBackground);//设置窗口背景透明
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}
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void UKUiStorageWidget::paintEvent(QPaintEvent *event)
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{
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QStyleOption opt;
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opt.init(this);
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QPainter p(this);
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p.setBrush(QBrush(QColor(0x13,0x14,0x14,0x4d)));
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p.setPen(Qt::NoPen);
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p.setRenderHint(QPainter::Antialiasing);
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p.drawRoundedRect(opt.rect,6,6);
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style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
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}
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#define mWinWidth 46
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#define mWinHeight 46
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void UKUiStorageWidget::setStorageWidgetButtonLayout(int size)
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{
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int winWidth = 0;
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int winHeight = 0;
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this->setLayout(new UKUi::GridLayout);
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switch(size)
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{
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case 1:
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winWidth = mWinWidth;
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winHeight = mWinHeight;
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this->setFixedSize(winWidth,winHeight);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setColumnCount(1);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setRowCount(1);
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break;
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case 2:
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winWidth = mWinWidth*2;
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winHeight = mWinHeight;
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this->setFixedSize(winWidth,winHeight);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setColumnCount(2);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setRowCount(1);
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break;
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case 3:
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winWidth = mWinWidth*3;
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winHeight = mWinHeight;
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this->setFixedSize(winWidth,winHeight);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setColumnCount(3);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setRowCount(1);
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break;
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case 4 ... 6:
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winWidth = mWinWidth*3;
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winHeight = mWinHeight*2;
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this->setFixedSize(winWidth,winHeight);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setColumnCount(3);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setRowCount(2);
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break;
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case 7 ... 9:
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winWidth = mWinWidth*3;
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winHeight = mWinHeight*3;
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this->setFixedSize(winWidth,winHeight);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setColumnCount(3);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setRowCount(3);
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break;
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case 10 ... 12:
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winWidth = mWinWidth*3;
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winHeight = mWinHeight*4;
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this->setFixedSize(winWidth,winHeight);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setColumnCount(3);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setRowCount(4);
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break;
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case 13 ... 40:
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//默认情况下的布局
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winWidth = mWinWidth*4;
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winHeight = mWinHeight*4;
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this->setFixedSize(winWidth,winHeight);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setColumnCount(4);
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// dynamic_cast<UKUi::GridLayout*>(this->layout())->setRowCount(7);
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break;
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default:
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//
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winWidth = 0;
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winHeight = 0;
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this->setFixedSize(winWidth,winHeight);
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dynamic_cast<UKUi::GridLayout*>(this->layout())->setColumnCount(4);
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// dynamic_cast<UKUi::GridLayout*>(this->layout())->setRowCount(7);
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break;
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}
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}
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