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This allows userlevel code to discover the pipe number corresponding to a given CRTC ID. This is necessary for doing pipe-specific operations such as waiting for vblank on a given CRTC. Failure to use the right pipe mapping can result in GPU hangs, or at least failure to actually sync to vblank. Signed-off-by: Carl Worth <cworth@cworth.org> [anholt: Style touchups from review] Signed-off-by: Eric Anholt <eric@anholt.net>