Adam Ierymenko
be4f08a548
Merge pull request #186 from mwarning/txQueue_vector
...
replace txQueue list by vector for faster memory access and less allo…
2015-06-18 15:42:12 -07:00
Moritz Warning
0073d0f694
replace txQueue list by vector for faster memory access and less allocations
2015-06-19 00:28:51 +02:00
Kees Bos
a425bbc673
Renamed supernode to rootserver
2015-05-06 12:05:20 +02:00
Adam Ierymenko
c894710ac1
Remove Logger.hpp references.
2015-04-08 16:00:48 -07:00
Adam Ierymenko
758bf949db
Check for subscribed multicast groups should be able to check groups bridged behind me.
2015-04-06 19:34:36 -07:00
Adam Ierymenko
488f5bf977
More build fixes, and attic/ some stuff.
2015-04-06 15:14:54 -07:00
Adam Ierymenko
93012b0ee5
Re-incorporation: ZeroTier Networks -> ZeroTier, Inc. [Delaware]
2015-02-17 13:11:34 -08:00
Adam Ierymenko
4e95384ad6
Cleanup, add tristate to config code in Network, and happy new year!
2015-01-05 17:47:59 -08:00
Adam Ierymenko
149dbff3ea
Windows Visual Studio meaningless-warning-ectomy.
2014-12-02 16:50:53 -08:00
Adam Ierymenko
04e4c5263e
Remove more legacy code -- just doing the supernode redist for old multicast is now good enough given the small number of legacy nodes left.
2014-11-26 13:39:57 -08:00
Adam Ierymenko
4303376ba6
cleanup and docs
2014-11-26 13:30:00 -08:00
Adam Ierymenko
cda61fe2d9
docs and cleanup
2014-11-26 13:14:18 -08:00
Adam Ierymenko
15d3e383e6
Add ZT_SUPPORT_LEGACY_MULTICAST ifdef to enable the legacy code to all be toggled.
2014-11-25 12:46:51 -08:00
Adam Ierymenko
6888c6482c
Re-enable legacy multicast distribution -- still too many pre1.0.0 nodes online.
2014-11-24 10:37:34 -08:00
Adam Ierymenko
d772639cc6
Multicast code cleanup.
2014-11-24 10:05:16 -08:00
Adam Ierymenko
acac88cf77
A few more tweaks to MC algo...
2014-11-23 14:00:27 -08:00
Adam Ierymenko
959f611a65
Fix thinko in multicast changes... works now!
2014-11-21 11:27:53 -08:00
Adam Ierymenko
7619b0ecbd
Send multicasts in random order.
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This should not affect most users, but on large networks it should cause service
announcements to work a lot better. This is the result of a prolonged discussion
with a user about the visibility of game servers on a large network. The old
multicast algorithm was de-facto randomized due to its distributed nature, while
the new algorithm is more deterministic. This will restore some randomization
beyond limit-overflow conditions.
It won't affect small networks at all.
2014-11-21 10:50:27 -08:00
Adam Ierymenko
5484cf4309
More cleanup, and fix a bug in Multicaster::gather()
2014-10-29 16:24:19 -07:00
Adam Ierymenko
22d8aa4dc9
Moderate efficiency improvement on multicast gather result parsing, and go ahead and keep track of total known peers.
2014-10-29 15:26:32 -07:00
Adam Ierymenko
5bb854e504
Fix a nasty bug introduced in packet fragmentation a while back during refactoring, and a few other things related to multicast.
2014-10-28 17:25:34 -07:00
Adam Ierymenko
4dec598fb8
Make multicast gather slightly more aggressive, and add total to list command in testnet.
2014-10-28 15:33:10 -07:00
Adam Ierymenko
7c0f5e97e1
Don't need to check peer version for every item in txQueue since there is only one peer.
2014-10-19 15:20:19 -07:00
Adam Ierymenko
74f36f5dc0
Windows build fixes.
2014-10-19 12:56:39 -07:00
Adam Ierymenko
42d644a57e
More fixes to legacy support, and to a potential issue on quit.
2014-10-14 12:37:35 -07:00