The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
Starting with VS 18 / cl 14.51, MSVC's constant evaluator
rejects a pointer-to-member in a constant initializer that also
contains any computed data, a consteval call or even a copy of a
constexpr object (C2127).
Hook records are now aggregate-initialized from literals only: the
computed name bytes (vtable symbol + display name) are baked into
char... template arguments and sizes/kinds are spelled inline.
* Add command line arguments for --develop, --load-save, and --stage
* Include sstream so clang stops crying :(
* Put stage load parsing in main, better load logic
* Deduplicate Speedrun Overrides
Avoids issues where only one is updated + makes sense organizationally
* Move restore_from_speedrun_mode
I think it makes more sense to have this in the same place the overrides are set
* Camelcase nit
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Co-authored-by: Irastris <irastris15@gmail.com>