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assertstate_test.go was importing go-check both as check and with . ??, this confused gci, I had to clean that up manually
194 lines
5.0 KiB
Go
194 lines
5.0 KiB
Go
// -*- Mode: Go; indent-tabs-mode: t -*-
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/*
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* Copyright (C) 2016 Canonical Ltd
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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package overlord
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import (
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"fmt"
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"sync"
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"github.com/snapcore/snapd/logger"
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"github.com/snapcore/snapd/overlord/state"
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)
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// StateManager is implemented by types responsible for observing
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// the system and manipulating it to reflect the desired state.
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type StateManager interface {
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// Ensure forces a complete evaluation of the current state.
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// See StateEngine.Ensure for more details.
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Ensure() error
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}
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// StateStarterUp is optionally implemented by StateManager that have expensive
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// initialization to perform before the main Overlord loop.
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type StateStarterUp interface {
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// StartUp asks manager to perform any expensive initialization.
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StartUp() error
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}
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// StateWaiter is optionally implemented by StateManagers that have running
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// activities that can be waited.
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type StateWaiter interface {
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// Wait asks manager to wait for all running activities to
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// finish.
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Wait()
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}
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// StateStopper is optionally implemented by StateManagers that have
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// running activities that can be terminated.
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type StateStopper interface {
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// Stop asks the manager to terminate all activities running
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// concurrently. It must not return before these activities
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// are finished.
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Stop()
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}
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// StateEngine controls the dispatching of state changes to state managers.
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//
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// Most of the actual work performed by the state engine is in fact done
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// by the individual managers registered. These managers must be able to
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// cope with Ensure calls in any order, coordinating among themselves
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// solely via the state.
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type StateEngine struct {
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state *state.State
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stopped bool
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startedUp bool
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// managers in use
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mgrLock sync.Mutex
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managers []StateManager
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}
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// NewStateEngine returns a new state engine.
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func NewStateEngine(s *state.State) *StateEngine {
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return &StateEngine{
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state: s,
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}
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}
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// State returns the current system state.
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func (se *StateEngine) State() *state.State {
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return se.state
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}
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type startupError struct {
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errs []error
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}
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func (e *startupError) Error() string {
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return fmt.Sprintf("state startup errors: %v", e.errs)
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}
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// StartUp asks all managers to perform any expensive initialization. It is a noop after the first invocation.
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func (se *StateEngine) StartUp() error {
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se.mgrLock.Lock()
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defer se.mgrLock.Unlock()
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if se.startedUp {
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return nil
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}
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se.startedUp = true
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var errs []error
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for _, m := range se.managers {
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if starterUp, ok := m.(StateStarterUp); ok {
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err := starterUp.StartUp()
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if err != nil {
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errs = append(errs, err)
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}
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}
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}
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if len(errs) != 0 {
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return &startupError{errs}
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}
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return nil
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}
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type ensureError struct {
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errs []error
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}
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func (e *ensureError) Error() string {
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return fmt.Sprintf("state ensure errors: %v", e.errs)
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}
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// Ensure asks every manager to ensure that they are doing the necessary
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// work to put the current desired system state in place by calling their
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// respective Ensure methods.
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//
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// Managers must evaluate the desired state completely when they receive
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// that request, and report whether they found any critical issues. They
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// must not perform long running activities during that operation, though.
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// These should be performed in properly tracked changes and tasks.
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func (se *StateEngine) Ensure() error {
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se.mgrLock.Lock()
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defer se.mgrLock.Unlock()
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if !se.startedUp {
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return fmt.Errorf("state engine skipped startup")
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}
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if se.stopped {
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return fmt.Errorf("state engine already stopped")
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}
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var errs []error
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for _, m := range se.managers {
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err := m.Ensure()
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if err != nil {
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logger.Noticef("state ensure error: %v", err)
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errs = append(errs, err)
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}
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}
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if len(errs) != 0 {
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return &ensureError{errs}
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}
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return nil
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}
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// AddManager adds the provided manager to take part in state operations.
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func (se *StateEngine) AddManager(m StateManager) {
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se.mgrLock.Lock()
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defer se.mgrLock.Unlock()
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se.managers = append(se.managers, m)
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}
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// Wait waits for all managers current activities.
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func (se *StateEngine) Wait() {
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se.mgrLock.Lock()
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defer se.mgrLock.Unlock()
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if se.stopped {
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return
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}
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for _, m := range se.managers {
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if waiter, ok := m.(StateWaiter); ok {
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waiter.Wait()
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}
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}
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}
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// Stop asks all managers to terminate activities running concurrently.
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func (se *StateEngine) Stop() {
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se.mgrLock.Lock()
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defer se.mgrLock.Unlock()
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if se.stopped {
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return
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}
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for _, m := range se.managers {
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if stopper, ok := m.(StateStopper); ok {
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stopper.Stop()
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}
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}
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se.stopped = true
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}
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