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This should make the runtime have fewere running goroutines spawned by osutil.RunWithContext() unit tests. Signed-off-by: Maciej Borzecki <maciej.zenon.borzecki@canonical.com>
90 lines
2.0 KiB
Go
90 lines
2.0 KiB
Go
// -*- Mode: Go; indent-tabs-mode: t -*-
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/*
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* Copyright (C) 2018 Canonical Ltd
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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package osutil
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import (
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"context"
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"io"
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"os/exec"
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"sync"
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"sync/atomic"
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"syscall"
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)
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// ContextWriter returns a discarding io.Writer which Write method
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// returns an error once the context is done.
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func ContextWriter(ctx context.Context) io.Writer {
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return ctxWriter{ctx}
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}
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type ctxWriter struct {
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ctx context.Context
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}
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func (w ctxWriter) Write(p []byte) (n int, err error) {
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select {
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case <-w.ctx.Done():
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return 0, w.ctx.Err()
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default:
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}
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return len(p), nil
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}
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// RunWithContext runs the given command, but kills it if the context
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// becomes done before the command finishes.
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func RunWithContext(ctx context.Context, cmd *exec.Cmd) error {
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if err := ctx.Err(); err != nil {
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return err
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}
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if err := cmd.Start(); err != nil {
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return err
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}
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var ctxDone uint32
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var wg sync.WaitGroup
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waitDone := make(chan struct{})
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wg.Add(1)
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go func() {
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select {
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case <-ctx.Done():
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atomic.StoreUint32(&ctxDone, 1)
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cmd.Process.Kill()
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case <-waitDone:
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}
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wg.Done()
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}()
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err := cmd.Wait()
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close(waitDone)
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wg.Wait()
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if atomic.LoadUint32(&ctxDone) != 0 {
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// do one last check to make sure the error from Wait is what we expect from Kill
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if err, ok := err.(*exec.ExitError); ok {
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if ws, ok := err.ProcessState.Sys().(syscall.WaitStatus); ok && ws.Signal() == syscall.SIGKILL {
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return ctx.Err()
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}
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}
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}
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return err
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}
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