Present the product as drippu without mass path/target renames.
Add an original drippu.svg mark, retitle README as an active fork
continuation, and update About/window titles, desktop/metainfo,
installer display name, and Android app strings. Keep QSettings and
binary names (suyu) stable for config and build compatibility.
Co-authored-by: Dallin Bland <SourCreamCulture@users.noreply.github.com>
- Rename EdenPath/GetEdenPath/SetEdenPath -> SuyuPath/GetSuyuPath/SetSuyuPath across 59 src files
- Fix "Eden Emulator Project" SPDX headers -> "suyu Emulator Project" in 1968 files
- Fix local variable names (eden_dir/eden_link/eden_path/m_eden -> suyu_*)
- Fix copyright comment in yuzu_room.h and "eden account" comment in main_window.cpp
- Revert CONTRIBUTING.md to pre-Eden suyu version
- Update README legal section with original suyu legal text
- Remove stray dist/qt_themes/default/icons/256x256/eden.png
Co-Authored-By: suyu team <suyu@suyu-emu.org>
Squashed merge of Eden codebase. Original merge had Eden git history
which contained objects incompatible with this repo's remote.
Eden source: https://git.eden-emu.dev/eden-emu/eden
- Renamed themes:
- "colorful" to "default" and "colorful_dark" to "default_dark"
- "default" to "monochrome" and "default_dark" to "monochrome_dark"
- "colorful_midnight_blue" to "qdarkstyle_midnight_blue"
- "qdarkstyle_midnight_blue" to "qdarkstyle_midnight_blue_monochrome"
- qdarkstyle is renamed from "Dark" to "Mine Shaft" in the UI
- default and monochrome themes all use the same qss stylesheet
- Remove the ability to select "default_dark" directly
- Default has better support for light and dark
- Controller and Keyboard applets icons and style adapt to dark mode
- Add "qdarkstyle_monochrome" theme
- Remove duplicated icon files
- Windows dark theme uses "fusion" style, which is better suited, but has minor differences
- Improve OS theme detection
- Linux:
- Listen for OS color schemes changes on D-Bus
- Read OS scheme for D-Bus. Fallback with gsettings, reading org.gnome.desktop.interface.
First "color-scheme" key, then "gtk-theme". Finally, fallback to checking window palette
- Windows (dark mode detection was not implemented before):
- Force dark palette when OS uses dark mode by setting QT_QPA_PLATFORM to "windows:darkmode=2"
- This enables to detect dark mode by checking the window palette
- Improve theming capabilites:
- Linux uses custom palette when dark mode is detected.
By using palette(xxx) in .qss files, there is no need to create a dark stylesheet
- Allow themes to have stylesheet variants, dark.qss and light.qss
- If current mode is dark, use dark icons for controller and keyboard applets
- Add "dark" property to RendererStatusBarButton and GPUStatusBarButton, set to true when dark mode is used.
Allows to have distinct colors for GPU API and accuracy buttons depending on dark mode or not
- Enable all themes to have dark icon alternatives, not just "default" and "colorful"
- If dark mode, icons are loaded from the directory "THEME-NAME_dark/icons"
- If current mode is dark, use dark icons for controller and keyboard applets
- Only qdarkstyle, qdarkstyle_midnight_blue, colorful_dark and
colorful_midnight_blue used elements specific to dark themes