mirror of
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codex/release-version-input
90
Commits
| Author | SHA1 | Message | Date | |
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210961618e | Prepare macOS build for signed releases | ||
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7abfb935d7 |
test(recompiler): instruction correctness vs Dynarmic + x86-64 sanitizers (#22)
* test(recompiler): pin instruction correctness vs Dynarmic + x86-64 sanitizers Expand backlog #4 coverage: hosted Translate C vs independent ARM arithmetic (edge cases and randomized inputs) in homebrew_harness, and Translate AOT vs in-tree Dynarmic on the same encodings in recomp_stack_harness. ANDS/BICS/TST now update N/Z only (C/V unchanged when the shifter is idle), matching Dynarmic and the ARM ARM. Wire ASan+UBSan via -DSUYU_ENABLE_SANITIZERS / -DYUZU_ENABLE_SANITIZERS and a Linux x86-64 tests.yml job. Nested probe/AOT compiles inherit the flags. Co-authored-by: Dallin Bland <SourCreamCulture@users.noreply.github.com> * test(recompiler): compare ANDS NZCV vs Dynarmic on N/Z only AOT preserves incoming C/V when ANDS shift amount is 0 (ARM ARM). Dynarmic reports C=V=0 on the same block, so the stack pin matches N/Z (and GPRs) rather than treating Dynarmic C/V as the architectural reference. Co-authored-by: Dallin Bland <SourCreamCulture@users.noreply.github.com> * fix(recompiler): ANDS AOT writes C=V=0 to match A64/Dynarmic Restore recomp_set_flags(add, result, 0, result) for ANDS/BICS/TST so generated code clears C and V instead of leaving them stale. Drop the N/Z-only Dynarmic mask; homebrew pins ands.c_cleared/v_cleared against a C=V=1 preset so a stale emit fails. Co-authored-by: Dallin Bland <SourCreamCulture@users.noreply.github.com> --------- Co-authored-by: Cursor Agent <cursoragent@cursor.com> Co-authored-by: Dallin Bland <SourCreamCulture@users.noreply.github.com> |
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9e1a0c8bde |
User-facing drippu rebrand (strings, README, original icon)
Present the product as drippu without mass path/target renames. Add an original drippu.svg mark, retitle README as an active fork continuation, and update About/window titles, desktop/metainfo, installer display name, and Android app strings. Keep QSettings and binary names (suyu) stable for config and build compatibility. Co-authored-by: Dallin Bland <SourCreamCulture@users.noreply.github.com> |
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be1c4522f4 |
fix: add all boost sub-library include dirs to boost_headers target
CPM downloads boost with per-library include directories but boost_headers only pointed at its own empty include dir. This adds all libs/*/include dirs and creates Boost::boost alias for dynarmic compatibility. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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f3c5593bdd |
fix: enable PIC for libretro builds (shared library TLS relocation)
Boost.Asio thread-local storage needs -fPIC when linked into suyu_libretro.so. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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921d9f34bc |
fix: lower cmake_minimum_required to 3.22, add cmake version debug
GitHub runners may not have cmake 3.31. Lower to 3.22 which covers all features actually used. Add cmake --version for debugging. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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380ab166cc |
fix: remove DownloadExternals include, fix Windows heredoc syntax
- Revert include(DownloadExternals) from root CMakeLists (caused configure failures across all platforms) - Fix Windows boost header patch to use printf instead of broken heredoc - macOS uses USE_SYSTEM_MOLTENVK=ON so DownloadExternals not needed Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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6fff6ea96d |
fix: boost hardcoded path, macOS MoltenVK, add libboost-dev to CI
- Patch dynarmic's boost/variant.hpp after submodule clone (removes hardcoded C:/Users/charl path that breaks CI) - Add libboost-dev to Linux/Libretro apt deps - Add molten-vk + boost to macOS brew, USE_SYSTEM_MOLTENVK=ON - include(DownloadExternals) in root CMakeLists for MoltenVK download fn - Add boost-all to FreeBSD pkg deps Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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45d250fdb1 | rebrand: fix CMakeLists Eden install paths, output names, and icon references | ||
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89bb57bdb9 |
suyu: build suyu as a real libretro core (suyu_libretro.dll)
New CMake target, opt-in via -DSUYU_BUILD_LIBRETRO_CORE=ON (default OFF,
does not affect the existing suyu.exe build). This is the other half of
the two libretro features - core/libretro_wrapper.cpp is suyu acting as
a libretro *frontend* (loading other cores); this is suyu compiled *as*
a core for RetroArch to load.
Vendored the official libretro.h (MIT, github.com/libretro/libretro-common;
tabs normalized to spaces to satisfy this repo's pre-commit whitespace
check, no semantic changes). retro_emu_window.{h,cpp} is a minimal
Core::Frontend::EmuWindow running video_core in WindowSystemType::Headless
mode (render_surface=nullptr) - already-existing, native headless support,
no video_core changes needed. retro_core.cpp implements and exports all
24 required retro_* entry points with real behavior: retro_load_game
boots the ROM through Core::System::Load()/Run() exactly like suyu_cmd
(src/suyu_cmd/suyu.cpp) does without Qt, retro_get_system_info/av_info
report real values, environment negotiation and load/unload/reset are
functional.
Verified: builds clean (both suyu_libretro.dll and the existing
suyu.exe, unaffected), and the DLL exports all 24 expected retro_*
symbols with correct dllexport linkage (checked via the PE export
table directly).
Known-incomplete, documented in retro_core.cpp's file header rather
than silently faked:
- Video: retro_run() emits a placeholder black frame. Real frame
output needs either a Vulkan HW-render bridge (RetroArch supplies
the render target) or a swapchain readback path
(vkCmdCopyImageToBuffer + host mapping) - video_core/RendererBase
currently exposes neither entry point, so this is new work on the
Vulkan renderer itself, not something bridgeable from this file
alone.
- Audio: no callback wired to audio_core's output stream yet.
- Input: no bridge from retro_input_state_cb into InputCommon yet.
- Save states: retro_serialize/unserialize return false/0 - suyu's
savestate format isn't a fixed-size buffer libretro expects and
needs its own adapter.
- retro_reset: logs a warning, not implemented (would need a
Core::System restart path short of full unload/reload).
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9618c474ee |
eden-merge: build suyu's own frontend (src/suyu) instead of Eden's src/yuzu
Points ENABLE_QT/YUZU_CMD subdirs at suyu/suyu_cmd so the merged binary is suyu-branded with suyu's exclusive features (gamer mode, MCP server, Nintendo account linking, Steam library integration, multiplayer rooms) on top of Eden's merged core/kernel/video_core. Renamed yuzu-room output back to suyu-room. Fixes for the new toolset (VS2022 14.44): - QT_VERSION var doesn't exist in Eden's CMake; use QT_MAJOR_VERSION. - suyu frontend needs Qt Network+Svg; Eden's component list only requested Core/Widgets/Charts/Concurrent/Gui. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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49f03ddb8f |
Merge Eden master (1cf29f7574) into suyu
Squashed merge of Eden codebase. Original merge had Eden git history which contained objects incompatible with this repo's remote. Eden source: https://git.eden-emu.dev/eden-emu/eden |
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5cdf0d6acd | update | ||
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24c562379b |
Fix building (#79)
* vcpkg overlay: remove vendored xbyak, disable warnings-as-errors; CI: ensure MSVC env is initialized before CMake and cleanup debug/share * CI: setup MSVC env + disable tests; vcpkg: add glslang tools * CI: disable Qt in main Windows job to avoid missing Qt dependency; keep MSVC env setup * DownloadExternals: don't claim bundled binaries when archive missing; add mcl overlay with versioned config; add sdl2 to manifest * Update cpp-httplib submodule to latest commit * Initial plan * Fix build: switch to Conan, add missing workflow files, fix Vulkan SDK hang * Fix codespell: skip vcpkg_installed directory * Initial plan * Address reviewer comments: fix find_program NAMES, mcl portfile REF/install/config, workflow CONAN_HOME and -UseBasicParsing, toJson log injection * Add Linux (GCC) and macOS (Apple Clang) build jobs to cmake-multi-platform.yml * Fix workflow cache variable names and document agentic workflows in README * Initial plan * fix: update auto-fix-workflows trigger branches and permissions for changed base branch * Initial plan * Fix workflow triggers, Conan 2.x cache variable, and agentic bot permissions * Add fix/dynarmic-vcpkg-msvc-ci to suyu-ci and suyu verify PR triggers * Fix duplicate shell key in cmake Configure CMake step, add Android build PR triggers * Fix cpp-httplib submodule, codespell infP false positive, and REUSE compliance for all 108 missing files * Fix Linux Conan xorg/system missing X11 dev packages and verify.yml container EACCES permission error * Fix Android duplicate drawable resources and macOS missing FFmpeg dependency * Add FFmpeg dev packages to Linux apt-get install for CMake FindFFmpeg * Switch Windows Vulkan SDK install from direct download (hangs) to chocolatey * Fix remaining workflow failures: Linux xcb-util pkgs, CMake policy compat, Vulkan SDK fallback, verify git safe.directory, Android layout root ID mismatch * Address code review: extract Vulkan SDK version to env var, add timeout comment * Strip trailing whitespace from 28 files to pass suyu verify format check * Remove src.bak.20251103_153257 backup dir (36MB) and eden_conflicts artifact * Fix Linux libudev-dev, autoupdate.yml missing run key, Android missing styles/strings, review feedback * Initial plan * Fix workflow bugs: runner labels, deprecated actions, broken step IDs, package names Agent-Logs-Url: https://github.com/suyu-emu/SuyuEclipse/sessions/b6faad50-85a4-4c00-b095-a13021d141ff * Remove vk_texture_manager stub, restore vcpkg.json, remove autoupdate no-op stub step Agent-Logs-Url: https://github.com/suyu-emu/SuyuEclipse/sessions/88f79c2b-e2ef-439f-bcc5-4d41f2eb80ab * Fix CI failures: conanfile sdl2→sdl, vcpkg remove boost-headers, clang-format fixes Agent-Logs-Url: https://github.com/suyu-emu/SuyuEclipse/sessions/4f31b9e3-cd49-438e-9c3a-18706b1838c3 * Fix CI: clang-format files, CMake duplicate subdirs, libglu, glslangValidator PATH, macOS zstd conflict, Android SUYU_TESTS Agent-Logs-Url: https://github.com/suyu-emu/SuyuEclipse/sessions/1af86774-b1eb-42e9-a1ee-09297035f409 * Fix CI: mesa-common-dev, ENABLE_QT=OFF all platforms, zstd 1.5.6, brew unlink zstd, clang-format 4 files, Android multiplayer strings from Eden Agent-Logs-Url: https://github.com/suyu-emu/SuyuEclipse/sessions/34369fa5-d1b3-48e1-b0b5-b95bc4a5470c * Update cpp-httplib * Enhance CMake configuration: update C++ standard to C++20, add platform and architecture detection modules, and improve build presets for optimized architecture targeting. * Add ModeSelector dialog for user mode selection with descriptions and settings persistence * Add new UI components: DecryptionFlowWidget, EmulatorCoreManager, McpServer, ProgrammerEnvironment, SocialSidebar, SteamIntegration, and UserManualWidget * Add new components: DecryptionFlowWidget, EmulatorCoreManager, McpServer, ProgrammerEnvironment, SocialSidebar, SteamIntegration, and UserManualWidget * Refactor firmware installation and decryption key handling: remove deprecated checks and update user prompts * Implement mode-specific UI adjustments: add ApplyAppMode function to manage visibility of UI components based on user mode selection. * Refactor code structure for improved readability and maintainability * Add CMake build scripts for MSVC configuration and logging * Enhance CMake configuration: add support for additional tests and features, handle missing dependencies, and improve error messaging for external downloads * Add SDL2 and FFmpeg support in CMake configuration and improve build scripts * Add build script for MSVC using CMake - Created a new batch file `run_build.bat` to automate the build process. - The script sets up the Visual Studio environment and navigates to the project directory. - It executes the CMake build command targeting the 'suyu' project. - Captures and displays the exit code of the build process. * update * Fix dynamic vcpkg integration for MSVC CI * Enhance CMake configuration and add compatibility files for improved build support * Add interface mode change action and update UI components * Add interface mode change handler to GMainWindow * Add build configuration scripts for MSVC integration * Add build script for MSVC4 configuration and test files - Created `build-msvc4-config2.cmd` to automate the build configuration process using CMake with specified options. - Added `build-msvc4-test.txt` as a placeholder for test output verification. - Introduced `testout2c.txt` for additional test output, currently containing binary data. * Add build script for MSVC4 configuration and test files - Created a new batch script `build-msvc4-config2.cmd` to automate the build configuration process for MSVC4, including setting up the environment and invoking CMake with specified options. - Added a test file `build-msvc4-test.txt` containing a simple "ok" message for verification purposes. - Introduced `testout2c.txt` with binary content for further testing. * Add ProcDump output files for process monitoring - Created procdump_output.txt to capture the output when no matching process is found. - Created procdump_output2.txt to log details of the monitored process 'suyu.exe', including exit information and dump settings. * Add new PNG image file win_0_12257664.png * Update subproject commit and adjust widget initialization in GMainWindow * Add GamerEnvironment and related UI components for enhanced gaming experience - Introduced GamerEnvironment class to manage the new gaming interface. - Implemented GameCardDelegate for rendering game cards with cover art and information. - Added UI elements including a sidebar for navigation and a main content area for game display. - Integrated functionality for searching games, adding directories, and loading games. - Restored ApplyAppMode function in main.cpp to handle switching between different application modes. - Updated main.h to include GamerEnvironment and its associated members. - Created fix_main.py script to automate the restoration of the ApplyAppMode function. * Enhance ModeSelector UI and functionality with improved layout and styling * Refactor code structure for improved readability and maintainability * Add automated tests for menu interactions and MCP server functionality - Created test_all_menus.ps1 to automate menu item interactions and capture dialog screenshots. - Implemented test_mcp.ps1 for testing JSON-RPC 2.0 protocol over TCP with various method calls. - Added test_mcp2.ps1 for additional MCP tool tests, including error handling for unknown methods and malformed JSON. - Introduced test_menu_async.ps1 to test menu interactions asynchronously and capture dialog outputs. - Developed test_single_menu.ps1 for single menu item invocation and dialog handling. - Created verify_menus.ps1 to verify the presence and state of menu items in the application. * Update URLs to new website domain for localization and application settings - Changed app disclaimer and help links in Vietnamese, Simplified Chinese, Traditional Chinese, and English strings to point to the new website domain. - Updated web API URL in settings to reflect the new domain. - Modified TAS configuration help link to use the new website. - Adjusted various navigation links in the gamer environment and main application to direct users to the new website. * Add multiplayer server management features and settings * Add ModBrowserDialog for mod management and update multiplayer connection handling * Add 'Add to Steam' option in game context menu and implement shortcut creation * Enhance loading screen UI and add agentic workflow documentation for GitHub Actions * Refactor library page layout and enhance UI components for better user experience * Enhance button styling in GamerEnvironment for improved UI responsiveness * Enhance loading screen with spinner animation and artwork type selection for Steam integration * build * Add game overlay feature with F1 shortcut and corresponding UI integration * Refactor Steam integration to use public Steam Store endpoints for artwork fetching and update related UI components for improved user experience * fix dlls * Add support for Hacker and Gamer modes in application startup and enhance MCP server tool registration * Refactor web service settings and UI components for Eden integration * Refactor settings and authentication to replace 'suyu' references with 'eden' for improved account integration * Fix build issues and warnings in Suyu project - Added missing Q_OBJECT macro in game_card.cpp and game_library.cpp to resolve AutoMoc warnings. - Addressed warning C4267 in configure_web.cpp regarding conversion from 'size_t' to 'int' by ensuring proper type handling. - Updated build output to reflect successful compilation of additional source files and linking of the executable. * better steam * Fix room creation logic by removing unused parameter and add include test file * Update archived About/Workflow links and apply current tracked changes * Refactor GMainWindow to support multiple application modes and improve MCP server handling - Updated OnEmulationStopped to show appropriate environment based on current mode (Gamer, Programmer). - Removed unnecessary checks in OnGameListShowList for Hacker mode. - Enhanced ToggleWindowMode to display the correct environment for Gamer and Programmer modes. - Refactored MCP server initialization to be available in all modes, ensuring correct state reporting for Gamer and Hacker environments. - Improved handling of game directory addition and listing in MCP server. - Added HactoolIntegration class for managing external decryption tools, including scanning for tools, extracting NCA, NSP, and XCI files, and detecting extracted content. - Implemented file and directory existence checks to ensure robust tool management. - Introduced progress callbacks for extraction operations to provide user feedback. - Enhanced Vulkan graphics pipeline to improve image handling and resource management. - Updated texture cache to synchronize aliases only when necessary, optimizing performance. * Implement random number generation utilities and refactor UUID and network components to use them * Refactor hactool integration to use pointer for VFS operations and clean up game list header includes * Add screenshot functionality for 'suyu' application using PowerShell - Created 'take_screenshot.ps1' to capture a screenshot of the 'suyu' window. - Utilized user32.dll for window manipulation and System.Drawing for image processing. - Implemented a delay before capturing the screenshot to ensure the window is fully rendered. Add UI Automation click functionality for 'suyu' application - Created 'uia_click.ps1' to find and invoke a button in the 'suyu' window using UI Automation. - Captured the window's screenshot after attempting to click the button. - Enumerated all UI elements to provide feedback if the target button is not found. * Add PowerShell script for UI flow verification and screenshot capture - Introduced `verify_ui_flows.ps1` to automate the verification of UI flows in the 'suyu' application. - Utilized UI Automation to interact with application windows and controls. - Implemented functionality to capture screenshots of the Social view, Multiplayer lobby, and Export dialog. - Added error handling and logging for invoked controls. * Add screenshot for public room verification and PowerShell script to set dialog text and click button - Added a PNG screenshot for verifying public rooms. - Created a PowerShell script `set_dialog_text_and_click.ps1` to automate setting text in a dialog and clicking a button using Windows API calls. * fix: update CPU configuration handling for improved compatibility with MSVC * Add PowerShell script for MCP UI testing and automation - Implement Send-McpRequest function to handle JSON-RPC requests over TCP. - Establish TCP connection to the MCP server on localhost at port 9742. - Send initialization and notification requests to the MCP server. - Create a series of tool calls to interact with the MCP UI, including setting app mode, navigating views, refreshing feeds, and capturing screenshots. - Output responses from the MCP server for each request. * feat: implement real ARM64 AOT basic block analysis in game_export Replace stub RunAotPrecompile() with real implementation that: - Opens ROM files via VFS (NSP/XCI/NCA container support) - Parses NSOHeader structs and decompresses .text segments via LZ4 - Performs two-pass ARM64 linear sweep basic block analysis - Detects all branch types: B, BL, BR, BLR, RET, CBZ/CBNZ, TBZ/TBNZ, B.cond, SVC - Extracts direct branch targets for block boundary discovery - Writes binary .blockmap files (AOTB format) for runtime JIT pre-warming - Generates JSON manifest v2 with real module data: build IDs, segment addresses, block counts, instruction counts - Falls back to disk-based ExeFS reading when VFS extraction unavailable - Saves extracted ExeFS content to cache for standalone packaging This enables the AOT export pipeline to produce real block maps that the runtime can use to pre-compile ARM64 code blocks on startup instead of lazily JIT-compiling on first execution. * feat: replace built-in decryption with external tool hook system - Add ExternalDecryptionTool class (external_decryption_tool.h/.cpp) supporting hactool, Ryujinx, Eden, Yuzu, and custom tools - QSettings persistence for tool selection and path - QProcess-based tool invocation with timeout and error handling - Auto-detect tools on PATH via QStandardPaths::findExecutable - Full dialog UI with tool picker, path editor, browse, status indicator - Hide action_Install_Keys in UI, add action_Configure_External_Decryption - Replace OnInstallDecryptionKeys body to redirect to external tool dialog - Add OnConfigureExternalDecryption to main.cpp/main.h - Update game launch warning to mention external tool option - Soften OnCheckFirmwareDecryption to INFO level - Update MCP get_keys_status to report external tool configuration - Disable old DecryptionFlowWidget via #if 0 in decryption_flow.h/.cpp - Remove decryption_flow from CMakeLists.txt, add external_decryption_tool * feat: update game export dialog for native export artifacts and improve user manual instructions * fix: reorder includes in game_export.cpp to resolve macro conflicts * fix(suyu): resolve C4458/C4005 in game_export.cpp + add mcl include path - Add explicit #include common/assert.h before #undef guards so #pragma once is set before Dynarmic/mcl headers are included (works with or without PCH) - Rename local var 'data' -> 'nso_bytes' to fix C4458 hiding QWidget::data - Add externals/dynarmic/externals/mcl/include to suyu target_include_directories since merry::mcl is LINK_ONLY in dynarmic's export, so its include path does not propagate to consumers like suyu * feat: add build script for MSVC using subprocess to automate build process * feat: enhance external decryption tool integration and improve UI feedback for SSL status * Remove obsolete scripts and logs; add build script for CMake configuration and Ninja build * conan * Refactor key management and enhance decryption flow - Updated KeyManager to support additional key types and improved key loading mechanism. - Removed legacy key file handling in ReloadKeys and integrated external content pipeline. - Enhanced LoadFromFile to handle key parsing more robustly. - Modified DecryptionFlowWidget to reflect changes in key management and provide clearer instructions for external decryption tools. - Updated main application logic to accommodate external decryption configurations and removed local key installation functionality. - Added new NAX0 processing functionality to handle encrypted content extraction. - Introduced new test data files for cryptographic operations. * fix: improve error logging for ROM loading and enhance key area key validation * feat: add logging for key presence during key reload * feat: implement PowerShell fallback for Reddit feed loading in social sidebar * fix: handle exceptions during disk shader cache loading * Refactor code structure for improved readability and maintainability * Add logging functionality and PowerShell script for MCP testing - Created a new log file 'suyu_combined.log' to capture application logs. - Implemented a PowerShell script 'test_mcp.ps1' to automate testing of the MCP interface. - The script initializes the MCP, captures screenshots in different modes, and outputs the results. * style: update loading screen UI and progress bar aesthetics; enhance error handling in game boot and command line * fix: add exception handling for emulation thread and game export; improve error reporting * fix: add exception handling for disk shader cache loading; ensure proper emulation thread management * fix: add exception handling and logging for time synchronization; implement game list population cancellation --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> |
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18bb927834 |
Fix build failures, disable ROM encryption, update website URLs (#76)
* Initial plan
* Add workflow_dispatch trigger to all workflows for copilot triggering
* Fix YAML syntax error in cmake-multi-platform workflow
* Remove phantom submodule and add .local_backups to .gitignore
* Remove vcpkg_installed directory from git tracking
* Fix duplicate /vcpkg_installed entry in .gitignore
* Update vcpkg baseline to fix boost-coroutine build failure
* Fix boost-coroutine build using Eden's proven vcpkg configuration
* Add vcpkg overlay to stub out broken boost-coroutine package
* Add workflow monitoring documentation and build status tracking
* Decision: Migrating to Conan due to persistent vcpkg failures
* Changes before error encountered
* Document vcpkg failure and provide Conan migration path
* Complete Conan migration - remove vcpkg, update workflow
* Add migration completion documentation and summary
* Fix Conan profile configuration - add explicit build profile
* Fix Conan 2.x options syntax - add package prefix
* Fix Conan profile show command for Conan 2.x
* Fix CMake toolchain path - remove duplicate SuyuEclipse in path
* Add GitHub Agentic Workflow for auto-fixing failed workflows
* Fix Conan working directory and streamline dependencies
* Restore all required dependencies to conanfile.txt
* Fix CMake toolchain path - remove /generators subdirectory
* Disable vcpkg in CMakeLists.txt - use Conan exclusively
* Add Catch2 to conanfile.txt for test support
* Add SDL2 to conanfile.txt - fix CMake error about bundled SDL2 binaries
* Fix SDL2 version to 2.28.3 (available in Conan Center) and update docs
* Fix documentation paths and create Eden sync agentic workflow
* Disable SUYU_USE_BUNDLED_SDL2 for Conan migration - use Conan-provided SDL2
* Add Qt6 to Conan dependencies and disable bundled Qt binaries
* Fix Qt6 C++ standard requirement - set compiler.cppstd=17 in conanfile.txt
* Fix Conan configuration - pass C++ standard via command line instead of conanfile.txt
* Fix Qt options, add auto-comment workflow, enhance Eden sync with vcpkg rules
* CRITICAL FIX: Disable Qt6 from Conan - Qt builds from source (2+ hours)
- Qt from Conan Center has NO pre-built binaries
- Always builds from source (took 1h55m, only 35% done before cancellation)
- Disabled Qt6 temporarily to validate base Conan migration first
- All other dependencies (9 packages) should download binaries quickly
- Can re-enable Qt later with proper caching or use bundled Qt5
Testing: Validated conanfile.txt syntax with local Conan
* Enhance Eden sync workflow with context from closed issues #39, #57
- Added detailed rules from closed Eden sync issues
- Documented that Eden has "all bugs fixed" but is "badly rebranded"
- Clarified goal: pull improvements WITHOUT losing Suyu branding
- Added emphasis on keeping Suyu's custom features
- Enhanced PR template with context and review guidance
- Documented vcpkg blocking rationale
- Added selective sync guidelines
Context: User requested expansion with information from closed Eden issues
* Enhanced Eden sync with yuzu→suyu rebranding from issue #39
From issue #39 detailed requirements:
- Eden is a fork of yuzu (needs yuzu→suyu + eden→suyu rebranding)
- "rename all the classes/files from yuzu and eden to suyu"
- Preserve Suyu changes after
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ad6ad66b18 | Cmake Update | ||
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0207933518 | [skip ci] Re-enable tests and fix workflows: enable SUYU_TESTS, update actions, fix vcpkg | ||
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f030acc516 | ci: disable tests by default, guard test targets, make autoupdate remote tolerant, add vcpkg diagnostic | ||
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5f91c45b83 | Fix CMake configuration: disable LLVM find_package to use built-in demangle | ||
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4296a8f860 | Reorganize repository: move docs, remove legacy yuzu folders, add Eden improvements | ||
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9ef4e877a5 | chore: enhance build system with CMake improvements and Boost dependency handling. Reclone SubModules | ||
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51cbd1844a |
refactor: Reorganize codebase and update LLVM build configurations
Major codebase cleanup and restructuring with improved Windows LLVM support through vcpkg. Updates include CMake configurations, service interfaces, shader systems, and standardized headers. Adds Windows-specific build settings for LLVM with CRT linking and parallel build options. |
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b1b83712cc | s | ||
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65d351c7a1 |
Merge pull request #4 from CCIGAMES/optimize-spirv
Optimize spirv |
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943de67468 | Merge commit '5dba23fbe9' into torzu-merging |