Mason Sciotti
963aa9f3e5
[Maintenance PR for Legacy Gamedevs] Add party privacy enum ( #306 )
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* Add party privacy enum
* Add party privacy enum
* Possible unreal working
* Cast to int
2020-09-21 14:51:48 -07:00
msciotti
c59fd6df20
Revert "Choose pipe number on initialize ( #250 )"
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This reverts commit 4824b20f28 .
2019-01-24 13:23:35 -08:00
Mason Sciotti
4824b20f28
Choose pipe number on initialize ( #250 )
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* Choose pipe number on initialize
* Get pipe from base connection instance
* UE4 support
* Warnings as errors yelling
* Fix windows connection
* Oops all variables
* maybe this fixes it
* This one actually works!!!!
* Fix double function declaration
2019-01-14 00:16:22 -08:00
Michał Janiszewski
7e0480e2ef
Apply formatting ( #178 )
2018-05-14 09:25:17 -07:00
Mason Sciotti
64027b336f
Adding user object to READY event ( #159 )
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* Pass the READY event data down in onConnect
* Changes made for UE4 and Unity wrappers
* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Mason Sciotti
087282cd4b
Dynamic Event Handler Registration ( #135 )
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- Discord_RegisterHandlers() exported
- C# wrapper updated
- Dynamically sub/unsub to events
- Better mutex locking, for safety!
2018-03-23 10:25:28 -07:00
Mason Sciotti
e8091f5137
Changing kebab case filenames in source to snake case for consistency
2018-02-27 13:33:00 -08:00
Nicolas Adamoglou
eee5085e9b
Exported Discord_Register and Discord_RegisterSteam ( #109 )
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* Update CMakeLists.txt
* Update and rename src/discord_register.h to include/discord_register.h
* Update CMakeLists.txt
* Update discord_register_win.cpp
* Update discord_register_linux.cpp
2018-02-01 16:42:17 -08:00
Ben Morse
839ba32671
use unambiguous C declaration style
2018-01-05 16:56:08 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence() ( #104 )
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send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Florian Zwoch
8990824c9c
make ready() to explicitly take no arguments -> ready(void) ( #100 )
2017-12-26 22:21:32 -08:00
Chris Marsh
1a278528a2
Add discriminator to join request
2017-12-01 14:41:20 -08:00
Chris Marsh
3bdb88d918
Unity ajt fix
2017-11-02 11:59:45 -07:00
Mason Sciotti
dafd85c39f
Rename avatarUrl -> avatar for API consistency
2017-10-17 13:34:03 -07:00
Chris Marsh
990c8d4be6
Enable warnings, clang edition.
2017-10-12 16:08:08 -07:00
Chris Marsh
39ff0bf3e4
Ask to join ( #4 )
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This adds a new callback `joinRequest` and a new API function `Discord_Respond` to reply to it.
2017-10-12 13:06:55 -07:00
Chris Marsh
794bbccd51
Register upgrade ( #2 )
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* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
1e971e1161
Start on dllification
2017-07-31 15:58:39 -07:00
Chris Marsh
c3c27c730d
note max sizes
2017-07-28 16:06:46 -07:00
Jason Citron
93d9ba10c2
Fixup event names
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- GAME_XXXXX not XXXXX_GAME
- Nuked the WantsPresence event
2017-07-28 00:19:10 -07:00
Chris Marsh
bfcfd10baa
fix some warnings, format
2017-07-27 16:08:17 -07:00
Chris Marsh
f617f3b78d
Let's just register in init
2017-07-27 13:29:24 -07:00
Chris Marsh
1f6fd05884
Add registry key to simplify launching
2017-07-27 11:56:19 -07:00
Chris Marsh
7dcc2d45e3
Make that define a cmake option.
2017-07-25 13:40:30 -07:00
Chris Marsh
7a6172a300
Format
2017-07-25 09:27:48 -07:00