Andrew Eikum
bd8efaa9a6
build: Build c++ files with -fno-gnu-unique
...
Wine requires dlclose() to be functional, and g++ breaks it by default.
This manifested as wined3d failing to load a 2nd time after being
unloaded.
2019-11-07 13:36:27 -06:00
Andrew Eikum
faf2b8271a
build: Pass bison in PATH
...
When Wine re-runs configure (e.g. during bisect with an existing build
tree), it won't remember the previous BISON variable.
2019-11-07 13:36:27 -06:00
Andrew Eikum
2c896e5f4f
build: Build vkd3d with NDEBUG and strip it
2019-11-07 13:36:27 -06:00
Andrew Eikum
c87e94540c
update wine-mono to 4.9.4
2019-11-07 13:36:27 -06:00
Andrew Eikum
5dca355718
build and ship vkd3d for d3d12 support
...
SPIRV-Headers at 1.5.1
Vulkan-Headers at v1.1.126
2019-11-07 13:36:27 -06:00
Andrew Eikum
05173d8a2d
build: Pass in CXXFLAGS for building DXVK code in Wine
2019-10-22 09:13:21 -05:00
Andrew Eikum
e30bd8ea88
build: Add a new "redist" target for distribution outside of Steam
2019-10-18 11:20:47 -05:00
Andrew Eikum
24300e3f27
Don't compress dist tarball
...
This lets us take advantage of Steam delta updates.
2019-10-18 09:56:47 -05:00
Andrew Eikum
31fe51430a
build: Add UNSTRIPPED_BUILD option to avoid stripping binaries
2019-10-18 09:52:24 -05:00
Andrew Eikum
90563ed984
update wine-mono to 4.9.3
2019-10-08 15:21:18 -05:00
Andrew Eikum
da43c48f3d
Build Source Han Sans SC Regular as if it were YaHei
2019-08-23 09:57:46 -05:00
Andrew Eikum
d73b927e2d
steam_helper: Run console apps with a new console
...
This should allow Wine to show a wineconsole dialog for games which make
use of it. Suggested by Vincent.
2019-08-12 13:19:52 -05:00
Andrew Eikum
cfb2d906c8
update wine
2019-08-06 14:40:24 -05:00
Andrew Eikum
02ce41610d
makefile: Update steam runtime docker init path
...
The Steam runtime image was updated, and /dev/init no longer exists. It
is now at /sbin/docker-init. Unfortunately this change will break
existing runtime installations. You'll need to update your runtime.
Easiest way is to just recreate the Vagrant VM.
2019-07-23 08:08:02 -05:00
Andrew Eikum
030bdcd224
Simplify DXVK build
2019-07-03 08:11:05 -05:00
Andrew Eikum
d68e71bed6
Build wine with dxvk cross-compiler
...
WARNING: Do not look directly into the build system without eye
protection.
2019-07-03 08:11:05 -05:00
Andrew Eikum
ab453aaf11
steam_helper: Fix building against Wine 4.11
2019-07-03 08:11:05 -05:00
Andrew Eikum
bf237229b6
makefile: Add downloads target to download packages only once
2019-07-03 08:11:05 -05:00
GloriousEggroll
d7819c7bc5
add bison to proton build
2019-07-03 08:11:05 -05:00
Andrew Eikum
f52ecfc6a7
build and ship d9vk
2019-07-01 13:14:04 -05:00
Andrew Eikum
ca60bf429d
update to wine-mono 4.9.0
2019-06-18 13:00:19 -05:00
Andrew Eikum
5c5bfcc81e
Build dxvk with a special cross-compiler
...
This mingw-w64 build is a more recent compiler and has dwarf2 exceptions
enabled.
2019-06-06 11:41:28 -05:00
Andrew Eikum
e2c0c75b1b
makefile: Fix local install on sshfs
2019-05-14 13:19:38 -05:00
Andrew Eikum
c5e49b5330
makefile: Bump submake jobs
2019-05-07 14:32:02 -05:00
Zhiyi Zhang
5cfc6ea994
makefile: Move generated files into build directory.
...
This way, we can run make again without rerunning configure.sh
after a clean rsync, which should save several minutes for every build.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
2019-04-23 23:17:09 +08:00