Commit Graph
222 Commits
Author SHA1 Message Date
Rémi Bernon 959f3665c3 proton: Add +unwind to the default debug channels. 2022-01-19 11:29:54 +02:00
Rémi Bernon 0f1f692c70 proton: Start steam.exe from C:\\windows\\system32. 2022-01-19 11:29:54 +02:00
Rémi Bernon ec2a650072 build: Install builtin libraries to target-arch lib subdirs. 2022-01-19 11:29:54 +02:00
Derek Lesho cfaf65d982 steam_helper: Place BattlEye runtime path into PROTON_BATTLEYE_RUNTIME.
CW-Bug-Id: #16650
2021-11-19 18:35:48 +02:00
Arkadiusz Hiler 3e4e8be82c proton: Add disablelibglesv2 compat config option.
Some games and launcher based on older CEF / Chromium versions require
this to render properly.

CW-Bug-Id: #19501
CW-Bug-Id: #19483
2021-11-12 17:28:23 +02:00
Paul Gofman 89f8134740 steam_helper: Build as 64 bit.
CW-Bug-ID: #19504
2021-11-11 18:36:08 +02:00
Arkadiusz Hiler cc9c109bf6 proton: Add usenativexinput13 compat config option.
Various games using KT Engine like recent WRC and TT Isle of Man, when
run in a win10 prefix, try to load UWP/xinput1_3.dll that ships with the
games. It seems to be mostly-compatible xinput implementation built on
top of windows.gaming.input.dll.

However if we try to replace it with the builtin the game crashes
because it tries to call entry points that are not available in the
original xinput (that's the "mostly-compatible" part), so we need this
override.

Since our windows.gaming.input.dll implementation is just a stub
controllers other than steering wheels (which are handled through
dinput) do not work.
2021-11-11 18:36:08 +02:00
Andrew Eikum fdc3651992 proton: Return the real application return code on exit.
CW-Bug-Id: #15930
2021-11-11 18:36:07 +02:00
Arkadiusz Hiler 06c9f221ec proton: Log the kernel version. 2021-11-11 18:36:07 +02:00
SSYSS000 b39c95a7e1 proton: Delete PID leading zeros instead of all zeros
Link: https://github.com/ValveSoftware/Proton/pull/5157
2021-11-11 18:36:07 +02:00
Zebediah Figura 50cab53a7b proton: Copy libvkd3d-shader-1.dll into the system32 directory.
CW-Bug-Id: #15810
2021-11-11 18:36:07 +02:00
Jactry Zeng 1ae6c80f3e fonts: Add an alternative of Nirmala UI (nirmala.ttf).
Fonts are from https://github.com/googlefonts/noto-fonts.git at
04a4c62ce05b628f80c0d3b6a455ca8201b65286, in hinted/ttf folder.

CW-Bug-Id: #17132
2021-11-11 18:36:07 +02:00
Jactry Zeng ca928d31f9 fonts: Add an alternative of Microsoft Sans Serif (micross.ttf).
Fonts are from https://github.com/googlefonts/noto-fonts.git at
04a4c62ce05b628f80c0d3b6a455ca8201b65286, in hinted/ttf folder.

CW-Bug-Id: #17132
2021-11-11 18:36:07 +02:00
Jactry Zeng 5525cf9931 Revert "Add and install Noto Sans Arabic."
This reverts commit 9eb14500c2.
We are going to introduce a fake micross.ttf which also includes
all of these Arabic characters. We will use that one instead.
2021-11-11 18:36:07 +02:00
Paul Gofman d9f80272c0 proton: Enabled nvcuda.dll when nvapi is enabled.
Link: https://github.com/ValveSoftware/wine/pull/119
2021-09-23 19:07:57 +03:00
Esme Povirk 4940f69c90 Remove default overrides for Microsoft.Xna.Framework.
This default is no longer needed because it's built into Wine.
The Wine default is now version-specific so XNA 3.x redists can load.

CW-Bug-Id: #16852
2021-09-23 19:07:57 +03:00
Andrew Eikum c47dfe6a0b proton: Don't follow symlinks when merging user dirs
Link: https://github.com/ValveSoftware/Proton/issues/5102
2021-09-23 19:07:48 +03:00
Andrew Eikum 79ddcc5568 proton: Don't copy metadata by default 2021-08-23 12:30:03 -05:00
Andrew Eikum b5646c4072 proton: Work around prefixes broken by unofficial builds
Some unofficial builds running closer to upstream created a Documents ->
My Documents symlink. We would then create a My Documents -> Documents
symlink, resulting in infinite recursion. Detect this scenario and fix
it before merging user directories.
2021-08-19 10:47:48 -05:00
Liam Middlebrook 0afcb19416 proton: Copy DLLs provided by the NVIDIA driver into prefix
The upcoming NVIDIA 470 driver series will introduce a DLL (nvngx.dll)
for the support of NVIDIA DLSS in Proton. This change adds logic for
discovering the location of DLL files provided by the NVIDIA driver, and
copies them to C:\Windows\System32\

Reviewed-by: Adam Moss <amoss@nvidia.com>
2021-08-17 10:11:32 -05:00
Liam Middlebrook 1630811474 dxvk-nvapi: Add to Proton
Add https://github.com/jp7677/dxvk-nvapi as a submodule. dxvk-nvapi will
not be copied into Proton prefixes by default, but instead will be
controlled via the environment variable PROTON_ENABLE_NVAPI. This is
done to avoid any potential adverse effects of the nvapi DLL existing
in cases where an application may require a function that is not
implemented by dxvk-nvapi.

This new functionality can be enabled by setting the following environment
variable to a value of `1`:
    `PROTON_ENABLE_NVAPI`

This functionality is needed in order to support DLSS within Proton.

Reviewed-by: Adam Moss <amoss@nvidia.com>
2021-08-17 10:11:32 -05:00
Andrew Eikum e82e98b1ff proton: Migrate old user paths to new paths
CW-Bug-Id: 18905
2021-08-17 10:11:32 -05:00
Giovanni Mascellani 9eb14500c2 Add and install Noto Sans Arabic.
This is useful to work around an issue with Arabic font rendering in
Cyberpunk 2077 installer, first reported at
https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-882996582.

CW-Bug-Id: #19125
2021-08-12 10:54:20 -05:00
Giovanni Mascellani 0683ff8926 Build a fake Malgun Gothic font. 2021-08-12 10:54:20 -05:00
Giovanni Mascellani cf9d10ef68 Build a fake MS Gothic font. 2021-08-12 10:54:19 -05:00