Commit Graph
68 Commits
Author SHA1 Message Date
Andrew Eikum 1b9d405d14 proton: Only dump debug scripts when requested 2018-08-23 11:29:54 -05:00
Andrew Eikum af9eb02401 proton: Dump some default logging if PROTON_LOG is set 2018-08-23 11:29:54 -05:00
Andrew Eikum 8dc036b298 proton: Drop WINEARCH from environment 2018-08-23 11:29:49 -05:00
Andrew Eikum 10012eee17 proton: Fix null deref 2018-08-23 09:43:12 -05:00
Andrew Eikum 4d127190a6 proton: Fix for broken 64-bit-only prefix shipped 20180822 2018-08-23 09:10:15 -05:00
Seppo Yli-Olli 6f0a6f656d Sanitize hashbang 2018-08-22 16:50:20 +03:00
Andrew Eikum dea40ea0a8 Revert "proton: Use $USER instead of "steamuser""
This reverts commit 935875ceab.
2018-08-20 10:45:38 -05:00
Andrew Eikum 935875ceab proton: Use $USER instead of "steamuser" 2018-08-20 10:45:08 -05:00
Andrew Eikum 9cae619993 proton: Change waitforexit to waitforexitandrun 2018-08-08 08:01:55 -05:00
Andrew Eikum 17294f3b4a proton: Add waitforexit verb
The Steam client only sets critical environment variables for the game
process itself, not for getcompatpath etc. This verb lets the Steam
client wait for the prefix to shut down so it can restart the prefix
with the variables set.

Required to avoid duplicate controllers when controller config support
is enabled, for example.
2018-08-06 08:12:01 -05:00
Andrew Eikum 1846fe4260 Copy default prefix into place even if files are already present there
Steam cloud sync places save files into pfx/ before proton is ever
invoked. Previously we would assume the prefix is valid if pfx/ exists
and run wine, which lead to very broken prefixes. Instead we should
check for files that cloud sync will never create (user.reg) and merge
the default prefix into any existing prefix tree.
2018-07-20 09:48:32 -05:00
Andrew Eikum cf10d17310 proton: Handle errors in user_settings better 2018-07-12 11:16:45 -05:00
Andrew Eikum 39d80d114c copy openvr_api.dll into place for DXVK
DXVK needs to make some calls to openvr_api, but the game may not ship
it in a predictable location. So we provide a fallback called
openvr_api_dxvk.dll, which DXVK knows to load.
2018-07-12 11:16:45 -05:00
Andrew Eikum 81a56ba815 proton: Don't crash if we're missing SteamGameId 2018-06-27 08:17:11 -05:00
Andrew Eikum 971ba6438b proton: Load environment overrides from a file on disk 2018-06-25 14:25:13 -05:00
Andrew Eikum 2da8976160 proton: Always enable Wine esync 2018-06-25 14:25:13 -05:00
Andrew Eikum 17bb46c5af proton: Use wine64 for all winedbg invocations 2018-06-20 14:37:17 -05:00
Andrew Eikum aae498498f proton: Add +debugstr to default channels
Some games dump useful debug info here, especially Id Software games.
2018-05-31 12:42:21 -05:00
Andrew Eikum e31b4f2b02 proton: Fix checking environment overrides 2018-05-25 11:24:12 -05:00
Andrew Eikum 3e05e9bb1a proton: Use DXVK by default, add PROTON_USE_WINED3D11 switch 2018-05-23 13:56:38 -05:00
Andrew Eikum dde8da9f00 proton: Also dump STEAM_COMPAT_CLIENT_INSTALL_PATH to debug scripts 2018-05-18 09:21:38 -05:00
Andrew Eikum c0f69f618c proton: Disable DXVK logging by default 2018-05-18 09:21:38 -05:00
Andrew Eikum 2edea745d7 Update Wine to 3.7 2018-04-30 09:02:22 -05:00
Andrew Eikum 01206c4661 proton: Show prefix path on upgrade 2018-04-20 10:11:19 -05:00
Andrew Eikum 6606a7f0e8 Update wine to 3.5 2018-04-02 09:00:33 -05:00