Hans-Kristian Arntzen
dd7130d113
Build standalone vkd3d d3d12.dll.
2020-07-15 10:31:53 -05:00
GloriousEggroll
b6b52d19f1
build: Build gstreamer with orc.
2020-06-02 08:46:19 -05:00
Zhiyi Zhang
60b53f915d
build: Use MAKE variable for building modules.
...
So that options like -j can be passed through.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
2020-03-23 08:19:09 -05:00
Andrew Eikum
0a77ffde26
vrclient: import jsoncpp
2020-03-19 14:48:52 -05:00
Andrew Eikum
5f22772332
build: Build deinterlace gstreamer filter
2020-03-09 10:03:54 -05:00
Andrew Eikum
349df9c436
steam_helper: Set up VR paths in steam.exe, not proton
...
This speeds up game launch times.
2020-03-09 10:03:54 -05:00
Andrew Eikum
a4b8a51d4a
steam_helper: Don't use msvcrt
...
We need access to linux crt functions (like getenv()), so disallow use
of msvcrt. Notably, linux crt wchar functions are _not_ compatible with
Windows WCHAR strings.
2020-03-05 10:03:11 -06:00
Rémi Bernon
c6cead45dc
lsteamclient: Reallocate new interface only when linux_side changes.
...
This fixes Batman: AK's Denuvo DRM incorrectly flagging the game as
pirated.
2020-02-24 09:33:55 -06:00
Andrew Eikum
bca0a720cd
build: Build and ship glib, gstreamer, gst-plugins-base, and gst-plugins-good
2020-02-07 06:45:08 -06:00
Andrew Eikum
d439e35f62
build: Use a shared wine-gecko installation
2020-02-03 09:54:07 -06:00
Andrew Eikum
45e3edf3ef
update wine to 5.0
2020-02-03 09:54:07 -06:00
Andrew Eikum
113770b5f4
update licenses
2020-01-10 08:35:33 -06:00
Andrew Eikum
1bfc03a2c5
steamclient: generate 1.47 support
2020-01-10 07:49:46 -06:00
Andrew Eikum
f7f6f6b4db
build: Use new dxvk_config library instead of importing into wined3d
2020-01-10 07:49:13 -06:00
Andrew Eikum
17ae1c4447
Revert "build: Build c++ files with -fno-gnu-unique"
...
This reverts commit bd8efaa9a6 .
2019-12-18 09:39:02 -06:00
Andrew Eikum
9e542fada6
build: Ship d9vk from dxvk
2019-12-18 08:40:45 -06:00
Andrew Eikum
b6462471bf
Revert "build: Pass bison in PATH"
2019-11-26 14:12:28 -06:00
Zhiyi Zhang
aee1b47925
build: Move environment variables to the end of configure script.
...
"ENV=VAR ./configure" is different from "./configure ENV=VAR".
The latter caches command line variables in config.status.
So "config.status --recheck" succeeds executing configure script
Otherwise, "config.status --recheck" often fails when only source
is updated because some variables are not cached. Examples include
being not able to find bison or vkd3d.h when they are obviously present,
which are because of missing BISON and VKD3D_CFLAGS variables.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
2019-11-26 14:07:01 -06:00
Zhiyi Zhang
c448cd61ce
build: Remove unused variables.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
2019-11-26 14:07:01 -06:00
Andrew Eikum
bd8efaa9a6
build: Build c++ files with -fno-gnu-unique
...
Wine requires dlclose() to be functional, and g++ breaks it by default.
This manifested as wined3d failing to load a 2nd time after being
unloaded.
2019-11-07 13:36:27 -06:00
Andrew Eikum
faf2b8271a
build: Pass bison in PATH
...
When Wine re-runs configure (e.g. during bisect with an existing build
tree), it won't remember the previous BISON variable.
2019-11-07 13:36:27 -06:00
Andrew Eikum
2c896e5f4f
build: Build vkd3d with NDEBUG and strip it
2019-11-07 13:36:27 -06:00
Andrew Eikum
c87e94540c
update wine-mono to 4.9.4
2019-11-07 13:36:27 -06:00
Andrew Eikum
5dca355718
build and ship vkd3d for d3d12 support
...
SPIRV-Headers at 1.5.1
Vulkan-Headers at v1.1.126
2019-11-07 13:36:27 -06:00
Andrew Eikum
05173d8a2d
build: Pass in CXXFLAGS for building DXVK code in Wine
2019-10-22 09:13:21 -05:00