Commit Graph
190 Commits
Author SHA1 Message Date
Hans-Kristian Arntzen dd7130d113 Build standalone vkd3d d3d12.dll. 2020-07-15 10:31:53 -05:00
GloriousEggroll b6b52d19f1 build: Build gstreamer with orc. 2020-06-02 08:46:19 -05:00
Zhiyi Zhang 60b53f915d build: Use MAKE variable for building modules.
So that options like -j can be passed through.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2020-03-23 08:19:09 -05:00
Andrew Eikum 0a77ffde26 vrclient: import jsoncpp 2020-03-19 14:48:52 -05:00
Andrew Eikum 5f22772332 build: Build deinterlace gstreamer filter 2020-03-09 10:03:54 -05:00
Andrew Eikum 349df9c436 steam_helper: Set up VR paths in steam.exe, not proton
This speeds up game launch times.
2020-03-09 10:03:54 -05:00
Andrew Eikum a4b8a51d4a steam_helper: Don't use msvcrt
We need access to linux crt functions (like getenv()), so disallow use
of msvcrt. Notably, linux crt wchar functions are _not_ compatible with
Windows WCHAR strings.
2020-03-05 10:03:11 -06:00
Rémi Bernon c6cead45dc lsteamclient: Reallocate new interface only when linux_side changes.
This fixes Batman: AK's Denuvo DRM incorrectly flagging the game as
pirated.
2020-02-24 09:33:55 -06:00
Andrew Eikum bca0a720cd build: Build and ship glib, gstreamer, gst-plugins-base, and gst-plugins-good 2020-02-07 06:45:08 -06:00
Andrew Eikum d439e35f62 build: Use a shared wine-gecko installation 2020-02-03 09:54:07 -06:00
Andrew Eikum 45e3edf3ef update wine to 5.0 2020-02-03 09:54:07 -06:00
Andrew Eikum 113770b5f4 update licenses 2020-01-10 08:35:33 -06:00
Andrew Eikum 1bfc03a2c5 steamclient: generate 1.47 support 2020-01-10 07:49:46 -06:00
Andrew Eikum f7f6f6b4db build: Use new dxvk_config library instead of importing into wined3d 2020-01-10 07:49:13 -06:00
Andrew Eikum 17ae1c4447 Revert "build: Build c++ files with -fno-gnu-unique"
This reverts commit bd8efaa9a6.
2019-12-18 09:39:02 -06:00
Andrew Eikum 9e542fada6 build: Ship d9vk from dxvk 2019-12-18 08:40:45 -06:00
Andrew Eikum b6462471bf Revert "build: Pass bison in PATH" 2019-11-26 14:12:28 -06:00
Zhiyi Zhang aee1b47925 build: Move environment variables to the end of configure script.
"ENV=VAR ./configure" is different from "./configure ENV=VAR".
The latter caches command line variables in config.status.
So "config.status --recheck" succeeds executing configure script
Otherwise, "config.status --recheck" often fails when only source
is updated because some variables are not cached. Examples include
being not able to find bison or vkd3d.h when they are obviously present,
which are because of missing BISON and VKD3D_CFLAGS variables.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2019-11-26 14:07:01 -06:00
Zhiyi Zhang c448cd61ce build: Remove unused variables.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2019-11-26 14:07:01 -06:00
Andrew Eikum bd8efaa9a6 build: Build c++ files with -fno-gnu-unique
Wine requires dlclose() to be functional, and g++ breaks it by default.
This manifested as wined3d failing to load a 2nd time after being
unloaded.
2019-11-07 13:36:27 -06:00
Andrew Eikum faf2b8271a build: Pass bison in PATH
When Wine re-runs configure (e.g. during bisect with an existing build
tree), it won't remember the previous BISON variable.
2019-11-07 13:36:27 -06:00
Andrew Eikum 2c896e5f4f build: Build vkd3d with NDEBUG and strip it 2019-11-07 13:36:27 -06:00
Andrew Eikum c87e94540c update wine-mono to 4.9.4 2019-11-07 13:36:27 -06:00
Andrew Eikum 5dca355718 build and ship vkd3d for d3d12 support
SPIRV-Headers at 1.5.1
Vulkan-Headers at v1.1.126
2019-11-07 13:36:27 -06:00
Andrew Eikum 05173d8a2d build: Pass in CXXFLAGS for building DXVK code in Wine 2019-10-22 09:13:21 -05:00