lsteamclient: generate 1.52 support

This commit is contained in:
Andrew Eikum
2021-10-08 13:22:51 -05:00
parent a1244bdf38
commit da911c3bf9
73 changed files with 4121 additions and 1532 deletions
+4 -3
View File
@@ -7,7 +7,6 @@ case 0x0014145e: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetPr
case 0x000c145f: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_EndGameResultCallback_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x011414b5: win_msg->m_cubParam = 280; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_JoinPartyCallback_t_280((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x000c14b6: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_CreateBeaconCallback_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x01180517: win_msg->m_cubParam = 288; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStorageAppSyncProgress_t_288((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x0110051b: win_msg->m_cubParam = 280; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStorageFileShareResult_t_280((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x0010051d: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStoragePublishFileResult_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x000c051f: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStorageDeletePublishedFileResult_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
@@ -32,6 +31,7 @@ case 0x002403ff: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetPr
case 0x00180835: win_msg->m_cubParam = 32; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestCompleted_t_32((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x000c0836: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestHeadersReceived_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x00140837: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestDataReceived_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x00200af3: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamInputConfigurationLoaded_t_40((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x26280d4a: win_msg->m_cubParam = 9784; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamUGCRequestUGCDetailsResult_t_9784((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x00100d4b: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_CreateItemResult_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x000c0d4d: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_ItemInstalled_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
@@ -127,9 +127,10 @@ case 0x000811ad: win_msg->m_cubParam = 8; win_msg->m_pubParam = HeapAlloc(GetPro
case 0x000c11ad: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTML_UpdateToolTip_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
#endif
case 0x00141260: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamInventoryStartPurchaseResult_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x024004c5: win_msg->m_cubParam = 584; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_584((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x002000d1: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_GSReputation_t_40((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x02c004c5: win_msg->m_cubParam = 712; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_712((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x002000d1: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_GSReputation_t_40((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x01180517: win_msg->m_cubParam = 288; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStorageAppSyncProgress_t_288((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x024004c5: win_msg->m_cubParam = 584; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_584((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x00140835: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestCompleted_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
#ifdef __i386__
case 0x001011a5: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTML_ComboNeedsPaint_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
+12 -8
View File
@@ -34,10 +34,6 @@ struct CreateBeaconCallback_t;
struct winCreateBeaconCallback_t_16;
extern void cb_CreateBeaconCallback_t_16(const struct CreateBeaconCallback_t *l, struct winCreateBeaconCallback_t_16 *w);
struct RemoteStorageAppSyncProgress_t;
struct winRemoteStorageAppSyncProgress_t_288;
extern void cb_RemoteStorageAppSyncProgress_t_288(const struct RemoteStorageAppSyncProgress_t *l, struct winRemoteStorageAppSyncProgress_t_288 *w);
struct RemoteStorageFileShareResult_t;
struct winRemoteStorageFileShareResult_t_280;
extern void cb_RemoteStorageFileShareResult_t_280(const struct RemoteStorageFileShareResult_t *l, struct winRemoteStorageFileShareResult_t_280 *w);
@@ -134,6 +130,10 @@ struct HTTPRequestDataReceived_t;
struct winHTTPRequestDataReceived_t_24;
extern void cb_HTTPRequestDataReceived_t_24(const struct HTTPRequestDataReceived_t *l, struct winHTTPRequestDataReceived_t_24 *w);
struct SteamInputConfigurationLoaded_t;
struct winSteamInputConfigurationLoaded_t_40;
extern void cb_SteamInputConfigurationLoaded_t_40(const struct SteamInputConfigurationLoaded_t *l, struct winSteamInputConfigurationLoaded_t_40 *w);
struct SteamUGCRequestUGCDetailsResult_t;
struct winSteamUGCRequestUGCDetailsResult_t_9784;
extern void cb_SteamUGCRequestUGCDetailsResult_t_9784(const struct SteamUGCRequestUGCDetailsResult_t *l, struct winSteamUGCRequestUGCDetailsResult_t_9784 *w);
@@ -319,16 +319,20 @@ struct winSteamInventoryStartPurchaseResult_t_24;
extern void cb_SteamInventoryStartPurchaseResult_t_24(const struct SteamInventoryStartPurchaseResult_t *l, struct winSteamInventoryStartPurchaseResult_t_24 *w);
struct SteamNetConnectionStatusChangedCallback_t;
struct winSteamNetConnectionStatusChangedCallback_t_584;
extern void cb_SteamNetConnectionStatusChangedCallback_t_584(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_584 *w);
struct winSteamNetConnectionStatusChangedCallback_t_712;
extern void cb_SteamNetConnectionStatusChangedCallback_t_712(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_712 *w);
struct GSReputation_t;
struct winGSReputation_t_40;
extern void cb_GSReputation_t_40(const struct GSReputation_t *l, struct winGSReputation_t_40 *w);
struct RemoteStorageAppSyncProgress_t;
struct winRemoteStorageAppSyncProgress_t_288;
extern void cb_RemoteStorageAppSyncProgress_t_288(const struct RemoteStorageAppSyncProgress_t *l, struct winRemoteStorageAppSyncProgress_t_288 *w);
struct SteamNetConnectionStatusChangedCallback_t;
struct winSteamNetConnectionStatusChangedCallback_t_712;
extern void cb_SteamNetConnectionStatusChangedCallback_t_712(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_712 *w);
struct winSteamNetConnectionStatusChangedCallback_t_584;
extern void cb_SteamNetConnectionStatusChangedCallback_t_584(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_584 *w);
struct HTTPRequestCompleted_t;
struct winHTTPRequestCompleted_t_24;
+8 -4
View File
@@ -13,8 +13,8 @@ case 1111: /* LeaderboardUGCSet_t_16 */
return 12;
case 1112: /* PS3TrophiesInstalled_t_24 */
return 20;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_584 */
return 576;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_712 */
return 704;
case 1303: /* RemoteStorageAppSyncProgress_t_288 */
return 280;
case 1307: /* RemoteStorageFileShareResult_t_280 */
@@ -61,6 +61,8 @@ case 2102: /* HTTPRequestHeadersReceived_t_16 */
return 12;
case 2103: /* HTTPRequestDataReceived_t_24 */
return 20;
case 2803: /* SteamInputConfigurationLoaded_t_40 */
return 32;
case 3402: /* SteamUGCRequestUGCDetailsResult_t_9784 */
return 9768;
case 3403: /* CreateItemResult_t_24 */
@@ -143,8 +145,8 @@ case 1111: /* LeaderboardUGCSet_t_16 */
return 12;
case 1112: /* PS3TrophiesInstalled_t_24 */
return 20;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_584 */
return 576;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_712 */
return 704;
case 1303: /* RemoteStorageAppSyncProgress_t_288 */
return 280;
case 1307: /* RemoteStorageFileShareResult_t_280 */
@@ -191,6 +193,8 @@ case 2102: /* HTTPRequestHeadersReceived_t_16 */
return 12;
case 2103: /* HTTPRequestDataReceived_t_24 */
return 20;
case 2803: /* SteamInputConfigurationLoaded_t_40 */
return 32;
case 3402: /* SteamUGCRequestUGCDetailsResult_t_9784 */
return 9768;
case 3403: /* CreateItemResult_t_24 */
+14 -2
View File
@@ -44,8 +44,8 @@ case 1112:
case 1221:
switch(callback_len){
default:
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
case 712: cb_SteamNetConnectionStatusChangedCallback_t_712(lin_callback, callback); break;
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
}
break;
case 1303:
@@ -193,6 +193,12 @@ case 2103:
case 24: cb_HTTPRequestDataReceived_t_24(lin_callback, callback); break;
}
break;
case 2803:
switch(callback_len){
default:
case 40: cb_SteamInputConfigurationLoaded_t_40(lin_callback, callback); break;
}
break;
case 3402:
switch(callback_len){
default:
@@ -441,8 +447,8 @@ case 1112:
case 1221:
switch(callback_len){
default:
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
case 712: cb_SteamNetConnectionStatusChangedCallback_t_712(lin_callback, callback); break;
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
}
break;
case 1303:
@@ -590,6 +596,12 @@ case 2103:
case 24: cb_HTTPRequestDataReceived_t_24(lin_callback, callback); break;
}
break;
case 2803:
switch(callback_len){
default:
case 40: cb_SteamInputConfigurationLoaded_t_40(lin_callback, callback); break;
}
break;
case 3402:
switch(callback_len){
default:
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001.h"
uint32 cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps(void *linux_side)
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamappticket.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamappticket.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
uint32 cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData(void *linux_side, uint32 nAppID, void * pvBuffer, uint32 cbBufferLength, uint32 * piAppId, uint32 * piSteamId, uint32 * piSignature, uint32 * pcbSignature)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION008.h"
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamClient_SteamClient020.h"
HSteamPipe cppISteamClient_SteamClient020_CreateSteamPipe(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamController_SteamController008.h"
bool cppISteamController_SteamController008_Init(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends017.h"
const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side)
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamgamecoordinator.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgamecoordinator.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(void *linux_side, const char * pchKeyToFind, const char * pchValuesToFind)
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamgameserverstats.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgameserverstats.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)
@@ -0,0 +1,237 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer014.h"
bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
{
return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
}
void cppISteamGameServer_SteamGameServer014_SetProduct(void *linux_side, const char * pszProduct)
{
((ISteamGameServer*)linux_side)->SetProduct((const char *)pszProduct);
}
void cppISteamGameServer_SteamGameServer014_SetGameDescription(void *linux_side, const char * pszGameDescription)
{
((ISteamGameServer*)linux_side)->SetGameDescription((const char *)pszGameDescription);
}
void cppISteamGameServer_SteamGameServer014_SetModDir(void *linux_side, const char * pszModDir)
{
((ISteamGameServer*)linux_side)->SetModDir((const char *)pszModDir);
}
void cppISteamGameServer_SteamGameServer014_SetDedicatedServer(void *linux_side, bool bDedicated)
{
((ISteamGameServer*)linux_side)->SetDedicatedServer((bool)bDedicated);
}
void cppISteamGameServer_SteamGameServer014_LogOn(void *linux_side, const char * pszToken)
{
((ISteamGameServer*)linux_side)->LogOn((const char *)pszToken);
}
void cppISteamGameServer_SteamGameServer014_LogOnAnonymous(void *linux_side)
{
((ISteamGameServer*)linux_side)->LogOnAnonymous();
}
void cppISteamGameServer_SteamGameServer014_LogOff(void *linux_side)
{
((ISteamGameServer*)linux_side)->LogOff();
}
bool cppISteamGameServer_SteamGameServer014_BLoggedOn(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BLoggedOn();
}
bool cppISteamGameServer_SteamGameServer014_BSecure(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BSecure();
}
CSteamID cppISteamGameServer_SteamGameServer014_GetSteamID(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetSteamID();
}
bool cppISteamGameServer_SteamGameServer014_WasRestartRequested(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->WasRestartRequested();
}
void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount(void *linux_side, int cPlayersMax)
{
((ISteamGameServer*)linux_side)->SetMaxPlayerCount((int)cPlayersMax);
}
void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(void *linux_side, int cBotplayers)
{
((ISteamGameServer*)linux_side)->SetBotPlayerCount((int)cBotplayers);
}
void cppISteamGameServer_SteamGameServer014_SetServerName(void *linux_side, const char * pszServerName)
{
((ISteamGameServer*)linux_side)->SetServerName((const char *)pszServerName);
}
void cppISteamGameServer_SteamGameServer014_SetMapName(void *linux_side, const char * pszMapName)
{
((ISteamGameServer*)linux_side)->SetMapName((const char *)pszMapName);
}
void cppISteamGameServer_SteamGameServer014_SetPasswordProtected(void *linux_side, bool bPasswordProtected)
{
((ISteamGameServer*)linux_side)->SetPasswordProtected((bool)bPasswordProtected);
}
void cppISteamGameServer_SteamGameServer014_SetSpectatorPort(void *linux_side, uint16 unSpectatorPort)
{
((ISteamGameServer*)linux_side)->SetSpectatorPort((uint16)unSpectatorPort);
}
void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(void *linux_side, const char * pszSpectatorServerName)
{
((ISteamGameServer*)linux_side)->SetSpectatorServerName((const char *)pszSpectatorServerName);
}
void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(void *linux_side)
{
((ISteamGameServer*)linux_side)->ClearAllKeyValues();
}
void cppISteamGameServer_SteamGameServer014_SetKeyValue(void *linux_side, const char * pKey, const char * pValue)
{
((ISteamGameServer*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue);
}
void cppISteamGameServer_SteamGameServer014_SetGameTags(void *linux_side, const char * pchGameTags)
{
((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
}
void cppISteamGameServer_SteamGameServer014_SetGameData(void *linux_side, const char * pchGameData)
{
((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
}
void cppISteamGameServer_SteamGameServer014_SetRegion(void *linux_side, const char * pszRegion)
{
((ISteamGameServer*)linux_side)->SetRegion((const char *)pszRegion);
}
void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(void *linux_side, bool bActive)
{
((ISteamGameServer*)linux_side)->SetAdvertiseServerActive((bool)bActive);
}
HAuthTicket cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
{
return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
}
EBeginAuthSessionResult cppISteamGameServer_SteamGameServer014_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
}
void cppISteamGameServer_SteamGameServer014_EndAuthSession(void *linux_side, CSteamID steamID)
{
((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID);
}
void cppISteamGameServer_SteamGameServer014_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket)
{
((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket);
}
EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
{
return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
}
bool cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
{
return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
}
void cppISteamGameServer_SteamGameServer014_GetGameplayStats(void *linux_side)
{
((ISteamGameServer*)linux_side)->GetGameplayStats();
}
SteamAPICall_t cppISteamGameServer_SteamGameServer014_GetServerReputation(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetServerReputation();
}
SteamIPAddress_t cppISteamGameServer_SteamGameServer014_GetPublicIP(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetPublicIP();
}
bool cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(void *linux_side, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
{
return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
}
int cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(void *linux_side, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
{
return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
}
SteamAPICall_t cppISteamGameServer_SteamGameServer014_AssociateWithClan(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
}
SteamAPICall_t cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer)
{
return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
}
bool cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
{
return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate_DEPRECATED((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
}
CSteamID cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
}
void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(void *linux_side, CSteamID steamIDUser)
{
((ISteamGameServer*)linux_side)->SendUserDisconnect_DEPRECATED((CSteamID)steamIDUser);
}
bool cppISteamGameServer_SteamGameServer014_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
{
return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
}
void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(void *linux_side, int iHeartbeatInterval)
{
((ISteamGameServer*)linux_side)->SetMasterServerHeartbeatInterval_DEPRECATED((int)iHeartbeatInterval);
}
void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(void *linux_side)
{
((ISteamGameServer*)linux_side)->ForceMasterServerHeartbeat_DEPRECATED();
}
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,44 @@
extern bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetProduct(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetGameDescription(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetModDir(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetDedicatedServer(void *, bool);
extern void cppISteamGameServer_SteamGameServer014_LogOn(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_LogOnAnonymous(void *);
extern void cppISteamGameServer_SteamGameServer014_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer014_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer014_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer014_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer014_WasRestartRequested(void *);
extern void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer014_SetServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetMapName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetPasswordProtected(void *, bool);
extern void cppISteamGameServer_SteamGameServer014_SetSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(void *);
extern void cppISteamGameServer_SteamGameServer014_SetKeyValue(void *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetGameTags(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetGameData(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetRegion(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(void *, bool);
extern HAuthTicket cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(void *, void *, int, uint32 *);
extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer014_BeginAuthSession(void *, const void *, int, CSteamID);
extern void cppISteamGameServer_SteamGameServer014_EndAuthSession(void *, CSteamID);
extern void cppISteamGameServer_SteamGameServer014_CancelAuthTicket(void *, HAuthTicket);
extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp(void *, CSteamID, AppId_t);
extern bool cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus(void *, CSteamID, CSteamID);
extern void cppISteamGameServer_SteamGameServer014_GetGameplayStats(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_GetServerReputation(void *);
extern SteamIPAddress_t cppISteamGameServer_SteamGameServer014_GetPublicIP(void *);
extern bool cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
extern int cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_AssociateWithClan(void *, CSteamID);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(void *, uint32, const void *, uint32, CSteamID *);
extern CSteamID cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer014_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(void *, int);
extern void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(void *);
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005.h"
bool cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.h"
HTTPRequestHandle cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest(void *linux_side, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL)
@@ -0,0 +1,246 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamInput_SteamInput005.h"
bool cppISteamInput_SteamInput005_Init(void *linux_side, bool bExplicitlyCallRunFrame)
{
return ((ISteamInput*)linux_side)->Init((bool)bExplicitlyCallRunFrame);
}
bool cppISteamInput_SteamInput005_Shutdown(void *linux_side)
{
return ((ISteamInput*)linux_side)->Shutdown();
}
bool cppISteamInput_SteamInput005_SetInputActionManifestFilePath(void *linux_side, const char * pchInputActionManifestAbsolutePath)
{
return ((ISteamInput*)linux_side)->SetInputActionManifestFilePath((const char *)pchInputActionManifestAbsolutePath);
}
void cppISteamInput_SteamInput005_RunFrame(void *linux_side, bool bReservedValue)
{
((ISteamInput*)linux_side)->RunFrame((bool)bReservedValue);
}
bool cppISteamInput_SteamInput005_BWaitForData(void *linux_side, bool bWaitForever, uint32 unTimeout)
{
return ((ISteamInput*)linux_side)->BWaitForData((bool)bWaitForever, (uint32)unTimeout);
}
bool cppISteamInput_SteamInput005_BNewDataAvailable(void *linux_side)
{
return ((ISteamInput*)linux_side)->BNewDataAvailable();
}
int cppISteamInput_SteamInput005_GetConnectedControllers(void *linux_side, InputHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut);
}
void cppISteamInput_SteamInput005_EnableDeviceCallbacks(void *linux_side)
{
((ISteamInput*)linux_side)->EnableDeviceCallbacks();
}
InputActionSetHandle_t cppISteamInput_SteamInput005_GetActionSetHandle(void *linux_side, const char * pszActionSetName)
{
return ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName);
}
void cppISteamInput_SteamInput005_ActivateActionSet(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
{
((ISteamInput*)linux_side)->ActivateActionSet((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle);
}
InputActionSetHandle_t cppISteamInput_SteamInput005_GetCurrentActionSet(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput005_ActivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->ActivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput005_DeactivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->DeactivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput005_DeactivateAllActionSetLayers(void *linux_side, InputHandle_t inputHandle)
{
((ISteamInput*)linux_side)->DeactivateAllActionSetLayers((InputHandle_t)inputHandle);
}
int cppISteamInput_SteamInput005_GetActiveActionSetLayers(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut);
}
InputDigitalActionHandle_t cppISteamInput_SteamInput005_GetDigitalActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName);
}
InputDigitalActionData_t cppISteamInput_SteamInput005_GetDigitalActionData(void *linux_side, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
{
return ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle);
}
int cppISteamInput_SteamInput005_GetDigitalActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut);
}
const char * cppISteamInput_SteamInput005_GetStringForDigitalActionName(void *linux_side, InputDigitalActionHandle_t eActionHandle)
{
return ((ISteamInput*)linux_side)->GetStringForDigitalActionName((InputDigitalActionHandle_t)eActionHandle);
}
InputAnalogActionHandle_t cppISteamInput_SteamInput005_GetAnalogActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName);
}
InputAnalogActionData_t cppISteamInput_SteamInput005_GetAnalogActionData(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
{
return ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle);
}
int cppISteamInput_SteamInput005_GetAnalogActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut);
}
const char * cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
{
return ((ISteamInput*)linux_side)->GetGlyphPNGForActionOrigin((EInputActionOrigin)eOrigin, (ESteamInputGlyphSize)eSize, (uint32)unFlags);
}
const char * cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, uint32 unFlags)
{
return ((ISteamInput*)linux_side)->GetGlyphSVGForActionOrigin((EInputActionOrigin)eOrigin, (uint32)unFlags);
}
const char * cppISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForActionOrigin_Legacy((EInputActionOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput005_GetStringForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput005_GetStringForAnalogActionName(void *linux_side, InputAnalogActionHandle_t eActionHandle)
{
return ((ISteamInput*)linux_side)->GetStringForAnalogActionName((InputAnalogActionHandle_t)eActionHandle);
}
void cppISteamInput_SteamInput005_StopAnalogActionMomentum(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
{
((ISteamInput*)linux_side)->StopAnalogActionMomentum((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)eAction);
}
InputMotionData_t cppISteamInput_SteamInput005_GetMotionData(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput005_TriggerVibration(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
{
((ISteamInput*)linux_side)->TriggerVibration((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed);
}
void cppISteamInput_SteamInput005_TriggerVibrationExtended(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
{
((ISteamInput*)linux_side)->TriggerVibrationExtended((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed, (unsigned short)usLeftTriggerSpeed, (unsigned short)usRightTriggerSpeed);
}
void cppISteamInput_SteamInput005_TriggerSimpleHapticEvent(void *linux_side, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
{
((ISteamInput*)linux_side)->TriggerSimpleHapticEvent((InputHandle_t)inputHandle, (EControllerHapticLocation)eHapticLocation, (uint8)nIntensity, (char)nGainDB, (uint8)nOtherIntensity, (char)nOtherGainDB);
}
void cppISteamInput_SteamInput005_SetLEDColor(void *linux_side, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
{
((ISteamInput*)linux_side)->SetLEDColor((InputHandle_t)inputHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags);
}
void cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
{
((ISteamInput*)linux_side)->Legacy_TriggerHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec);
}
void cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
{
((ISteamInput*)linux_side)->Legacy_TriggerRepeatedHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags);
}
bool cppISteamInput_SteamInput005_ShowBindingPanel(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle);
}
ESteamInputType cppISteamInput_SteamInput005_GetInputTypeForHandle(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle);
}
InputHandle_t cppISteamInput_SteamInput005_GetControllerForGamepadIndex(void *linux_side, int nIndex)
{
return ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex);
}
int cppISteamInput_SteamInput005_GetGamepadIndexForController(void *linux_side, InputHandle_t ulinputHandle)
{
return ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle);
}
const char * cppISteamInput_SteamInput005_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput005_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(void *linux_side, InputHandle_t inputHandle, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput005_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
{
return ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin);
}
bool cppISteamInput_SteamInput005_GetDeviceBindingRevision(void *linux_side, InputHandle_t inputHandle, int * pMajor, int * pMinor)
{
return ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor);
}
uint32 cppISteamInput_SteamInput005_GetRemotePlaySessionID(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle);
}
uint16 cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings(void *linux_side)
{
return ((ISteamInput*)linux_side)->GetSessionInputConfigurationSettings();
}
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,47 @@
extern bool cppISteamInput_SteamInput005_Init(void *, bool);
extern bool cppISteamInput_SteamInput005_Shutdown(void *);
extern bool cppISteamInput_SteamInput005_SetInputActionManifestFilePath(void *, const char *);
extern void cppISteamInput_SteamInput005_RunFrame(void *, bool);
extern bool cppISteamInput_SteamInput005_BWaitForData(void *, bool, uint32);
extern bool cppISteamInput_SteamInput005_BNewDataAvailable(void *);
extern int cppISteamInput_SteamInput005_GetConnectedControllers(void *, InputHandle_t *);
extern void cppISteamInput_SteamInput005_EnableDeviceCallbacks(void *);
extern void cppISteamInput_SteamInput005_EnableActionEventCallbacks(void *, SteamInputActionEventCallbackPointer);
extern InputActionSetHandle_t cppISteamInput_SteamInput005_GetActionSetHandle(void *, const char *);
extern void cppISteamInput_SteamInput005_ActivateActionSet(void *, InputHandle_t, InputActionSetHandle_t);
extern InputActionSetHandle_t cppISteamInput_SteamInput005_GetCurrentActionSet(void *, InputHandle_t);
extern void cppISteamInput_SteamInput005_ActivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput005_DeactivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput005_DeactivateAllActionSetLayers(void *, InputHandle_t);
extern int cppISteamInput_SteamInput005_GetActiveActionSetLayers(void *, InputHandle_t, InputActionSetHandle_t *);
extern InputDigitalActionHandle_t cppISteamInput_SteamInput005_GetDigitalActionHandle(void *, const char *);
extern InputDigitalActionData_t cppISteamInput_SteamInput005_GetDigitalActionData(void *, InputHandle_t, InputDigitalActionHandle_t);
extern int cppISteamInput_SteamInput005_GetDigitalActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputDigitalActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput005_GetStringForDigitalActionName(void *, InputDigitalActionHandle_t);
extern InputAnalogActionHandle_t cppISteamInput_SteamInput005_GetAnalogActionHandle(void *, const char *);
extern InputAnalogActionData_t cppISteamInput_SteamInput005_GetAnalogActionData(void *, InputHandle_t, InputAnalogActionHandle_t);
extern int cppISteamInput_SteamInput005_GetAnalogActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputAnalogActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(void *, EInputActionOrigin, ESteamInputGlyphSize, uint32);
extern const char * cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(void *, EInputActionOrigin, uint32);
extern const char * cppISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput005_GetStringForActionOrigin(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput005_GetStringForAnalogActionName(void *, InputAnalogActionHandle_t);
extern void cppISteamInput_SteamInput005_StopAnalogActionMomentum(void *, InputHandle_t, InputAnalogActionHandle_t);
extern InputMotionData_t cppISteamInput_SteamInput005_GetMotionData(void *, InputHandle_t);
extern void cppISteamInput_SteamInput005_TriggerVibration(void *, InputHandle_t, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput005_TriggerVibrationExtended(void *, InputHandle_t, unsigned short, unsigned short, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput005_TriggerSimpleHapticEvent(void *, InputHandle_t, EControllerHapticLocation, uint8, char, uint8, char);
extern void cppISteamInput_SteamInput005_SetLEDColor(void *, InputHandle_t, uint8, uint8, uint8, unsigned int);
extern void cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short);
extern void cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
extern bool cppISteamInput_SteamInput005_ShowBindingPanel(void *, InputHandle_t);
extern ESteamInputType cppISteamInput_SteamInput005_GetInputTypeForHandle(void *, InputHandle_t);
extern InputHandle_t cppISteamInput_SteamInput005_GetControllerForGamepadIndex(void *, int);
extern int cppISteamInput_SteamInput005_GetGamepadIndexForController(void *, InputHandle_t);
extern const char * cppISteamInput_SteamInput005_GetStringForXboxOrigin(void *, EXboxOrigin);
extern const char * cppISteamInput_SteamInput005_GetGlyphForXboxOrigin(void *, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(void *, InputHandle_t, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput005_TranslateActionOrigin(void *, ESteamInputType, EInputActionOrigin);
extern bool cppISteamInput_SteamInput005_GetDeviceBindingRevision(void *, InputHandle_t, int *, int *);
extern uint32 cppISteamInput_SteamInput005_GetRemotePlaySessionID(void *, InputHandle_t);
extern uint16 cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings(void *);
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h"
EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus(void *linux_side, SteamInventoryResult_t resultHandle)

Some files were not shown because too many files have changed in this diff Show More